OldNick Posted November 1, 2016 Share Posted November 1, 2016 When generating FaceGen Data in the old CK, it would save the meshes and textures in folders named for each master file, the new CK appears to just put them in a folder named after the plugin (even if the NPCs are all overrides of master records). I looked in the USSEP archive and they obviously got it to work properly. Am I missing something obvious? Link to comment Share on other sites More sharing options...
PeterMartyr Posted November 2, 2016 Share Posted November 2, 2016 like Ctrl F4 .... maybe, note not tested by me but what else could be? Link to comment Share on other sites More sharing options...
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