Andoriol Posted December 18, 2011 Share Posted December 18, 2011 Ever since I had the idea to be both a vampire and a werewolf at the same time, I was extremely excited, it seemed like a cool idea and fun to not only play, but roleplay. And then one cured the other and I -> :wallbash: However, that got me to thinking about things to do to make it not only fun to put them together, but worth the effort, and roleplaying as well. (Additionally, it got me wondering why the heck there isn't a "Mage Oriented" 'disease', but more on that later). As such, here are the ideas I had, and that I feel would make an interesting and fun mod (if admittedly in depth and large): Changes to both Vampire and Werewolf:Able to hold down the interact button while sprinting (or have a special key on keyboards) that makes the character sprint as fast as a horse, costing no extra stamina. Perk/Skill tree's. Specifically, a Bestial skill (and corresponding perk tree) for Werewolves, and a Blood skill (and corresponding perk tree) for Vampires.The primary issue with this is how it would be handled when you cure the disease, what happens to the perks in it? And if it (As I think it should) adds to your leveling, what happens to your levels if it disappears? This is the major issue I have with the idea, as much as I love it, I can't seem to figure out what to do when you cure the disease. Changes to Werewolves:In human form, werewolves get a flat % bonus to Damage, Defense, and Health Regen. But the werewolf form's strength and defense scale to character level (So less UBER OVERPOWERED at low levels and sucky suck suck at high ones). A toggle-able power in human form (similar to the Vampires night-vision) that is a short range Life-Detect effect. The character would gain experience for the Bestial skill every time they kill or feed as a Werewolf, and a smaller amount every time they transform.The perk tree of the Werewolves would be slightly larger than some of the other skill trees, and shorter than the Vampire's, but with numerous repurchase-able perks. Continuing the theme of brute, unsubtle power. Perks would include:Increasing health/stamina regen, in both human and werewolf formsIncreasing Claw DamageKeeping some of your equipment (Rings and amulets primarily)More Transformations per dayAccess to specific parts of the character menu again (With a 'You can't do that as a werewolf' note if you aren't allowed to use something)Increasing defenseImproving senses power(s)No longer attacked by animalsSneaking in werewolf formExtending the duration of the transformation Changes to Vampires:Every time the Vampire feeds, they get a small amount of XP for their "Blood" skill. They intentionally level their Blood skill slower than a Werewolf would their Bestial skill. The vampire perk tree would be relatively large with a lot of "optional" perks and directions to take the power. Perks include:Bloodthirst - Once-a-day power that increases your effective vampire stage by one (Even to "Stage 5" when you are already Stage 4). Melee Sneak Attacks in this mode would be a "Feeding" sneak attack, does extra damage (As a Dagger, so x15 with the right perk), and/but it resets your vampire stage after the Bloodthirst mode ends.Increase damage based on stage (5, 10, 15, 20 [25])Increase Defense (%) based on stage (5, 10, 15, 20, [25])Overfeeding - Killing a character through feeding can increase the character's effective Stage without the disadvantages (Only allows up to Stage 2 at first, repurchases would allow for Stage 3 and Stage 4), goes away over time. Reducing the stat drain in the sunlight (Never eliminating it)Toggle-able short range Life-DetectElectricity Resistance (20, 30, 40, 50, [60])Magic Resistance (10, 15, 20, 25, [30])Direct improvements on their usual bonuses (Extra Sneak/Illusion bonuses)All melee fatalities in Bloodthirst mode would be "feeding" fatalitiesFeeding increases health/stamina/magika temporarilyIncrease SpeedIncrease jump heightAdd a Stamina Drain effect to the vampire-drain spellIncrease the power of the Vampire drain spell Stage 4 causes a huge Speech and barter penalty (Possibly making it impossible to sell or talk to some character's), increasing your bounty as well *INSTEAD* of everyone attacking on sight Hybrid Concepts:When a character first catches both curses/diseases, they lose access to the perk tree's (accompanying bonuses) and powers (Both transforming for Werewolves, their Predator's Senses, and their damage/defense/health regen bonuses, but also Vampire powers and their Sneak/Illusion bonuses).Retain all the drawbacks. Heavily reduced health/stamina/magika and their regen in daylight from Vampire Blood. Lack of resting bonuses from Werewolf blood.Additionally, the character gains a weakness to Silver Weapons in all forms. All this suck sticks with the character until they cure one of the curses normally... *or* they go on another quest (line) to combine the diseases/curses, which would *definitely* require the favor or Hircine and Molag Bal, the sources of both curses.The quest (line) would have options for those who are part of the Mages College, Thieves Guild, or Brotherhood should be able to draw on their resources to make it easier... Once the quest line is complete, the character regains all their powers, however, the character retains the weakness to Silver weapons in all forms. Gains a summon wolves power in human form.The character's jump height increases in all forms, and all bonuses from vamp stuff carry on into Beast-form, but not weaknesses. With perk/skill tree's, Werepyre/Hybrid/Vampwolves/whatevers would have their own perk tree, and if someone more creative than me can figure out how to combine most of the functionalities of the Werewolf and Vampire Skill Tree's into a single one with some extra stuff, then I'd have to say anyone would only have one "Curse" tree at a time, otherwise, a Hybrid would have access to both the Werewolf and Vampire Skill Tree's in addition to their own "Hybrid" tree. The Hybrid tree would have such perks as these:Bloodthirst in Werewolf formFeeding as Werewolf = Vampire Feeding (Optional, not a prerequisite for anything so that people that like to be a high-stage Vampire can avoid it)Get the werewolf power attack in human form, must be unarmed to take advantage of it.Extra uses of Bloodthirst per day, something Vampires don't getWerewolf totem powers get a vampiric boost Roar gets a AoE stamina drain effect The summoned wolves basic attacks gain an Absorb Health enchantment, which heals their own health Werewolf vision power totem gets a "Detect Undead/Automaton effect" Mage-Oriented "Curse" - Auger of the Dov:When I noticed that Werewolves seemed all WOLFY SMASH and Vampires were so heavily stealth oriented, I wondered why there wasn't something more Mage oriented. Then I realized that there wasn't really anything in the lore that I knew of that could qualify. ... until I remembered the Auger you meet in the Mages College. This "curse" is different than the other two in that you have to go out of your way to get it, it's a choice, and it's not a disease. It's a ritual, an improved version of the one the old apprentice did to become the Auger you meet, and you must go on an epic quest to first learn the ritual, then how to improve it so that you don't become pure magic, just connect deeply to Aetherius (Probably mispelled that) in search of more magical power. The quest to get it would only be available after first meeting the Auger. Becoming an Auger is an always-on state, that has it's advantages and disadvantages. A pure mage should *love* this, but anyone other than a PURE mage should be iffy. Once a character has completed the quest to remake the Ritual, better than before, and actually enact it to become the/an Auger of Dov, they'd gain the following benefits: Bonus to Magika of (Character Level x2).Bonus to Magika Regen of (Character Level x2).Decrease physical damage, both damage taken and damage done with anything but spells, by 5%. This is due to being partially intangible.Health Regen is reduced by the same amount as the character's Magika Regen is increased.Health and stamina are reduced by (Character Level).Characters get a power (Or spell if it's easier to code) of "Convert Stamina into magika as long as you use it"Can consume enchanted items and soul gems, increasing the character's Magika by an amount based on the soul in the gem, total charge of the item, or the soul-gem that would've been required to make the item.Special soul-tap power that absorbs the targets soul when they die into the character rather than a soul gem, restoring Magika based on the soul. If using "Curses get a skill/perk-tree associated with them", then the Auger of Dov would gain a small amount of XP from consuming souls, either through enchanted items, soul gems, or directly with their power. Additionally, the "Aetherious" skill would be increased by one for every place or item of magical power such as the various glowing pools about the Mages College, the Eye of Mundus, the Staff of Magnus, the Elder Scroll, Sovengaurd, the Evergleam, every Daedric Shrine, the Time Wound, so on and so forth (I'd love more suggestions actually). Yes, this means you could miss chances for skill points. Perks would include:An Absorb Magika SpellUpgrades to the Absorb Magika in power and AoEWards block more damage/increase armor noticably more + Blocking is less effective.Restoration spells are more powerful, major reduction in Health Regen.Illusion spells are significantly more powerful at the cost of Speech/Bartering powerDiscount on all spells, but all Stamina costs increase by twice the amountFurther increasing damage reduction, both taking and dishing it outAdditional Spell Resistance, at the cost of reduced physical defenseSpell Absorption at the cost of physical damage Auger's of the Dov *can* be reversed, but it should *not* be easy (You sought out the power, no take-backsies), and no toggling that is pseudo-possible with Vampirism. --- So questions to *you* (Outside of who wants to give this a go?!) are pretty easy, what do you like most out of this? What are your suggestions? Criticisms? Alternative ideas? :-) Link to comment Share on other sites More sharing options...
DarkTyrannon Posted December 18, 2011 Share Posted December 18, 2011 I kind of like your Augur of Dov idea. The only thing I could think to add to that would be some kind of boost for using cloth armor. As the game stands now, there is not much reason to be pure "magey" in cloth robes. Heavy / Light armor, once enchanted/ smithed makes cloth next to useless. Would love to see something to add in a good reason for robes, and your Augur idea fits it. Link to comment Share on other sites More sharing options...
Andoriol Posted December 18, 2011 Author Share Posted December 18, 2011 I kind of like your Augur of Dov idea. The only thing I could think to add to that would be some kind of boost for using cloth armor. As the game stands now, there is not much reason to be pure "magey" in cloth robes. Heavy / Light armor, once enchanted/ smithed makes cloth next to useless. Would love to see something to add in a good reason for robes, and your Augur idea fits it.*thinks* o_O That'd probably be best accomplished by a perk that reduced the amount of damage armor protected while increasing the duration/power of the _____flesh spells. Probably. You could make cloth-armor have an armor rating of its own so long as you're not wearing armor... Link to comment Share on other sites More sharing options...
yoo203 Posted December 20, 2011 Share Posted December 20, 2011 (edited) pretty cool ideas, though i'd have to say a hybrid should not be able to turn into a full wolf, seeing as in most lores wolf blood and vampire blood generally dont mix causing the transformation to be different if not impossible, making the hybrid unique, not just having both curses but a combination and have the perk tree for hybrids have its own builds, like if i were to categorize in 3 ways that will have the mid-level perk that will let you transform, one to favor vampire side of the blood(transformation looks like a succubus or a great devil making the player sprout bat-like wings from their backs allowing them to fly consuming stamina, constant night vision, and short range life detect) one to mix the two curses and have little bit of both(humanoid werewolf with smaller wings than vampire side's transformation allowing it to jump higher and to glide with the cost of stamina where it can wield weapons and cast magics with boosted effects from werewolf and vampire with constant night vision and short range aura whisper effects, running speed at around horse level~werewolf level, jumping improved more than the werewolf version), one to favor the werewolf side(complete werewolf form maybe making it a bit bigger and have a different color fur, mid range aura whisper effect, regeneration of stamina and health vastly multiplied, running and jumping improved more than a normal werewolf) and maybe add a curse that's specifically for warriors(maybe taking the dragonborn thing further and have something like a dragonknight) and for those sneaky ones(perhaps improve upon nightingale storyline more intuning the player deeper into the realm of darkness) seeing as though werewolves do seem more warrior-like and vampire does seem more thief/assassin-oriented neither of them are really fit to be "pure" since warriors generally would have techniques rather than just swinging their weapons or claws around(werewolf seems to fit more of a berserker profile than a proper warrior path) and vampires are basically any of the 3 that you want to go with. just adding my little ideas since it fits the title :P though it could be possibly off-topic. Edited December 20, 2011 by yoo203 Link to comment Share on other sites More sharing options...
IvoryGalaxy Posted January 2, 2012 Share Posted January 2, 2012 I really enjoyed reading this, If what you meant by vampire increased jump was sort of a fly/super jump then I agree, if not that would be awesome as flying would be a bit OTT. And for werewolf they should be able to use weapons (great swords favourably) :P Something a bit like WoW with the wolfs and weapons race. Link to comment Share on other sites More sharing options...
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