yznwut Posted November 1, 2016 Share Posted November 1, 2016 I just got into skyrim modding and the first time i try to make an actor as follower or so, its missing its eyeballs and i have no idea on how to fix it since no one appears to have the same problem. If anyone knows a fix it'd be greatly apreciated! Link to comment Share on other sites More sharing options...
imacatlolol Posted November 2, 2016 Share Posted November 2, 2016 I'm having this exact same issue. It seems Khajiit don't have a problem with their eyes, just Human races. This also seems to apply to vanilla characters... Link to comment Share on other sites More sharing options...
Netherworks Posted November 2, 2016 Share Posted November 2, 2016 I reported this at beth's ck forum but no official response. Several folks having the same issue. Seems like a very obvious "omission", lol. How was this missed before releasing outside of beta? Link to comment Share on other sites More sharing options...
skubach Posted November 2, 2016 Share Posted November 2, 2016 I have seen this on a Woodelf too Faendal to be exact. Link to comment Share on other sites More sharing options...
Iscamania Posted November 2, 2016 Share Posted November 2, 2016 (edited) I did go on and tested this for myself and it seems there's something with the eye models itself for human and elf races indeed. (Gender doesn't matter) Argonians and Khajiit eyes work properly! When you look under Character > HeadPart > male > Head Part, you'll find the eyes. If you click on one of the human or elf eyes and look at the model, you see nothing. No eyes. Again, for Argonians and Khajiit eyes everything seems to be working ok. One thing that isn't mentioned above, is that you'll get 2 errors when you click the button to show the face of a character in the editor: TEXTURES: Should have been converted offline "Yes to all" will disable all Warnings for this context. ...and... TEXTURES: MaleHead.nif: MaleHeadIMF is missing a facegen tint map "Yes to all" will disable all Warnings for this context. Maybe these errors don't have anything to do with the missing eyes but you never know. It may be handy for a more experienced user than myself. :thumbsup: Edited November 2, 2016 by Iscamania Link to comment Share on other sites More sharing options...
idioticidiot Posted November 2, 2016 Share Posted November 2, 2016 Funny thing is that odd eyes are fine.http://i.imgur.com/NKnKK4B.png Link to comment Share on other sites More sharing options...
Iscamania Posted November 2, 2016 Share Posted November 2, 2016 (edited) Well, I didn't try Serana but now I do and her eyes are missing too. It's a good thing that you posted a screenshot. What I see here, is that you use copies for the eyes. I don't know if you have your own copies of the nifs and textures as well. But I begin to think that there's just something wrong with the NIF files from Bethesda itself. I have no idea how to fix that, however I'm sure someone else will be able to fix this. Should be an easy fix, all eyes work correctly ingame. Edited November 2, 2016 by Iscamania Link to comment Share on other sites More sharing options...
idioticidiot Posted November 2, 2016 Share Posted November 2, 2016 emmm at least both the normal eyes and odd eyes have "has tangents" enabled. I just don't see any difference in the nifs at all. Funny thing is, if you export it the eyes are there, in the facegen file. Link to comment Share on other sites More sharing options...
NBalchemist Posted November 16, 2016 Share Posted November 16, 2016 It was like this for me in the Oldrim CK and it's like this in the Newrim CK. I always thought that's just how it was supposed to be. Link to comment Share on other sites More sharing options...
NexBeth Posted November 27, 2016 Share Posted November 27, 2016 So is there any news or fix for this? This seems like a big deal to me, something that should have been patched. Link to comment Share on other sites More sharing options...
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