TheElderInfinity Posted December 18, 2011 Share Posted December 18, 2011 This mod request is basically what the title says: A overhaul of the third person camera view in order to make it viable for players to use. In the short term, there's only a few things I believe are possible, but after the creation kit comes out, the possibilities are greatly expanded. Now there are five main things I'm hoping to see done with the camera and third person gameplay: - Over the shoulder combat camera: I have no idea why Bethesda thought it would be a good idea to make the game camera centered on your character with weapons (or spells) drawn and over the shoulder with weapons sheathed. It's an absolute nightmare to try and target an enemy in third person view, and even melee characters have a hard time figuring out what the hell they're doing. The many benefits of over the shoulder targeting is the reason why it's become the default camera view for pretty much every third person shooter, and it wouldn't. This might be doable without CK, since I've seen a few mods which alter character perspective. - Some sort of aim assistance feature that scales with difficulty: Autoaim is a feature that many third person shooters include in their campaigns for less skilled players, particularly in shooters with RPG elements like Mass Effect. Considering how clumsy TES targeting is, this would definitely be an improvement. If this feature could also be scaled with the player's level in whatever skill is associated with the ranged attack, that would definitely enhance the RPG side of the game. This would definitely need creation kit if it's even possible. - Better targeting reticule: Self explanatory, though a viable third person archer would almost certainly be larger than the one we have now. This could probably be done without Creation Kit. - Light up reticules: In many TPS games, reticules will turn red when pointed at an enemy. This would be extremely valuable to any I'm not sure if this would be possible even with creation kit, but the game can recognize when you're pointing at a hostile creature for companion orders, so maybe we could go from there. - Faster arrows and spell bolts scaled to associated skills: One of the main reasons targeting in TES is so much more cumbersome than in TPS games is because arrows and spells move much slower than bullets. While I'm not suggesting arrows or spells that move at bullet velocity, higher arrow and spell speeds would make up for the loss in aiming ability associated with third person perspective. This has already been done, so it's certainly possible, though I'm not sure about the level scaling. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 18, 2011 Author Share Posted December 18, 2011 Alright, I just realized that over the shoulder view has been done, so that's one victory for TPS style skyrim. Link to comment Share on other sites More sharing options...
HYassin19 Posted December 18, 2011 Share Posted December 18, 2011 I have fought a lot in 3rd person and I never had a problem with it. Maybe because I was using melee not any ranged attacks. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 18, 2011 Author Share Posted December 18, 2011 Trust me, third person ranged attacks are a nightmare as is. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted December 18, 2011 Author Share Posted December 18, 2011 ba-bump Link to comment Share on other sites More sharing options...
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