Adolif4 Posted December 18, 2011 Share Posted December 18, 2011 Well, I recently duplicated the "NordRace" race into a plugin file using TesSnip. I want to make a separate race for my character that uses (tested and working) hex-edited Nord models where only the texture references are changed. Overall, I'm trying to add textures that are specific to my character, to only my character. I changed the FormID of the race so it wouldn't overwrite the default Nord race. When I type in "ShowRaceMenu" and try to choose my race, only the head is there. The body is completely gone. It's a living, floating head. Help? Link to comment Share on other sites More sharing options...
Adolif4 Posted December 19, 2011 Author Share Posted December 19, 2011 Anybody? Link to comment Share on other sites More sharing options...
Popcornman68 Posted December 31, 2011 Share Posted December 31, 2011 I just experienced this myself except I was making a non playable race duplicate from DarkElfRace for a npc. My objective is to have custom textures (nails, tattoos, exc.) that apply to that npc only and not every one referencing the body texture. However it seems the only way to do this is to create a new RACE and have its ARMO reference ARMAs with different TXSTs Currently I have made a duplicate race with copied RACE (DarkElfRace) and its ARMO (SkinNaked) referanced through RACE's WNAM property. I have not copied the referenced ARMAs or TXSTs yet because I want to make sure the race dupe is successfully working (which is isn't). I have given them acceptable, unique formIDs: 00AB1001 and 00AB1002 respectfully. Both the RACE and ARMO are successfully looked up in FOMM. Yet the NPC which has its RNAM set to the duped race has no rendered body, just a floating talking head! :-O Am I doing something wrong... or better yet is there an easier way to assign specific NPCs textures. I come from Source modding so I'm used to over complicated methods of achieving desired effects XD. If I don't get any responses, I'll see what I can do about a more detailed response in my own topic. Link to comment Share on other sites More sharing options...
veslarius Posted September 4, 2012 Share Posted September 4, 2012 I don't have a solution but I am having the same problem, but only when I dup the nordrace. The other races I duplicated were normal. Link to comment Share on other sites More sharing options...
David Brasher Posted September 4, 2012 Share Posted September 4, 2012 TESVSnip: This program has been discredited and no reputable modder will use it anymore. The program is broken and usually breaks mods so that they won't work with Skyrim that is updated to like 1.4 or higher. If you used this program to make your mod, this fact cannot be eliminated as a possible explanation for your problem. Link to comment Share on other sites More sharing options...
KiwiHawkNZ Posted September 4, 2012 Share Posted September 4, 2012 (edited) Kia ora I need help or a descent step by step tutorial, what to make, where to link, what file links to what etc I have been trying to work through this same issue,. I got my bodies to show but the armors would not show and I started the game naked, not even the prison clothes showed.I now have to go through each and every armoraddon to put my race in so the armor shows I take it you made all the files?, I duplicated the HighElf and did the with each part relating to the highElf the skin is in the SkinBodyFemale and SkinBodyMale and you need a NakedFeet<racename>, NakedHands<racename> and NakedTorso<racenmae>I have a wee problem with my skinHeadFemale and SkinHeadMale at the moment, I dupped my race to make a Druid version and put a separate headand body with tats on, the body works but not the head.The other place I'm lost is putting the data into the tri files I'm beginning to think making race's is going to be a nightmare in as much as the modder will need to list the race in every custom armor people will wantor it will go invisible when warn Is there a good step by step tutorial for race making,. Beths one is usless Edit: If you don't make the TXST's the skin will be the defaut or not show as I understand it, you need the FLST file too, HeadParts<racename> <racename> = name of the race your making eg; HeadPartHightElf Edited September 4, 2012 by Kiwi-Hawk Link to comment Share on other sites More sharing options...
budcat Posted September 4, 2012 Share Posted September 4, 2012 (edited) If you duplicate a preexisting race, change the new race's morphrace and armorrace to the race you copied. That should clear up issues with unwanted invisibility and wearing armor. Also, there is a very rudimentary tutorial I wrote a while back posted on this thread that covers in depth the changes that must be made to get a custom race working smoothly. It was to answer a slightly different question but the principle is the same. It doesn't cover making custom heads for the race though, only changing the body. To make things more difficult, if you want your race fully compatible with vampirism, you need to duplicate each CustomRace and make a CustomRaceVampire with proper keywords and then edit your PlayerVampireQuestScript to include your races in the script's race checks. Which must be done twice, one for non-Dawnguard users and one for Dawnguard users as Dawnguard overwrites the script. It'd be a lot easier to just warn people ahead of time that your race can't become a vampire, as most vampire mods also modify this script and you will likely force people to choose between your mod and others. Also, if every custom race modder does this, all custom races with vampirism enabled will be incompatible with all others. I'm still working on a solution for this. I'm not even sure this will resolve every issue, as who knows how many scripts perform race checks. Let's just say making a custom race turns out to be a lot more of a process than it would seem on the surface. I did it as my first mod because I thought it was "simple." :wallbash: Edited September 5, 2012 by budcat Link to comment Share on other sites More sharing options...
KiwiHawkNZ Posted September 6, 2012 Share Posted September 6, 2012 Kia ora Thanks for that info and the link Budcat, it sorts out a lot of issues. One thing I notice is if I make a <Racename>Race and a <Racename>RaceVampire, I can see in both the RaceMorohand the RaceArnor one byt not the otherm fir example looking and <Racename>Race's drop down I see <Racename>RaceVampirebut not <Racename>Race, I I'm guessing I use the Race I cloned from, eg; if I duplocate the HightElf and rename thatDup to my <Racename>Race I set the RaceArmor drop down to HighElf? On a side not to save a post If I look at the Elven Ruins and Aruials Statue in Nifskope they have no snow on them and look nice and clean, ingame they'er covered in snow, hows that done I'd like to use them without snow on them Link to comment Share on other sites More sharing options...
budcat Posted September 7, 2012 Share Posted September 7, 2012 I believe if you duplicated High Elf to make <whatever>Race and <whatever>RaceVampire, the morphrace and armorrace for both should be set to High Elf. Link to comment Share on other sites More sharing options...
KiwiHawkNZ Posted September 7, 2012 Share Posted September 7, 2012 I believe if you duplicated High Elf to make <whatever>Race and <whatever>RaceVampire, the morphrace and armorrace for both should be set to High Elf. Thank you Link to comment Share on other sites More sharing options...
Recommended Posts