Purzifal Posted November 1, 2016 Share Posted November 1, 2016 Today i have been looking over the mods that are on the nexus to date only to get annoyed by a couple things Mod DescriptionsWhile its nice for mod authors to be able to copy their page from the original mod, this helps them out publishing thier content faster. However this has made them lazy as they do not edit these leaving links to original Skyrim mods etc. Some mods have information that does not relate to SSE Required ModsSome mods require others to work but some requre mods have no working release for SSE for some mods to function. I have seen some mods that require atleast 1 or more of these mods:-SKSECBBESkyUIMCMHow can someone release a mod that requires another that is not even released yet? you cannot test that it works meaning that, until the required mod is released then the mod should be classed as incompatible for SSE and/or False Information, which, technically can be reported. Recommended ModsWith the laziness of the mod descriptions, people are not fixing links etc. While the links are valid, they do cause confusion and frustration for players. Some people will be new to modding and will not notice that the link goes to a mod that is for original skyrim etc. Mod CategoriesIs it to hard for mod authors to check what category that thier mod will be listed under? there are quite a few mods that are listed under the complete wrong category and does not relate to it, for example a weapon texture mod listed under save games, etc. Now you may think that i am just been silly and picky, however, i am not, i am thinking about those who are not used to modding. People new to modding may not know that Original Skyrim mods may not really work on SSE etc. New people to modding may not know that the linked SKSE will not work and that the SSe version is not even developed etc. If you ask me, i think its just utter laziness that people do not proof read their stuff, or are just trying to get their mod listed before a similar mod does to get more "endorsements". This is just bad practice and imo, for those who do it, i don't bother using their mod and don't get any respect from me if you cannot take 1-2 mins to make sure your links are relevant, information is correct etc. Link to comment Share on other sites More sharing options...
Sulhir Posted November 1, 2016 Share Posted November 1, 2016 (edited) The categories I know is a known issue, a bug. It was transferred improperly when the mod pages were created automatically for the Skyrim SE. As for the rest, it's the author's responsibility to update their mod accordingly before or shortly after publishing. Some may be bugs, but most probably aren't. I found something just now that had automatically transferred from my original mod that I didn't realize I needed to change. I have also noticed authors rewriting their mod entirely to be functional if not perfect for when it depends on one of the not yet released frameworks. I'm currently working on one of mine that used SKSE to try and make it possible for the player to do without! Edited November 1, 2016 by Sulhir Link to comment Share on other sites More sharing options...
Purzifal Posted November 1, 2016 Author Share Posted November 1, 2016 I have also noticed authors rewriting their mod entirely to be functional if not perfect for when it depends on one of the not yet released frameworks. I'm currently working on one of mine that used SKSE to try and make it possible for the player to do without! Publishing a mod with a required mod that has not been released yet classes the mod as incompatible because it cannot be tested till the required mod is released. This just causes more harm than good Link to comment Share on other sites More sharing options...
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