NikaCola Posted November 1, 2016 Share Posted November 1, 2016 What I am trying to accomplish in my mod is to have a terminal screen be a talking activator that the PC can interact with, etc, and I would also like to have a custom image on the screen itself (much like Mr. House!). But I keep getting stuck in trying to find out how to change the terminal mesh to have a new texture. I've gone through every line in Nifskope and have changed the BGSM file as well to point to the texture I'd like to use, but the screen still looks the same, both in the CK and in-game. (and in nifskope for that matter) I've successfully changed textures on other items before with nifskope and materials editor, so I would be so grateful if anyone might have an idea as to what I'm doing wrong here. <3 Link to comment Share on other sites More sharing options...
montky Posted November 2, 2016 Share Posted November 2, 2016 @nikacolaI am VERY intrigued by your ideas here...especially, if it involves Emogene Cabot and Mr House... https://forums.nexusmods.com/index.php?/topic/4861445-how-do-i-make-a-glow-specular/tilarta may be able to help somewhat, as they're also looking to do some similar things,for the nuka-cola machine interface and some other screens etc...(sorry to vouche for you tilarta, but you do awesome work and have a great way at explaining stuff hehe) as to how I've tried collabing to get something to work,my mod fu in FO4 and Unity is not strong... hehe.I have been dabbling with a workaround -'cutting out' a transparency hole in the mesh, and mapping individual consoles face-groups tobe able to play a .gif or .flv etc... Basically, we are turning off the texture for the monitor face-group,and playing a .gif or .mov or .flv on that face-group instead...if you don't turn off the texture layer... the flv or .mov or .gif plays weird,on the same layer as the textures, so it is really blurry and hard to watch,and doesn't look quite right.if you look real close, it is both trying to play at once,and the animation or decal is playing beneath those other texture maps... I can get the monitor on a nuka-cola machine for example, to play cappy and bottle low-res 'vid'/gif on a loop.I can get holographic effects for an avatar in Daz 3D to play as a .gif loop on the TV in-game in real-time...think "Max Headroom"I can even get other surfaces,like the lava-lamp models, to actually look like a lava lamp... instead of a solid light. but, the problem is that, I have to manually override for each instance of the faces,and all the other screens will be default blue or orange hehe.so... I can then have a script which applies toevery other instance on the list, its basically an else-xor gate,"if there is a block of code that is a different video loop, then DONT play the normal texture...""if there isn't a block of code indicating a different video loop, then do play the default texture"so that it reads the 'transparency hole' and loads the regular screen in place of the blue. there has to be an easier way to do this though -not that long ago in Team Fortress 2 era, you could easily apply decals and have face-groups display a .gif or .mov etcin FPS creator and XNA studio etc, you could make face-groups play movies from a folder...so, something as simple as that would be awesome! -----another already existing mod on Nexus,makes it possible to play encoded fa2 or whatever weird formats,ingame on a TV...you can scale the TV as you like it,and no-clip that into another object.then, play the holotape in the holotape player,and it will display on the 'TV". it doesn't look quite as envisaged, and takes a little while,though it is pretty awesome in terms of coding and does make it possible toplay different things 'in-game'. you can also combine this with the'invisible any-sound playing speaker" mod,noclip the invisible speaker into the object, attach the wire...to let you play different audio with the video from the previous mod...to sync them up - you connect them both to a delay,and encode the audio to have the right delay.the power then sync up the delay and it match the audio to the visual. -----I hope this helps somewhat,I hope much more learned and awesome modder than I can appear and aid to you,hopefully we can get to a point where,you can reliably drag and drop a .gif or .mov etc,and it will play from a file folder in game, without needing obtuse encoding,or as a decal...as something like a ZAX or Mr House mod would be awesome! Link to comment Share on other sites More sharing options...
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