RuneDasRune Posted November 10, 2016 Share Posted November 10, 2016 Now I know why I didn't see it before! I haven't updated FO4Edit since last year :facepalm:Just upgraded.Power Grid wasn't in old FO4Edit Link to comment Share on other sites More sharing options...
chucksteel Posted November 10, 2016 Share Posted November 10, 2016 Remember, once the power grid is set and working in game the player will still need to attach the wires again. I haven't figured out any way to get the actual in game connection where you can move the conduit or power box with the wire at the same time. If you go in game and move a conduit in workshop mode before connecting the wire the wire will be broken. The power will remain connected but the wire will no longer function properly and just hang in the air. Link to comment Share on other sites More sharing options...
RuneDasRune Posted November 10, 2016 Share Posted November 10, 2016 Hmm well this seems to work, but workshop contraptions still don't behave properly. I'm trying to create a puzzle adventure mod with workshop contraptions, where the player will just walk into a room and the contraptions are already set, the player must activate them in right order etc to solve puzzle. I believe that some combination of your advice and kinggarth's might eventually get me where i'm planning on going with this.I'll probably just completely overhaul contraptions scripts, use some xmarkers, enable/disable, onActivate, and OnInit the heck out of this mother. Why does Bethseda have to make things so complicated? Oh well they give us a heck of a developer kit and free use of tons of resources, better than any other gaming company, cant complain too much. Link to comment Share on other sites More sharing options...
Recommended Posts