Amczek Posted November 2, 2016 Share Posted November 2, 2016 (edited) Those are simple quest lines that should work withouth any troubles....SEQ file is generated and put properly in SEQ folder, all are startgame-enabled. 1. Start quest with dialogue (Q01 let's say) - dialogue showing up on NPC1, quest starting2. Q01 ending with dialogue on NPC2. 3. NPC2 should have dialogue to start quest Q02 -> dialogue is not showing up. Dialogue is "located" in Q02. Dialogue from Q03 is showing up. seting stage with console to 10 gives me a proper info but no map marker (alias shows proper unique item) I changed starting Q02 to default script for pickup (worked in Q01 on different, unique item) but it does not start Q02 too. I checked if aliases are filled properly. Scripts are in good place. Other dialogues that depend on Q02 stage 20 are showing. Those "located" in Q02 - are not. And only those are not showing. If someone would be willing to help me step by step with mod that would be awesome. I could send all files (not voice files as they are too heavy) to see. I recorded A LOT of lines for it, made cells and decorated them, have all in place.... and it worked in vanilla skyrim (mine is vanilla, I have other computer dedicated to this mod so it won't have troubles with compability) last month as I tested it. Now I only wanted to make sure everything is in order to work further but the second part of the mod won't start. I put a lot of effort into in and I crashed on the beginning.... Edited November 2, 2016 by Amczek Link to comment Share on other sites More sharing options...
icecreamassassin Posted November 2, 2016 Share Posted November 2, 2016 There are only 2 reasons dialog would not show up on a quest 1- the quest aliases are failing to fill because their flags are not set properly or the item is not currently present, or 2- the conditions of the dialog are not met. Verify that Q02's aliases are in fact all enabled (or flagged to allow being disabled) and are otherwise looking like they should fill properly. Worse case you can set all aliases to optional and test to see if the dialog appears. of it does, then you know it's alias failure. The lines themselves, just make sure the NPC is selected in the top right speaker drop down and also as the first condition of the line itself. If Q01 needs to be completed prior, set GetQuestCompleted condition to 1. Also verify that the dialog audio is in fact in place (or a dead air track at least) or the lines can fail to show up at all. Sounds like the aliases are working fine since you can get the stages to progress via console, so I would bet it's condition based. Link to comment Share on other sites More sharing options...
Amczek Posted November 2, 2016 Author Share Posted November 2, 2016 (edited) Funny thing is I remade Q02. It worked - subtitles and voice. But once I restarted PC it stopped working again. In same place. Markers are showing now but dialogue is dead. I start each testing vith vanilla save just after Helgen. Conversation does not show up- if setting by console to stage 10 everything later works fine. Q01 end with stage 70. Q02 "start" with dialogue setting it to stage 10 (stage 20 is for another dialogue and this one shows up!!!! with same condition except this time it's GetStage=20). So dialogue I want to show have conditions like in pictureI tried to remove all conditions for this dialogue (except for GetIsID) and still does not show up... Edited November 2, 2016 by Amczek Link to comment Share on other sites More sharing options...
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