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Is it possible to disable a dialogue topic?


Practicat

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Disabling is for things in the render window (Reference ID's)

 

Which means they still exist but they do not get rendered.

 

A topic ID is not that kind of form-id ... and you certainly wouldn't want to delete it. So the better solution is to put a condition which will essentially disable it from happening.

 

Or you can get rid of some of its conditions that make it happen ... but I would lean toward making an unacheivable condition instead of deleting stuff.

Edited by Mktavish
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Disabling is for things in the render window (Reference ID's)

 

Which means they still exist but they do not get rendered.

 

A topic ID is not that kind of form-id ... and you certainly wouldn't want to delete it. So the better solution is to put a condition which will essentially disable it from happening.

 

Or you can get rid of some of its conditions that make it happen ... but I would lean toward making an unacheivable condition instead of deleting stuff.

 

What I mean by disable is make sure that a topic is never played given a condition, which in this case is the player not being detected by an actor. What I've done in my mod Iron Sights Reaction Fix is add conditions to the PLAYERINIRONSITES topics, but this is tedious, because I have to add the getDetected == 1 condition to each response in each PLAYERINIRONSITES topic. This approach works, and it might be the only one that works, but I'd rather not because it's not reusable for any mod that decides to add a PLAYERINIRONSITES topic, and I have to include the DLCs as master files if I want one esp.

Edited by Practicat
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Ya I was just looking at all the quests with dialogue that use that topic ... And it is quite a few for NV ... much less in F03.

To bad they didn't just make one quest with those type of topics.

 

Ya sorry ... the only quick easy turn it off ... would be to just delete the topic.

 

 

OH wait a sec .... You could just make your own quest ... add that topic ... then put your condition on it.

 

I think that would work?

Edited by Mktavish
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