JoKelly Posted November 12, 2016 Share Posted November 12, 2016 +1 for Key hunts, I hate them. Bullets sponges mostly suck, artificial lazy difficulty scaling. Same approach Bethesda takes, it's just lazy most of the time. As an author I notice some folks complain enemies are too hard in some of my mods, my response to that it use everything at your disposal. Sometimes a player doesn't think and wants to rambo through everything without any attention paid to use the things in the game that can make them ridiculously OP. Take those chems, use the correct ammo, stop wearing that merc outfit with 5 DT and don't run into an area designed for level 30 at level 2. +1 for navmeshing, I don't understand mod authors that don't do this. Mods that obviously haven't been tested, wtf? I use very few quest mods for this reason. Low quality Voice Acting. I can't STAND popping and clicking and background noise, inconsistent levels, and snot nose 14 year olds voicing characters. I prefer no VA to poor quality VA. Overuse of fetch quests, again something bethesda does because wtf, and quest mods do it too. I don't want to hike all the way across the map to get your milk. Which leads me to... Ignoring players who DON'T FAST TRAVEL. I don't fast travel, ever. I can't stand when something makes me hike to the other end of the map and back, and then makes me do it AGAIN right after. AAAAAAARGH.I have to agree with every bit of that. There are two mods I only played a couple of minutes of then uninstalled because the voice acting was so bad. I appreciate the effort, but I avoid fingernails on chalkboards for a reason. the only time I really fast travel is if I am short on time or just really bored with the quest and want to get it over with. Link to comment Share on other sites More sharing options...
Jokerine Posted November 13, 2016 Share Posted November 13, 2016 I seem to do some of the things mentioned here. Maybe it's time to stop making quests if it bothers people so much. Link to comment Share on other sites More sharing options...
JoKelly Posted November 13, 2016 Share Posted November 13, 2016 I seem to do some of the things mentioned here. Maybe it's time to stop making quests if it bothers people so much.why? There are probably far more who enjoy your mods than don't. Link to comment Share on other sites More sharing options...
charwo Posted November 13, 2016 Share Posted November 13, 2016 I seem to do some of the things mentioned here. Maybe it's time to stop making quests if it bothers people so much. It all depends. I'm willing to play to suit the mod. I HATE HATE HATE fetch quests that take me back to repeated areas, but that's not an unsurmountable obsticle if the story is good. Bad voice acting/quality is no problem for me (I'll just turn down the voices to zero). If there's no navmeshing, I'll go in anyway, cause I have mods that allow me to track and redeploy my companions. Bullet Sponges I hate, unless utterly justified (and short of magic, it's hard to justify), but I'm playing with Project Nevada and the damage is already cranked up. I'll take it down soon enough. Give me good characters, a good story, and chance to be a force for good in the world in large ways and small, and I'll be happy. Oh and use perk checks. I love perk checks. Link to comment Share on other sites More sharing options...
uhmattbravo Posted November 13, 2016 Share Posted November 13, 2016 I seem to do some of the things mentioned here. Maybe it's time to stop making quests if it bothers people so much.why? There are probably far more who enjoy your mods than don't.   Agreed ;-) Link to comment Share on other sites More sharing options...
JoKelly Posted November 13, 2016 Share Posted November 13, 2016 while I stand by saying what annoys me, I agree with Charwo. There are some, that have elements that drive me nuts but the over all story line and or quality of the mod keeps me playing. I love the some guy series, and the russel companion mod even though all of them have some elements that drive me up a wall. when I'm through with playing through them, I feel like my courier has a real back story and history in the Mojave and has made some kind of difference. Good or bad. Link to comment Share on other sites More sharing options...
uhmattbravo Posted November 13, 2016 Share Posted November 13, 2016 Every game has elements that get repeated, and there's always going to be some that get used a lot. After all, there's only so many different kinds of tasks you could have the player do. It's simply limitations that every game has. What makes it work is how and why they're used and how the spread out the different types are. Some mods, even some professionally made games overuse some tasks, but it's harder to notice when the story makes the player focus more on why they're doing something rather than what exactly they're doing. Jokerine, from what I've seen of your work, you do a good job of finding that balance, so I assure you that you don't need to worry. Link to comment Share on other sites More sharing options...
YanL Posted November 14, 2016 Share Posted November 14, 2016 In the ending is a matter of quality. For example, "Milkman" fills 3 of 4 itens from my previous post, but I love this mod so much. Extremely well done and fun. Link to comment Share on other sites More sharing options...
888mikem888 Posted November 14, 2016 Share Posted November 14, 2016 This might seem kind of nit picky but I don't like it when quest mods reference characters in the base game. It usually just comes off as "Look, I acknowledged that this character exists! See how cool that is?". I can't quite put my finger on it but it always seems off when they do. Usually if it's a character that's famous in the Mojave like Caesar or Mr. House, then it generally works fine, as long as they're just mentioning them, not breaking their character. But when they bring up a minor character like Julie Farkus or Violet, then it just comes off as forced. Now in the proper context, it can work better. For example, in the Delilah companion mod, she talks about Doc Mitchell and Sunny Smiles. She lives in the same town as those people, so it makes sense that she'd bring them up in conversation. But when a character brings up another non-mod character, and their only relation is what they tell you, then it just feels awkward. Does any of that make any sense? Link to comment Share on other sites More sharing options...
AncientGamer65 Posted November 14, 2016 Share Posted November 14, 2016 (edited) "...and don't run into an area designed for level 30 at level 2." I actually have a lot of fun with that. :tongue: LOL...seriously tho, to get the "Underground Hideout" mod opened early in the game, you have to leave Goodsprings and head up Red Rock Canyon way...by leaving Goodsprings via the North path, right through what I call "Cazador Alley". At Level 1. Right past the "Do Not Enter" signs. Makes for a good challenge. :tongue: Also makes me glad I downloaded Millenia's Remington 700 mod...sniper-shooting the Cazadors is a lot easier than confronting them. You die a LOT...but getting to the Underground Hideout once finished lends a feeling of satisfaction. :smile: But yah, I get you about the armor. "It looks SO GOOD!!" But it protects you so LITTLE...why wear it?! Talking about armor, here's another: Stripper-Wear with 35 DT. There's no valid reason a string bikini should protect a girl character more than Power Armor other than "I (the mod author) want my girl to look sexy!!!" I'm male enough to like a Type 3 body lookin' fine...but there's limits. :/ Props to the OP for starting this topic...been a very nice conversation! :smile: (EDIT: I was referencing RoyBatterian from the bottom of Page 1, by the way. Should'a quoted the whole post; sorry for any inadvertent confusion.) Edited November 14, 2016 by AncientGamer65 Link to comment Share on other sites More sharing options...
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