Pentegass Posted November 4, 2016 Author Share Posted November 4, 2016 Ive noticed that probably my navmesh problem is caused by the main mod I use to clean up my sanctuary http://www.nexusmods.com/fallout4/mods/14297/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D14297%26preview%3D&pUp=1 it has several reports of bad AI pathing etc. But is there a solution for this? This is probably the best sanctuary mod to date and there is no way I can redesign what I did without it. Link to comment Share on other sites More sharing options...
damanding Posted November 4, 2016 Share Posted November 4, 2016 If the mod author doesn't fix it then unfortunately you'd have to fix the navmesh yourself which you are allowed to do as long as you don't share the changes with anyone. Basically you open the Creation Kit, check Fallout4.esm and check the mod's esp, then make the mod esp the active file. By making it the active file all changes you make will be to that mod (probably want to back things up first). You'll want to go to the Sanctuary area in the Render window. Then go into navmesh mode and take a look. I'll link what is in my opinion the best navmesh tutorial out there. It's made for Skyrim but everything works the same way still in Fallout. https://www.youtube.com/watch?v=5JGpfOLiLic Link to comment Share on other sites More sharing options...
Pentegass Posted November 5, 2016 Author Share Posted November 5, 2016 I tried to open it through creation kit, it gives around 1000 warnings and doesnt open. I dont know what to do beyond this.. Link to comment Share on other sites More sharing options...
damanding Posted November 5, 2016 Share Posted November 5, 2016 The creation kit always gives nearly 1000 warnings on opening thanks to all the bugs Bethesda left behind, you can safely ignore them. Are you saying that the mod won't open or you can't open the location in the render window? Link to comment Share on other sites More sharing options...
Pentegass Posted November 6, 2016 Author Share Posted November 6, 2016 Im clicking fallout4 esp, and mod. Only they are checked. I press okay, and it gives warnings but nothing more. No other window. I mean I expect something like photoshop, a new tab to open with the map or smth yet nope :( Link to comment Share on other sites More sharing options...
damanding Posted November 6, 2016 Share Posted November 6, 2016 You need to select a location in the cell view window and then it will eventually appear in the render window. General overview of basic CK features, this is for Skyrim but it's still the same in Fallout: https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Creation_Kit_Interface Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted November 6, 2016 Share Posted November 6, 2016 Dumb question: You are marking the mod you want to edit/work on as Active, correct? Just checking just in case. Link to comment Share on other sites More sharing options...
Pentegass Posted November 18, 2016 Author Share Posted November 18, 2016 Dumb question: You are marking the mod you want to edit/work on as Active, correct? Just checking just in case. I want to edit the mod for myself, not for publishing or anything. I'm just trying to figure out how to make the navmesh normal in my sanctuary base. Link to comment Share on other sites More sharing options...
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