JoeB1961 Posted November 2, 2016 Share Posted November 2, 2016 I hope this Topic title explains my question to allow proper answers to my question as I am on the fence so to speak about starting to play SE. :( If I start downloading mods for a play through like CoT and others that have been made compatible with SE, will I have to start a new game and reinstall all of the mods that required SKSE/SkyUI once they are made SKSE compatible again? If so I'll probably refrain from starting and stick to my original. Just something I'm wondering about before starting SE :) Thanks for any replies :) Link to comment Share on other sites More sharing options...
doctorhr2 Posted November 2, 2016 Share Posted November 2, 2016 I hope this Topic title explains my question to allow proper answers to my question as I am on the fence so to speak about starting to play SE. :sad: If I start downloading mods for a play through like CoT and others that have been made compatible with SE, will I have to start a new game and reinstall all of the mods that required SKSE/SkyUI once they are made SKSE compatible again? If so I'll probably refrain from starting and stick to my original. Just something I'm wondering about before starting SE :smile: Thanks for any replies :smile: I'm not sure why you'd have to restart... If the mod works with vanilla Skyrim, why would it not work with SKSE? As far as I'm aware it extends the scripting capablilites but doesn't change existing ones, otherwise it would affect the vanilla game. I can't say for sure but that's certainly my understanding of it. I've gone ahead and downloaded about 10 mods so far and I'm enjoying SE. It's worth it alone for the speed it runs at and how easily it goes from game to menus and back. So smooth! Link to comment Share on other sites More sharing options...
JoeB1961 Posted November 2, 2016 Author Share Posted November 2, 2016 I hope this Topic title explains my question to allow proper answers to my question as I am on the fence so to speak about starting to play SE. :sad: If I start downloading mods for a play through like CoT and others that have been made compatible with SE, will I have to start a new game and reinstall all of the mods that required SKSE/SkyUI once they are made SKSE compatible again? If so I'll probably refrain from starting and stick to my original. Just something I'm wondering about before starting SE :smile: Thanks for any replies :smile: I'm not sure why you'd have to restart... If the mod works with vanilla Skyrim, why would it not work with SKSE? As far as I'm aware it extends the scripting capablilites but doesn't change existing ones, otherwise it would affect the vanilla game. I can't say for sure but that's certainly my understanding of it. I've gone ahead and downloaded about 10 mods so far and I'm enjoying SE. It's worth it alone for the speed it runs at and how easily it goes from game to menus and back. So smooth! I did run it just to get my itch out, and made sure it ran ok, after cleaning Update.esm and the 3 DLC's and installed the Unofficial patch, so I definitely saw it's graphics and playability. (Still so many mods that aren't out yet that I want to run with). Body mods - CBBE ( know the original CBBE will work but not sure if I want to go there), hair mod - KS Hair full version, and OMG all the animations I'd be missing if I played now hehe, no dancing :( No Selene Kate :( Do the facial mods work such as Better Females by Bella and or SG?? :) I can't deal with the vanilla faces :( Link to comment Share on other sites More sharing options...
Hyperplexed Posted November 3, 2016 Share Posted November 3, 2016 I wouldnt worry too much about that. The biggest issue with Skyrim/Changing mods in the middle of a game, relates more to remove already used mods in a save, than actually adding new ones, that should have little to no impact. Also bear in mind that mods that simply replace assets (such as textures/meshes) wont cause any problems on the save if you uninstall them. Link to comment Share on other sites More sharing options...
archtrtd1 Posted November 3, 2016 Share Posted November 3, 2016 Adding new mods to a play-through (unless explicitly stated by the mod author that the mod requires a new/fresh game) should work without problems. I've added several mods mid play-through throughout my several years of modding without any problems (to include User Interface, MCM, and heavily scripted SKSE, OBSE, FOSE, NVSE mods). You should also be careful when a mod gets updated by the author - sometimes even these require a new game or a "clean" save. ALWAYS read the mod authors instructions and stickies. Link to comment Share on other sites More sharing options...
SMB92 Posted November 3, 2016 Share Posted November 3, 2016 Like I sorta said in another thread, the age of Old Skyrim is over and the dawn of SSE has come. Many a mod will be forgotten and many an author will have moved on. Those who seek prosperity will be patient and they shall reap the rewards of a Skyrim with 64-bit engine and DX11 renderer. Some will grow discontent, their destinies tragically entwined with the release of CoD:IW (the 17th plane of Oblivion, forboding Beholden). Others will seek more noble paths, such as Fallout 4 and Battlefield One. But for those who wait, much glory has been sown. *Downs another whiskey* Link to comment Share on other sites More sharing options...
JoeB1961 Posted November 3, 2016 Author Share Posted November 3, 2016 (edited) Like I sorta said in another thread, the age of Old Skyrim is over and the dawn of SSE has come. Many a mod will be forgotten and many an author will have moved on. Those who seek prosperity will be patient and they shall reap the rewards of a Skyrim with 64-bit engine and DX11 renderer. Some will grow discontent, their destinies tragically entwined with the release of CoD:IW (the 17th plane of Oblivion, forboding Beholden). Others will seek more noble paths, such as Fallout 4 and Battlefield One. But for those who wait, much glory has been sown. *Downs another whiskey*Nice SMB92 :smile: All so surreal in your adaptation of the world we have known as Skyrim (The original). It does sadden me in many ways, to know that the old ways and many great mods may never come to pass in SkyrimSE. Thank goodness for Bethesda giving us a NEW game folder with the NEW SkyrimSE :smile: So that the original can still be enjoyed as well :smile: I suppose I should rephrase my question though.... I would have thought that normally with Skyrim anyway, you would have to have SKSE installed before installing a mod that uses SKSE. Now, if all the mods out here now that normally would need SKSE are already installed before SKSE, wouldn't that mean that once SKSE does come out, wouldn't you need to re-install all of the mods that have already been installed so those mods can see SKSE and set themselves up properly with SKSE being a dependency? Or is it more simply that all the mods out now that would normally require SKSE are set to go, that once SKSE IS installed down the road these mods will all of a sudden work with SKSE as intended without having to re-install any of them? :smile: Thanks :smile: I'm no expert modder by any means, but I am running an original Skyrim first and only play through, with 248 mods, not running LOOT, and at 9925 saves heading to 10,000+ with almost 3000 hours played lvl 72 character (My only character ever lol), and running very decently with only rare CDT. I have installed and uninstalled many a mod in my day and have used Save Game Cleaner which, for me anyway, has been, or at least seemed flawless so far :smile: This time around though I'm going by the book :smile: Cleaning masters, using LOOT, once the new version is out NOT the dev version. I like to do my homework before jumping into something, which is at the forefront of why I ask this question :smile: Edited November 3, 2016 by JoeB1961 Link to comment Share on other sites More sharing options...
SMB92 Posted November 3, 2016 Share Posted November 3, 2016 Hehe, couldn't resist that one :wink: To answer your question, it highly depends if the mod absolutely requires SKSE to function, cos if so obviously it won't work. But for mods like Frostfall where he can get away without certain features, one can use the parts that do work. From what I understand, when all these mods initialize (at boot) they will check for SKSE anyway so that shouldn't be an issue. Usually can see that info in the Papyrus log at every load. Whether or not there might be some save game issues, well I guess that remains to be seen and you'd have to accept that risk. Some authors might "dumb down" their mods just to have them function in the median, and so yes you would have to get updates for those, but for what you're asking the only issue I can see is potential save game problems. I for one am hanging around these forums gathering as much of this info as I can, before I dive in. The only mod I've installed thus far, is the new ENB beta. Oh and just to throw it out there, hopefully they are able to port all the functions as they are, so these mods can just pickup where they left off ;) Hopefully that satiates your mind for now :smile: Link to comment Share on other sites More sharing options...
JoeB1961 Posted November 3, 2016 Author Share Posted November 3, 2016 Hehe, couldn't resist that one :wink: To answer your question, it highly depends if the mod absolutely requires SKSE to function, cos if so obviously it won't work. But for mods like Frostfall where he can get away without certain features, one can use the parts that do work. From what I understand, when all these mods initialize (at boot) they will check for SKSE anyway so that shouldn't be an issue. Usually can see that info in the Papyrus log at every load. Whether or not there might be some save game issues, well I guess that remains to be seen and you'd have to accept that risk. Some authors might "dumb down" their mods just to have them function in the median, and so yes you would have to get updates for those, but for what you're asking the only issue I can see is potential save game problems. I for one am hanging around these forums gathering as much of this info as I can, before I dive in. The only mod I've installed thus far, is the new ENB beta. Oh and just to throw it out there, hopefully they are able to port all the functions as they are, so these mods can just pickup where they left off :wink: Hopefully that satiates your mind for now :smile:Hello again SMB92 :) Yes I figured there may be a risk in just going for it right from the get go. Take body mods for example.....Yes you can install the original CBBE by downloading the file on Nexus and installing it from "downloaded file" and it should work ok, but then when CBBE comes out for SE we'll all have to uninstall the original and install the latest SE compatible CBBE. I get that, but still not to keen on doing it hehe. I, as you are, (though you are far more advanced than I in modding I'm sure, but I understand the basics), am also just hanging out around the new Nexus and watching and waiting, (so hard to wait lol). Also, like you, I have only installed the Unofficial patch and that is the point I'm at, just waiting for what may never be the right time lol, well that, or 6 or so months from now when SKSE finally may be out :) Link to comment Share on other sites More sharing options...
SMB92 Posted November 3, 2016 Share Posted November 3, 2016 Don't let the anxiety eat your heart away, try to fill some time with Skyrim OG (Original Gangsta, lol) or something else ;) Okay maybe not the OG, it will probably raise your anxiety :D Concerning CBBE specifically, I hear they are building a whole new body from scratch with more polys so that would be an upgrade more than an update. I would definitely avoid any mod that has any complexity from the OG, if they haven't uploaded it to SE Nexus with test notes then it's probably not worth the risk. I'm not even using USSEP right now due to the LOD issues and couple other things. I hear Wet n Cold has some bigger issues and a couple of people have mentioned save corruption with Frostfall (unconfirmed I think). For one though, I am at a loss as to why they ported over RLO, the colors of this game are different, they should have built from scratch. Link to comment Share on other sites More sharing options...
Recommended Posts