Zephur6788 Posted November 2, 2016 Share Posted November 2, 2016 so ill try and make this quick, im trying to redevelop 'The Gemstone Collector' into a chemistry-core mod where chemical elements can be obtained. some elements, to be realistic, require me to make a custom crafting appliance, and some elements are gathered by luck.so for example, i have a distiller that can capture various gases, some rare than others, you require a bottle to get the gas though. in creation kit, a crafting recipe requires a physical object to craft, not some custom probability list like i use for gemstone mining.how do i do this?one idea i had was to make several bottles named the exact same, and each bottle will have its own recipe, and the probability would be based on the bottles some how, but that means you would have 5 or 6 bottles in your inventory that dont combine, they would be sepate and it would leave the mod ugly lookinganother backup option i thought of was to copy the mining script, and make the appliance the same way a mining ore works, and that way i would be able to make a probability list and would work, except i would have to figure out how to remove a bottle through the script sumhowanybody got any ideas, any help will be well credited! Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 3, 2016 Share Posted November 3, 2016 As you figured out you cannot do what you want with recipes for a crafting station. Your best bet is to have your own scripted activator which not only triggers any animation for using the device but also creates the object(s) that you want the player to be able to obtain. Take a look at the Atronach Forge in the base game or at the Imbuing Station in Dragonborn. They are both scripted activators rather than the typical crafting station. Link to comment Share on other sites More sharing options...
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