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Fight in water.


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What about fists or magic? I understand not being able to swing a sword or dagger, you'd only be able to thrust else there would be no much surface area to expend the energy of the attack into. I would make it possible to use magic and daggers everything else I think would be too inefficient. Alternatively just put on a good suit of armour and let them slowly build your armour level up
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agree... how come water can nullify swords and magic... surely swinging a sword in water is not easy or fast but its not impossible....and magic ? i get you should not set of destruction magic underwater...lightning does travel in water, frost...would stop itself in its path in water and fire underwater seems silly but... all other spells should work fine no ?
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agree... how come water can nullify swords and magic... surely swinging a sword in water is not easy or fast but its not impossible....and magic ? i get you should not set of destruction magic underwater...lightning does travel in water, frost...would stop itself in its path in water and fire underwater seems silly but... all other spells should work fine no ?

 

well.. destruction magic would work pefecly fine underwater:

lighting: shock's every close enemy

frost: make all enemys move slower

fire: makes the water boil..

Edited by dready545
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Indeed. Although I've already mentioned this in another thread here, TFG will be adding an underwater questline and new spells, shouts and underwater systems including melee combat and water weight. In other words the weight you're carrying versus your strength and agility will determine if you can swim or sink. If you sink you can easily just walk along the bottom of the ocean.
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agree... how come water can nullify swords and magic... surely swinging a sword in water is not easy or fast but its not impossible....and magic ? i get you should not set of destruction magic underwater...lightning does travel in water, frost...would stop itself in its path in water and fire underwater seems silly but... all other spells should work fine no ?

 

I think the swinging part is why they disabled it. They realized in oblivion it looked weird and outright disabled it. You could swing full speed and it was just as effective.

In reality unless you are super powerful, the speed would be slow enough that swinging the sword would have no effect. You could still slice something, theoretically. You would need to put press on the surface of what you are cutting for the entire motion, which would push it away (underwater), and slide the blade down. I think it would be entirely impossible using the animations they have available if you were to try and reproduce them underwater. A dagger would work with the thrusting motion, whereas the sword being very heavy itself, would be more likely to just push the enemy away, or hurt its eye.

 

Not to mention you would start sinking.

 

I am not sure the same use of logic can be made with magic though, since for one it doesn't really exist. But more so, what is it that the magic is really doing. When you create fire, are you really creating fire, and burning something.. or are you heating the area up high enough until the oxygen burns.. if that is all you could certain cast it under water and it would begin to boil the water. Wouldn't be much of a fireball, but it would be a heat ball. The ice.. that is entirely true.. there is no getting around that one.

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Indeed. Although I've already mentioned this in another thread here, TFG will be adding an underwater questline and new spells, shouts and underwater systems including melee combat and water weight. In other words the weight you're carrying versus your strength and agility will determine if you can swim or sink. If you sink you can easily just walk along the bottom of the ocean.

 

 

cool

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agree... how come water can nullify swords and magic... surely swinging a sword in water is not easy or fast but its not impossible....and magic ? i get you should not set of destruction magic underwater...lightning does travel in water, frost...would stop itself in its path in water and fire underwater seems silly but... all other spells should work fine no ?

 

well.. destruction magic would work pefecly fine underwater:

lighting: shock's every close enemy

frost: make all enemys move slower

fire: makes the water boil..

 

 

I think the swinging part is why they disabled it. They realized in oblivion it looked weird and outright disabled it. You could swing full speed and it was just as effective.

In reality unless you are super powerful, the speed would be slow enough that swinging the sword would have no effect. You could still slice something, theoretically. You would need to put press on the surface of what you are cutting for the entire motion, which would push it away (underwater), and slide the blade down. I think it would be entirely impossible using the animations they have available if you were to try and reproduce them underwater. A dagger would work with the thrusting motion, whereas the sword being very heavy itself, would be more likely to just push the enemy away, or hurt its eye.

 

Not to mention you would start sinking.

 

I am not sure the same use of logic can be made with magic though, since for one it doesn't really exist. But more so, what is it that the magic is really doing. When you create fire, are you really creating fire, and burning something.. or are you heating the area up high enough until the oxygen burns.. if that is all you could certain cast it under water and it would begin to boil the water. Wouldn't be much of a fireball, but it would be a heat ball. The ice.. that is entirely true.. there is no getting around that one.

 

I didn't imply you could not use destruction magic, but rather you should not due to proximity of caster to effect.

With magic anything is possible but the problem is not so much about the magic itself but rather what the magic creates and how that interacts with the environment.

On giving it a second thought though, magic underwater should be no problem no matter what the effect seeing as master level spells put you at the epicentre of a) a fire explosion and b) a snow storm... which do not harm you.

 

so... yeah Bethesda... what's with the no magic underwater ?

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I didn't imply you could not use destruction magic, but rather you should not due to proximity of caster to effect.

With magic anything is possible but the problem is not so much about the magic itself but rather what the magic creates and how that interacts with the environment.

On giving it a second thought though, magic underwater should be no problem no matter what the effect seeing as master level spells put you at the epicentre of a) a fire explosion and b) a snow storm... which do not harm you.

 

so... yeah Bethesda... what's with the no magic underwater ?

 

I wasn't trying to imply that you implied anything. As you put it, magic doesn't follow natural laws of physics as a caster may shoot a fireball to go off in their own face and it does no harm so the environment should matter little. Not all games have done magic this way but since the traversal from tables to computers magic has become more user friendly as the years go by. I see a few reasons that would have hindered them making the magic castable under water; all decisions and exclusions are done to save time and money during development since they can always add it with the next one.

 

Going back to your original "fire would be just silly" underwater, and they likely considered that fact. How magic may interact with objects is one thing, but how it is represented in respect to the environment it is in, is an important realism factor. It is better to save the time of making two instances of fire magic than to represent boiling water in a limited area. Water is a difficult enough thing to emulate as it is in 3d games, and expensive processing-wise.

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