anathema83 Posted November 4, 2016 Share Posted November 4, 2016 Hi, I have translated some mods for Skyrim and now I want to re upload those translations into SSE. Do I have to create bsa archives for all loose files (voices and scripts in particular) or can I leave loose files? Link to comment Share on other sites More sharing options...
eric5949 Posted November 4, 2016 Share Posted November 4, 2016 You don't have to make BSA's, but it certainly does make it a whole lot easier to uninstall mods if you do. Either way, the mods will work provided you have the correct folder structure in the Data folder/BSA Link to comment Share on other sites More sharing options...
mcguffin Posted November 4, 2016 Share Posted November 4, 2016 Hi, I have translated some mods for Skyrim and now I want to re upload those translations into SSE. Do I have to create bsa archives for all loose files (voices and scripts in particular) or can I leave loose files? Just a tips, because, I don't know if you are in this specific case, but if you need to translate some scripts (pex) that are inside a bsa, if you use sseTranslator, you can open those pex directly from the bsa, then export them directly in the bsa when they are translated. Link to comment Share on other sites More sharing options...
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