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No Mods Working?


Athanasa

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So, before I start I'll just say this:

 

I haven't poked around with Fallout for over 6 months now, so I can't really remember how modding on it works (I used MO for Skyrim, NMM is making me want to claw my eyes out).

 

 

Anyway! On to the issue.

 

I've installed and downloaded quite a few mods, and the game runs fine. Turns out the game is running perfectly fine because NOTHING is activating. If I use a HELP search for items that SHOULD be in the game due to mods they aren't there. No new radio stations. Same for various settlement mods (except for "Lookup Failed!" text on a few categories, but they're populating and functioning as normal despite that - nothing new in the categories, though).

 

Any idea what's going on?

 

Obligatory Load Order

 

 

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
TrueStormsFO4.esm
ArmorKeywords.esm
SpringCleaning.esm
SettlementKeywords.esm
Homemaker.esm
Snap'n Build.esm
BetterJunkFences.esp
BasementLiving.esp
DD_All_the_COncrete.esp
LongerPowerLines3x.esp
BrighterSettlementLights_ExtraBrightv1.1.esp
BetterGenerators.esp
Lore Friendly Posters.esp
WastelandWorkshopPatch.esp
SMH.esp
RepairSanctuary.esp
Workshop_Planters.esp
ImmersiveVendors.esp
dinoshelf.esp
dinoshelf_extra_ammo.esp
dinoshelf_retex.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Ammo Special.esp
Crafting Workbenches - Junk Items.esp
Crafting Workbenches - Power Armor.esp
Crafting Workbenches - Pre War and Manufactured.esp
AlternateSettlements.esp
SSEX.esp
OCDecorator.esp
OCDispenser.esp
BetterSettlers.esp
BetterSettlersNoLollygagging.esp
BetterSettlersCleanFacePack.esp
SettlersRename.esp
Quieter Settlements - Vanilla.esp
Quieter Settlements - Wasteland Workshop.esp
Quieter Settlements - Contraptions.esp
ScrapDeadThings.esp
AdvBubbleTurretSet-RealNP.esp
OCDecoratorDLC.esp
DA_Cambridge.esp
OWR_CraftableDecor_CW.esp
OWR_CraftableDecor.esp
OWR_CraftableDecor_SKPatch.esp
OWR.esp
RichMerchants.esp
Companion Infinite Ammo.esp
VisibleCompanionAffinity.esp
Perk Magazine Material Fix.esp
NanoSuit.esp
CROSS_Uni_BosUniform.esp
Companion Fall Damage Immunity.esp
AzarPonytailHairstyles.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays.esp
funcweddingrings.esp
CraftableAmmo.esp
CraftableAmmo_plus.esp
Craftable Armor Size - Fix Material Requirements.esp
Craftable Armor Size.esp
MoreWeaves.esp
Armorsmith Extended.esp
NanoSuit_AWKCR_AE.esp
Grasslands - Healthy.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
WET.esp
Campsite.esp
CarryWeight300.esp
CarryWeight50Strength.esp
Faster Terminal Displays (20x).esp
FO4Hotkeys.esp
Move (Get Out the Way).esp
dD-Realistic Ragdoll Force.esp
SurvivalOptions.esp
Quick Save.esp
KSHairdos.esp
DarkerNights.esp
DarkerNightsDetection.esp
BetterNightVision.esp
BetterModDescriptions.esp
BetterModDescriptionsAE.esp
BetterModDescriptionsCAS.esp
BetterModDescriptionsMW.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
Brotherhood of Steel Kit.esp
dD-Enhanced Blood Basic.esp
CBBE.esp
EAMR.esp
RaiderOverhaul.esp
TheEyesOfBeauty.esp
Insignificant Object Remover.esp
RedWave.esp
keyNuker.esp
Pip-Boy Flashlight.esp
NPC Spawner.esp
SkjAlert_All_DLC.esp
PortableRecycler.esp
Reverb and Ambiance Overhaul.esp
ImmersiveFastTravel.esp
DisableVanillaFastTravel.esp
IFT_Automatron.esp
IFT_Worker.esp
VegetableOil.esp
Fr4nssonsLightTweaks.esp
MojaveImports.esp
WastelandImports_Classic.esp
Combat_Helmet_Illumination 1.2.esp
CROSS_Jetpack.esp
SniperDamage.esp
FO4LaserBolts - InstituteOrange.esp
FO4LaserBolts.esp
Rangergearnew.esp
AK2047.esp
M14.esp
M2216.esp
BetterModDescriptionsM2216.esp
WestTekTacticalOptics.esp
More Where That Came From Diamond City.esp
SC_ExpandedAnimation.esp
SC_ExpandedDirtGrass.esp
DX Adventurer Outfit.esp

From what I can see from the Load Order there are various .esp files that are actually deselected in my NMM, but still appearing in the loadorder.txt. Fixed, still no mods working?
EDIT: I seem to have Elevators and scaffolding. Are these part of the DLC or part of a mod?
Edited by Athanasa
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Yes, Elevators and scaffolding are in some DLC. You'll need to dig deeper I'm afraid. I've been using NMM for so long that I probably would be useless to you for help, as things you might not know to do/not do/do differently, I don't even remember a different way to do them, or even a significance in mentioning them at all.

 

Umm, get your .ini set up for modding, pick a mod that is easy to test right outside of vault 111, make a completely unmodded (easy for you right now :) ) save just before exiting vault.

 

Install easy to test mod with NMM, (switch to plugins tab and make doubly sure it is check marked) launch FO4, check if mod works. I've heard FO4 launcher can give troubles, like disabling plugins, I've not had any though.

 

Sorry if it sounds noob and basic. Those are usually the steps that are missed that cause "nothing works" issues, I think.

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