Tarshana Posted November 6, 2016 Share Posted November 6, 2016 Is the new Nifskope spell to update the tangents also flipping our normals in the meshes? Everything I am converting is now very very bright. It is very difficult to find current documentation on this because of how new everything is but I figure another modder will have an answer :) Link to comment Share on other sites More sharing options...
thumbincubation Posted November 6, 2016 Share Posted November 6, 2016 Bright in game, or just in nifskope? I've notice that when I apply a normal, i can actually see the changes in nifskope now, and that it does indeed get brighter. In-game, though, the ones I've done look the same as they always do. (Applying vanilla normals to simple meshes. I haven't messed with custom normals for SSE. Link to comment Share on other sites More sharing options...
Tarshana Posted November 6, 2016 Author Share Posted November 6, 2016 Ah okay excellent. I thought I was going bananas over here. The interesting thing about all these changes is that my nifs with all the "updated tangents" are looking awkward and I have to remake them in Max3DS. Makes me wonder how I missed these imperfections the first time around. Link to comment Share on other sites More sharing options...
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