Sirropoo Posted November 6, 2016 Share Posted November 6, 2016 Hey guys, been beating my head on this one ...have a lead-up quest which ends and then the main quest starts, both using same ESP file. The main quest looks good thru the SQV command ...started, Alias linked etc. ...(the problem) but it does not list itself in the quest log, does not notify the Player of its starting either. The lead-up quest does fine, ends fine, the main quest is very basic, haven't really started on it, other than one alias and a introduction video at stage 5 ...its pretty much barren ...at stage 5, the intro video does play. I did delete and recreate the main quest, same issue .....any ideas where I could look ??Is this a "one quest per ESP file thing ?" Link to comment Share on other sites More sharing options...
chucksteel Posted November 6, 2016 Share Posted November 6, 2016 I've had this issue and If I remember it was adding, "SetObjectiveDisplayed(10)" (can be any of your quest Objectives) in the quest fragment of your starting stage. That added the quest log entry set on the objective and showed the quest name on the hud. I could be wrong, but I think that's how I fixed the problem myself. Link to comment Share on other sites More sharing options...
Sirropoo Posted November 7, 2016 Author Share Posted November 7, 2016 Quest displaying as in your "Quest List" ...objective shouldnt have anything to do with a Quest being listed ...but it may kick start, I wont assume not.I set an objective on index 0, then on stage 0, "setobjectivedisplayed(0,1)" and it did nada ...if you have no quest to select, you can not see its objectives. 15min laterwell hot dam ...I set an objective on stage 5 then displayed it and "walla" ..quest is showing ...but it still didn't "display" its "Start" but I can play around with that. Thanks chuck May'haps quest sitting at stage "0" doesn't actually "start" the quest ? Link to comment Share on other sites More sharing options...
chucksteel Posted November 7, 2016 Share Posted November 7, 2016 glad it worked couldn't remember exactly if that's how I fixed it but was all I had. happy to have helped. Link to comment Share on other sites More sharing options...
werr92 Posted November 7, 2016 Share Posted November 7, 2016 (edited) In order for the quest to be displayed in the log you have to set any objective displayed (as Chuck stated above). Now if you want your quest to be displayed when the game loads (lets say you have an empty 0 stage and the stage 10, where you have setobjectivedisplayed(10) typed) then just tick this stage 10 (or whatever stage it is) as START UP STAGE. This basically tells the game "if you fire the quest, fire me as well". Edited November 7, 2016 by werr92 Link to comment Share on other sites More sharing options...
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