ViTAL0 Posted December 20, 2011 Share Posted December 20, 2011 (edited) The best way is like I mentioned earlier, editing the character animations and skeleton. add extra bones to the character rig and use a physics sim on it to get the animation looking decent then bake it out. Once it's under way it should plod along.Well adding bones shouldn't be that hard (blender ?) but the physics sim applied to the animation sounds interesting. I think the implementation of this is kinda hard.The result would be much better than nothing (=what we have now), but may lack lot of possibilities a real physic impl would have. Using the already existing havok engine sounds easier and additionally would provide more realism (collision detection with the environment / other actors). Enabling havok for actors would be indeed necessary. Any chance that Bethesda itself may give a hand on this? Because I don't think just noping out some checks in the PE files for the current object type suffice. Where there similar ideas/plans for cloth physics in Fallout/NV? And if so, what was the reason because they've failed? The funny thing is that this physic stuff is vital for the atmosphere in a game. Unfortunately, it seems that other people including Bethesda doesn't weight that too much. Edited December 20, 2011 by ViTAL0 Link to comment Share on other sites More sharing options...
LokiHades Posted December 20, 2011 Share Posted December 20, 2011 Pardon me for the non professional insert, but in case no one has mentioned it yet, there is an animated cape that goes with the Nightingale Armor set that makes me believe that animated clothing and hair is going to be more than possible. Link to comment Share on other sites More sharing options...
AdoringStan Posted December 20, 2011 Author Share Posted December 20, 2011 Well, the cape really isn't animated. It just moves along with the body, just like the rest of the clothes do... I think, but I could be wrong. Link to comment Share on other sites More sharing options...
ViTAL0 Posted December 26, 2011 Share Posted December 26, 2011 Well, it seems everyone is waiting for the CK, and this makes sense. Lets see what it will offer, especially in terms of havok integration/tools. Link to comment Share on other sites More sharing options...
MonsterMonkey Posted July 31, 2013 Share Posted July 31, 2013 (edited) It s not possible because ....................... the game uses a big open world so to save memory.......... Hm.......... NO ! In fact there ain't no reason, except that for some reason Gamebryo is badly used by Bethesda, other games use it with more efficiency. And other engine are not that better to explain the lack. A vaste open world can be more realistic than Skyrim does, and it already exists. I mean look at what Rockstar games did in Red Dead Redemption, wich IMO is way better visually than Skyrim !!! Red Dead is a vaste Open world nearlyas big as Skyrim, but...You have real time shadowing for , buildings, trees, avtors, plants, animals, any objects around casts shadows i mean even ejected rounds, no kidding...Moving hairs, even horse hairs...Even the rain that falls all over the place (not only on the face of actor) and updating specularity and reflection to simulate wet things.Andi i'm talking about the XBOX version here !There is got to be a way to correct that... There ain't no excuses, Skyrim is a beautifull game mostly amazing.... it could have been even better Edited July 31, 2013 by MonsterMonkey Link to comment Share on other sites More sharing options...
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