Cutflood Posted December 20, 2011 Share Posted December 20, 2011 Hello everyone! I haven't posted onto a forum (any) in some time. My experience with them has been questionable at best. But I hope to just get an opinion from some of you.I have read a number of posts but I can't seem to find any that deal with my situation in detail. I love Fallout. All of them. Before Fallout 3 came out, I had completed an entire overhaul of Morrowind. So I was looking forward to using the GECK. But, I get carried away. :) I am trying to combine, Underground Hideout, HiVE, RR_Refurbished, Solace,A.M.P. Vault, Bonds Luxury Bunker, Specials Forces Vault, Mini Hideout, all within Bunker72. Yea. I'm nutz. But I got it perfect once, then my SLi laptop took a crap. :( So I'm rebuilding my Fallout 3 universe again. I just wanted to know a few things. I Masterpatched all my mods expect the homebase esp's. Is this dangerous?None if them really effect the game world outside their own cells, which I have linked to doors inside Bunker72. Secondly, I have made some drastic changes withinBunker72, HiVE, and RR_Refurbished (which is a mod of RR_Companion vault). I was considering, mastering all the home mods except the B723-03.esp and the RR_refurb.Then linking the homes together how I want with the two unmastered esp's. Any solutions or advice is greatly appreciated. On another note, does anyone know how to get GECK to run better on Windows 7 64bit? Here is the list of mods I am in the process of getting into the world. I am yet to masterpatch anything. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CALIBR.esm[X] CRAFT.esm[X] xCALIBR.esm[X] xCALIBRuniverse.esm[X] Destruction.esm[X] FO3 Wanderers Edition - Main File.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] EVE.esm[X] Mart's Mutant Mod.esm[X] Big Town Overhaul.esm[X] Bunker72 v3.esm[X] Cannabis.esm[X] COMM.esm[X] Companion Core.esm[X] RRCompanionVault.esm[X] RRGuards.esm[X] RR5MoreFemales.esm[X] RR5MoreMales.esm[X] RTS NW.esm[X] 20th Century Weapons.esm[X] Apocalypse Armory.esm[X] RZW_Master.esm[X] RZW_Television.esm[X] RZW_Gramophone2.esm[X] Tau Ammo.esm[X] Thermal Vision.esm[X] Spawn-O-Matic.esm[X] Nos' Cosmetic Resource.esm[X] NecronomiconExMortis 5.6.esm[X] Vault 101 Revisited.esm[X] CrossModData.esm[X] Animy_prostitution.esm[X] sc_lovers_resource.esm[X] SeducingWomen.esm[X] FNNCQ.esm[X] Sharing and Caring Companions.esm[X] EnclaveCommander-OA-Pitt-Steel.esm[X] EnclaveCommander SMv.esm[X] RobCo Certified v2.esm[X] Wasteland Whisperer v2.esm[X] Enhanced Weather - Rain and Snow.esm[X] Xepha's Dynamic Weather.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Xepha's Dynamic Weather - Main.esp[X] Xepha's Dynamic Weather - Rain.esp[X] Xepha's Dynamic Weather - Sandstorm.esp[X] Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp[X] Xepha's Dynamic Weather - Anchorage.esp[X] Xepha's Dynamic Weather - The Pitt.esp[X] Xepha's Dynamic Weather - Broken Steel.esp[X] Xepha's Dynamic Weather - Point Lookout.esp[X] Xepha's Dynamic Weather - Weather Machine (+Rain).esp[X] bltc.esp[X] BLTC Immersion Patch.esp[X] BLTC Hypo Fix.esp[X] BLTC No Overdosing.esp[X] BLTC Less Addictions.esp[X] BLTC & FOOK2 1.1 Beta 2 CP.esp[X] Burnification.esp[X] CRAFT - Activation Perk.esp[X] CALIBRxMerchant.esp[X] xCALIBRuniverse.esp[X] xCALIBRuniverse_repairLists.esp[X] xCALIBRuniverse_ammoLists.esp[X] xCALIBR_2CW_CP_Sorted.esp[X] Destruction - Main.esp[X] Destruction - Main - Statics.esp[X] Destruction - DLC.esp[X] Destruction - DLC - Statics.esp[X] Destruction - CP - Fellout.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - More Gore.esp[X] FO3 Wanderers Edition - More Gore The Pitt.esp[X] FO3 Wanderers Edition - More Gore PointLookout.esp[X] FO3 Wanderers Edition - More Gore Zeta.esp[X] FO3 Wanderers Edition - FOOK Support.esp[X] FWE - FOOK DLC Support.esp[X] FOOK2 - Main.esp[X] FOOK2 - Main [Hotfix].esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - DIK [Hotfix].esp[X] FOOK2 - [DESTRUCTION] Main.esp[X] FOOK2 - [DESTRUCTION] Main - Statics.esp[X] FOOK2 - [DESTRUCTION] DIK.esp[X] FOOK2 - [DESTRUCTION] DIK - Statics.esp[X] FOOK2 - [DESTRUCTION] Mothership Zeta.esp[X] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] FEV_Subjects.esp[X] KillableChildren.esp[X] KillableChildren - MMM.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Big Town Overhaul.esp[X] Big Town Overhaul [GangStore].esp[X] MTC Wasteland Travellers.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp[X] Feng Shui.esp[X] DarNifiedUIF3.esp[X] FPS Knife Hotkey.esp[X] FPS Grenade Hotkey.esp[X] FPS Grenade Hotkey - Zeta addon.esp[X] The5 Visors Mod F3.esp[X] VisionEnabler.esp[X] More Hotkeys.esp[X] MoreMapMarkers.esp[X] RTS NW - Volume 1st.esp[X] RTS NW - Volume 2nd.esp[X] RTS NW - Volume 3rd.esp[X] RTS NW - Volume 4 Stone.esp[X] 20th Century v5 ALIVE (TEST Container).esp[X] Apocalypse Armory.esp[X] Apocalypse Armory - DLC Enhancements.esp[X] Apocalypse Armory - CALIBR.esp[X] Apocalypse Armory - xCALIBR.esp[X] Apocalypse Armory + EVE.esp[X] Apocalypse Armory + WMK.esp[X] Apocalypse Armory - Grenade Hotkeys for DLC.esp[X] Apocalypse Armory - Optional Historical Names.esp[X] F3UmpaAnimation.esp[X] R18BodyPack.esp[X] APReanimated.esp[X] Playthings.esp[X] SomePoses.esp[X] Companion Core DLC Addon.esp[X] EnclaveCommander SMv.esp[X] RobCo Certified v2 Omnipatch.esp[X] RR Vanilla Companion Integration.esp[X] RR Companion Vault 20thCW Supply.esp[X] SCC Armor.esp[X] SCC - Talk to Anyone.esp[X] Tau Ammo Vendor.esp[X] Tau Drone Companion.esp[X] Unique Dogmeat.esp[X] Wasteland Whisperer v2 Broken Steel Addon.esp[X] 2nd Home at Tenpennys [Engl].esp[X] Banks of the Wasteland Expanded.esp[X] Bonds Tenpenny Tower Complete.esp[X] Expanded Megaton House V3.esp[X] GNREyebot.esp[X] GNROutpost.esp[X] HeirApparent.esp[X] Megaton Walkway System.esp[X] MegatonBasement.esp[X] Mr Smith's Scrapyard.esp[X] NightmareRealm.esp[X] Regulators.esp[X] 3EFdrg.esp[X] 3EFwandererGear.esp[X] AAArmoury.esp[X] Advanced Recon Armor.esp[X] Advanced Recon Armor-No Stealth Field.esp[X] Advanced Recon Armor-Easier Stealth.esp[X] Advanced Recon Armor-Predator Mode.esp[X] Advanced Recon Armor-Stealth With Drawn Weapon.esp[X] AfrosNukaCola.esp[X] Alembic.esp[X] AlexScorpion's and Weijiesen's Smoking Fun.esp[X] AlienMesmetron-V1.0.esp[X] Aliens Pulse Rifle.esp[X] All Out Summoner Mod.esp[X] Ammo Press Calibrified.esp[X] autocannon.esp[X] AutoGates.esp[X] Binoculars and Scopes.esp[X] Bobblehead Cheat.esp[X] BS Eye Pack V.1.esp[X] Cannabis AddOn - Smokeables.esp[X] Classic Fallout Weapons BETA.esp[X] Cliff's_Sellable_Body_Parts.esp[X] ComboHeadgear.esp[X] ComboHeadgearOA.esp[X] ComboHeadgearPITT.esp[X] DanWessonPPC357(CALIBR).esp[X] Devils Mistress Unique.esp[X] Dogmeat Leather Armor - CRAFT.esp[X] DriveableMotorCycle.esp[X] Dragonskin Tactical Outfit.esp[X] DragonskinBonusPack.esp[X] drugs.esp[X] Echo_BatteryCharger.esp[X] FWE weapons pack.esp[X] Glow Sticks.esp[X] JackoMilitaryEquipment1.esp[X] japanese_armor_set.esp[X] JmarineArmorCOMM.esp[X] Jojo's Advanced Energy Weapons.esp[X] JQ-40K.esp[X] JQ40K2.esp[X] kikaiEquipment.esp[X] MiniNukeThrowables.esp[X] Nuka Nuker v2 r47.esp[X] Placable Lights v2.1.esp[X] Playing With Firepower.esp[X] QS_StealthBoyMkII.esp[X] RoadWarriorArmor.esp[X] RZW_PortableBearTraps.esp[X] RZW_PortableFans.esp[X] RZW_PortableLamps.esp[X] RZW_PortableRadios.esp[X] RZW_TimedExplosives.esp[X] RZW_VideoCollection.esp[X] RZW_SilentVideoCollection.esp[X] RZW_SortingCrates.esp[X] RZW_EPPack01.esp[X] RZW_LPPack01.esp[X] suitcase_nuke.esp[X] Tactical Weapons-Calibr-V3 762 fix.esp[X] Tailor Maid.esp[X] Tailor Maid Anchorage.esp[X] Tailor Maid PITT.esp[X] Tailor Maid Brokensteel.esp[X] Tailor Maid ZETA.esp[X] Tailor Maid Black Retex.esp[X] TheFingerOfGod.esp[X] WeaponModKits.esp[X] WeaponModKits - FOOK.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] CRAFTable_WMKs.esp[X] CRAFTable_WMKs_skill_requirements.esp[X] EVE - FWE with WeaponModKits.esp[X] WHSpaceMarineArmor.esp[X] Combat Style Perks.esp[X] Dree Perks.esp[X] Dree Perks Anchorage.esp[X] Dree Perks Pitts.esp[X] Dree Perks Broken Steel.esp[X] Dree Perks Point Lookout.esp[X] Dree Perks Mothership Zeta.esp[X] Dree Perks Requested by Fans .esp[X] Flesh and Blood.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Original Perks.esp[X] UPP - Quest Perks.esp[X] UPP - Beverage Perks.esp[X] UPP - Experience Perks.esp[X] WastelandMastery.esp[X] CRBSOR.esp[X] GalaxyNewsRadio100[M].esp[X] DarkNights-Default.esp[X] Enhanced Shaders.esp[X] ImaginatorFO3.esp[X] Magic Pip-Light (45 Brightness).esp[X] Overhead3PCamera.espEND The Zombie mod will be activated once the game world is ready. ;)[ ] Zombie Apocalypse.esp[ ] Zombie Apocalypse - Point Lookout.esp Homebase mods[X] B72v3-02.esp[X] B72v3-03.esp[X] AMPvault.esp[X] Bonds Luxury Cavern Shelter.esp[X] DanielsFamilyVault.esp[X] HiVE.esp[X] MiniHideout.esp[X] Solace.esp[X] Special Forces Vault 1.2.esp[X] UndergroundHideout.esp[X] RR_Refurbished.esp Any suggestions on load order berfore patching would be helpfull. I understand I have some doubles (like FOOK2 and EVE) But the EVE.esp is a new version.So it should be placed right to overwrite the FOOK2 eve right? Thank you for your patience,Cutflood Link to comment Share on other sites More sharing options...
M48A5 Posted December 20, 2011 Share Posted December 20, 2011 DO NOT try to run FOOK and FWE together. It will not happen. It is a good possibility that you could damage the main game files. FOOK and FWE to not work together. Choose one or the other. Than try to get your game running as smooth as possible. I'm sorry, but I do not have any knowledge, at this time, to give you advice on building a mod. If you want a second opinion on the ability to use FOOK and FWE together, check through the troubleshooting posts here and at the Bethsoft Fallout3 forums. Link to comment Share on other sites More sharing options...
Cutflood Posted December 21, 2011 Author Share Posted December 21, 2011 DO NOT try to run FOOK and FWE together. It will not happen. It is a good possibility that you could damage the main game files. FOOK and FWE to not work together. Choose one or the other. Than try to get your game running as smooth as possible. I'm sorry, but I do not have any knowledge, at this time, to give you advice on building a mod. If you want a second opinion on the ability to use FOOK and FWE together, check through the troubleshooting posts here and at the Bethsoft Fallout3 forums. Interesting. I had a game going that had ran perfectly with Fook2 1.2 i think and FWE. For some 400+ ingame days. What wersome of the reported problems? Just a complete incompatibility?I thought I had some patched and FOIP esps to fix it. I did notice a few bugs in the entire game. I could never pull the cig packs of dead talons. Straight CTD. Only other I can think of was a problem with xCalibur Muntions. I had to cheat to add that damn book of earache to finish the damn quest. lol. I wish I could say how I got FOOK and FWE to work. Just masterpatched it all and ran. :)Thanks for the REPLY! Cutflood Link to comment Share on other sites More sharing options...
prensa Posted December 25, 2011 Share Posted December 25, 2011 Cutflood - Hello! You've got a common FWE/MMM mistake in your load order. Mart's Mutant Mod - FWE Master Release.esp already includes these plugins that you are using: Mart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.esp So untick & remove them. Aslo, Unofficial Fallout 3 Patch - Broken Steel.esp has a bug that causes CTD's on saving/Fast travel around Rivet City & Project Purity. Make sure you use the simple FO3Edit fix for that, find it here: http://www.thenexusforums.com/index.php?showtopic=401813 That's a lot of mods, you might want this: BOSS http://www.fallout3nexus.com/downloads/file.php?id=10193 When you run it, it will sort your load order for you, handy for complex load orders. As to running FWE & FOOK together, I highly doubt it will damage game files. :) Though they are not meant to work together, FWE's own site has FOOK2 listed as incompatible: https://sites.google.com/site/fo3wanderersedition/compatibility-list Hope this helps! Prensa Link to comment Share on other sites More sharing options...
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