nowak93 Posted December 21, 2011 Share Posted December 21, 2011 Hi, I would like to see a mod that can customize the field of view. I really want to see like 120 degrees or something like that. It would really be cool if someone made one, if possible that is :)) Link to comment Share on other sites More sharing options...
PaladinRider Posted December 21, 2011 Share Posted December 21, 2011 (edited) Console > setfov 120 Edited December 21, 2011 by PaladinRider Link to comment Share on other sites More sharing options...
nowak93 Posted December 21, 2011 Author Share Posted December 21, 2011 (edited) Script commant "setfov" not found. Edit i found out that "fov xx" worked. but the view was rather uncompleted. :( Edited December 21, 2011 by nowak93 Link to comment Share on other sites More sharing options...
PaladinRider Posted December 21, 2011 Share Posted December 21, 2011 (edited) EDIT: Okay good you found it. There is alternate way, a better way - is to edit the ini itself. Google's your man instead of waiting for someone else to find it for you. Edited December 21, 2011 by PaladinRider Link to comment Share on other sites More sharing options...
cppcooper Posted December 21, 2011 Share Posted December 21, 2011 Omg I never thought to change the ini.. duh I've been opening my console every time I launch. fov 120 would look way too warped. Try 90 or 95 it is more realistic and not so warped that it becomes a problem playing. 95 is the approximate fov for the average human btw Link to comment Share on other sites More sharing options...
Deathbot35 Posted December 31, 2011 Share Posted December 31, 2011 FOV in the ini is [General]fdefaultfov=XX Link to comment Share on other sites More sharing options...
SunGodRa Posted December 31, 2011 Share Posted December 31, 2011 (edited) Try 90 or 95 it is more realistic and not so warped that it becomes a problem playing. 95 is the approximate fov for the average human btw 90 is correct for humans, but that is for the tiny distance between the lens and receptors, the distance between the screen and your eyes is a completely different ratio. The number is closer to 70-85(max) for a standard or widescreen monitor if you don't want distortions. Edited December 31, 2011 by SunGodRa Link to comment Share on other sites More sharing options...
cppcooper Posted January 1, 2012 Share Posted January 1, 2012 Try 90 or 95 it is more realistic and not so warped that it becomes a problem playing. 95 is the approximate fov for the average human btw 90 is correct for humans, but that is for the tiny distance between the lens and receptors, the distance between the screen and your eyes is a completely different ratio. The number is closer to 70-85(max) for a standard or widescreen monitor if you don't want distortions. I know that is why they choose that value.It doesn't look right though. I find it more useful to have a value of 90, especially in caves. I get disoriented and confused as to where I am and came from if I use 75. Link to comment Share on other sites More sharing options...
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