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What's your "process" for adding mods to a fresh game? Where do you start?


Pingonaut

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Last time I played I had probably around 150 mods installed, and I didn't even have everything I wanted. Starting on a new computer and a fresh install (other than enabling modding and getting the script extender) I just don't know where to start. How do you prioritize what mods you go searching for first? All visual mods first? Or something else? How do you make certain you don't pass over mods accidentally, or come across a mod but forget about it by the time you start adding that type of mod?

 

I wish the "track mod" system was better on the Nexus site. It'd be nice to make lists and categories for mods you want to keep track of and remember.

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Download everything and anything that I see that I might even remotely like, then do the picking and choosing when I've got them all in NMM, when they are right next to each other/grouped and easy to see.

 

...main problem for me? Some of them have special install directions that I forget, but hopefully that is all outlined in that handy dandy info/description pane on the right side of NMM.

 

This is all, of course, when I actually start playing again.

...get stuck in modding and forget to actually play the game, heh.

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could do what i did, i made abunch of word docs in a folder for each other catagories and just copy pasted their links and titles into them, then i sorted them out into install/load orders and picked which ones i wanted most.. now to download and install them all xD i sifted through just under 5000 mods on the nexus O.o.. maybe picked like 5% out of 5000 mods xD

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In this case, i start a "mod marathon" categorized from the start. I just download everything that can fit my wills in a specific category (mines) and i try it on the fly to known if i keep it or not.

 

I start with textures mods and replacer (landscapes, objects etc...), then i switch to the characters (NPC, companions...) and finally in UI/Interfaces. Then i fine tune the INI to get a good compromise between "eye candy" and performances. At this point, when twos mods offer the same solution, i take the time to test the both and compare. One time that i've finished that, i consider that i have the core of the FO4 that i want to play. I usually use a savegame that i delete later only for that, and test all things in the red rocket in a new game (weapons/armor craft etc) with the help of the console.

 

The second chapter is dedicated to weapons/armors/clothes.

 

The third chapter is dedicated to the gameplay : weather, rebalance, radios, NPC AI ...

 

The last one is dedicated to everything linked with the settlements because it's the more tricky/hot to install (with FO4).

 

Between each "chapter", i backup the data folder to can revert back instantly if conflicts/bugs ask too many time to be sorted. To spot more in ease the "mess maker".

 

It's a behavior that i get from Oblivion and wich followed me with Skyrim and Fallout. I'm more aware of what i install and in wich order with this way, it help too to make priorities in what i want and in what i don't want.

Edited by nopanolator
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Depends...
If you like immersion like me, i normally start with :

1) Immersion / Environment -> test !
2) Character mods -> test !
3) All the rest

If you want a super cool character, the immersion mods are useless. So just focus on that and ignore all the rest.

I suggest also to put your Enb / ReShade / SweetFx / everything else at the last

Edited by 3ma86
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One important tip is to enable your mods after you've exited the vault. Some mods require the pip boy being available and don't remember to script properly to account for it not being available at the start. Likewise it's probably safest to install mods that modify the workshop menu after you've already activated the workshop in Sanctuary. Most mods shouldn't have an issue but it's always best to be safe for the few that might.

 

I keep a list of load orders from previous playthroughs and just add/subtract from it as I want. Of course I also don't get overly attached to my save games and so I'll add/subtract mods at any time during a playthrough because if I end up breaking a save game I don't really care.

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