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Need some help with a nif


SkjoldBjorn

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A small question, i have been working on a armor (hence why i also made a maskless nightingale hood) where im using the cape from the nightingale mesh.

the armor is 3 different meshes that i have been modeling and modifying in blender to fit eachother. Everything works great ingame, but the cape does not act as it should, i bet this has something to do with the armature.

but i just can't figure out a way to change that, i have been looking at the armature for the nighingale chestpiece and comparing it to the nordplate armature, but they are identical besides from the neck bone beeing higher up on the nightingale set.

I also removed armature modifier from the cape, but i just can't figure this one out, the armor and everything work ingame, but the cape needs to be fixed or else it will look like sloppy work!

 

Also if anyone have a link to some tutorial on how to move verts to fit from version _0 to _1 (a.k.a skinny > muscular) i need to make this available for all builds.

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Also if anyone have a link to some tutorial on how to move verts to fit from version _0 to _1 (a.k.a skinny > muscular) i need to make this available for all builds.

 

This thread pg22 about half way down. http://www.thenexusforums.com/index.php?/topic/478312-tutorial-3ds-max-skinned-meshes-into-game/page__st__210 "The easiest way to get your morphs right..."

Edited by DizzasterJuice
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Yes, this would all be helpful i was using 3d max, but im using blender, so i can't really use any of this :/

The 3d max tutorials for this morphing only gives me the basic idea, but atm, it would be easier to just make the models seperatlty.

Thanks for the link anyway though, kinda wish i could get my hands on 3ds max instead if this plugin makes the process faster.

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