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Why can't I save script (GECK)


Watercrown

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So I'm trying to edit a mod I'm using. I make sure I'm running GECK w/ NVSE (I add -editor to the shortcut target)... go to data, set the mod I'm editing as active and load it up.

 

After that I...

 

Find the mod.

Edit the line I wish to change.

Attempt to recompile.... then I am stopped by a barrage of warning messages. "Unknown variable, cannot parse this line" things of that nature. This happens when I simply try and save as well.

 

Anyhow, I try just saving without editing anything and I get the same exact error.

 

I'm really new to this but I don't see what I am doing wrong here.

 

I followed this guide to setup GECK.

 

*1) Download The GECK 1 4 PowerUP
*2) Install the GECK PU (geckpu-nv-14.exe and geckpu-nv-14.dll) in your FNV directory, alongside FalloutNV.exe, geck.exe, and nvse_loader.exe
*3) Install the GECK PU nvse plugin (nvse_plugin_geckpu-nv-14.dll) in your nvse plugins directory (%FNVDirectory%\Data\nvse\plugins\)
4) Right click on 'nvse_loader.exe' and select 'copy'.
5) Right click on the location you want the shortcut to go (Mine is on the desktop) and select 'Paste Shortcut'
*6) Rename your shortcut to something that's logical to you (Mine is GECK PU NVSE)
7) Right click your new shortcut and select 'properties'
http://forums.nexusmods.com/public/style_emoticons/dark/cool.gif Click the 'Shortcut' tab if it's not active.
9) Append the '-editor' switch to the shortcut's 'target' field, thus:
http://newvegas.nexusmods.com/images/5597757-1361382282.png
10) Run the GECK from your new shortcut and try to script an NVSE function, if it works, everything's good.

Edited by Watercrown
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Is your geck set to load multiple masters ? And possibly what your loading relies on other files to function ?

 

IDK ... But might it be easier to just make your own plugin to change what you want if their mod structure makes it hard to tamper with ???

What is it your trying to change ... if you don't mind saying ?

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