Watercrown Posted November 9, 2016 Share Posted November 9, 2016 (edited) So I'm trying to edit a mod I'm using. I make sure I'm running GECK w/ NVSE (I add -editor to the shortcut target)... go to data, set the mod I'm editing as active and load it up. After that I... Find the mod.Edit the line I wish to change.Attempt to recompile.... then I am stopped by a barrage of warning messages. "Unknown variable, cannot parse this line" things of that nature. This happens when I simply try and save as well. Anyhow, I try just saving without editing anything and I get the same exact error. I'm really new to this but I don't see what I am doing wrong here. I followed this guide to setup GECK. *1) Download The GECK 1 4 PowerUP*2) Install the GECK PU (geckpu-nv-14.exe and geckpu-nv-14.dll) in your FNV directory, alongside FalloutNV.exe, geck.exe, and nvse_loader.exe*3) Install the GECK PU nvse plugin (nvse_plugin_geckpu-nv-14.dll) in your nvse plugins directory (%FNVDirectory%\Data\nvse\plugins\)4) Right click on 'nvse_loader.exe' and select 'copy'.5) Right click on the location you want the shortcut to go (Mine is on the desktop) and select 'Paste Shortcut'*6) Rename your shortcut to something that's logical to you (Mine is GECK PU NVSE)7) Right click your new shortcut and select 'properties'http://forums.nexusmods.com/public/style_emoticons/dark/cool.gif Click the 'Shortcut' tab if it's not active.9) Append the '-editor' switch to the shortcut's 'target' field, thus:http://newvegas.nexusmods.com/images/5597757-1361382282.png10) Run the GECK from your new shortcut and try to script an NVSE function, if it works, everything's good. Edited November 9, 2016 by Watercrown Link to comment Share on other sites More sharing options...
PushTheWinButton Posted November 9, 2016 Share Posted November 9, 2016 Does the mod require NVSE plugins that you don't have? Also, does GECK PU require an .exe? The version I have is just a .dll. Link to comment Share on other sites More sharing options...
Watercrown Posted November 9, 2016 Author Share Posted November 9, 2016 No, I have all plugins that are required for the mod (I run it just fine). GECK PU doesn't require the .exe, it just comes with it. Link to comment Share on other sites More sharing options...
RoyBatterian Posted November 12, 2016 Share Posted November 12, 2016 It means the script is poorly written and those errors need to be fixed or it requires also JIPNVSE and/or Lutana. Link to comment Share on other sites More sharing options...
Mktavish Posted November 12, 2016 Share Posted November 12, 2016 Is your geck set to load multiple masters ? And possibly what your loading relies on other files to function ? IDK ... But might it be easier to just make your own plugin to change what you want if their mod structure makes it hard to tamper with ???What is it your trying to change ... if you don't mind saying ? Link to comment Share on other sites More sharing options...
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