mikalias Posted November 10, 2016 Share Posted November 10, 2016 All the nexus mods I have downloaded work fine on the main (first character) but when I created a new character they don't all work or they partially work like Don't call me settler is missing the 'Power of the general' on my new character? has anyone else experienced this and is there a work around? Mik Link to comment Share on other sites More sharing options...
Kodiak412 Posted November 13, 2016 Share Posted November 13, 2016 This may or may not be relevant but. Many mods will need you to do something specific in the very beginning of when it is loaded to activate it and make it function. If you have a new toon and have mods that are not working, go back to that mods page and read about it. You may just need to do something that you forgot about to get it to work. Again this may not be the case but it could help. Take a look. Good Luck! Link to comment Share on other sites More sharing options...
Captainradish Posted November 14, 2016 Share Posted November 14, 2016 Also, scripts don't seem to work until you open Vault 111s door. It's a bit odd. The only reason I've noticed is that when using the pipboy flashlight if you turn the light on BEFORE opening the door the game uses the 360 degree lamp. However, it changes to the directional flashlight beam DURING the opening of the door. Link to comment Share on other sites More sharing options...
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