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Nif porting to SE


Benzkool

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I know there has been a few threads on this, poked through all that I could find and followed all the advice I could find, however I am still having some trouble.

 

I have tried using all the Spells > Batch options, Spells > Optimize, and just about every combination of those options you could come up with. Also tried going into NiTriShapeData and changing Vector Flags to Has_Tangents.

 

I'm converting an armor mod to SE, and I have UNP/UNP BBP working no problem. But trying to port the CBBE TBBP meshes, and 7B Bombshell meshes are giving me quite the trouble. Always results in CTD when equiping the armor.

 

Here is a rar file with 2 nifs, one from each, so you can view it in Nifskope and see it yourself, maybe you can spot something I'm missing.

https://dl.dropboxusercontent.com/u/29757273/Nifs.rar

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You should uncheck the "has tangents" and "has normals" flags for body parts. They aren't needed at all in this game for body and head mesh parts (brows, eyes, hair, mouth in the facegen do need those though). I haven't tried any bbp/tbbp stuff yet - I'm still a little nervous about how backward compatible meshes, skeletons and textures really are. Sometimes they work for me and sometimes they don't, and I'm using the recommended porting methods. I'm hoping we get some conversion tools to update everything to the new formats.

 

After the spell, did you get a message like this after setting 60 bones per partition?

 

"Reduced xxx vertices to 4 bone influences (maximum number of bones per vertex was 6)"

Edited by triptherift
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You should uncheck the "has tangents" and "has normals" flags for body parts. They aren't needed at all in this game for body and head mesh parts (brows, eyes, hair, mouth in the facegen do need those though). I haven't tried any bbp/tbbp stuff yet - I'm still a little nervous about how backward compatible meshes, skeletons and textures really are. Sometimes they work for me and sometimes they don't, and I'm using the recommended porting methods. I'm hoping we get some conversion tools to update everything to the new formats.

 

After the spell, did you get a message like this after setting 60 bones per partition?

 

"Reduced xxx vertices to 4 bone influences (maximum number of bones per vertex was 6)"

Just tried that with a fresh version from the original mod. Still CTD on equip sadly. Really wish I could figure this out, it's kind of getting to me. >_<

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