haldir307 Posted November 10, 2016 Share Posted November 10, 2016 Hello, i wanna re-edit some of my mods from Skyrim to SSE and getting a problem on the new NifSkope, so, i am doing the first part "Spells -> Batch -> Make All Skin Partitions. On the pop-up menu that appears, set Number of Bones per Partition to 60 and click OK", after clicking OK i get two messages "did 2 partitions" and "Reduced 6 vertices to 4 bone influences (maximum number of bones per vertex was 5)" and when i go again the numbers remain same as before, even when i do the second part and save, the numbers are still remaining the same. :(Please help. Link to comment Share on other sites More sharing options...
steve40 Posted November 11, 2016 Share Posted November 11, 2016 (edited) Ignore the numbers and what the message says :smile: Edited November 11, 2016 by steve40 Link to comment Share on other sites More sharing options...
haldir307 Posted November 11, 2016 Author Share Posted November 11, 2016 (edited) So it will work?I will try again, thanks. :smile:EDIT:So, i found out that i have to do the same process again on same meshes,Because on the first time that happens after:https://staticdelivery.nexusmods.com/mods/1704/images/1168-0-1478112773.jpgand on the second time it gets fixed.***I changed almost every meshes, but there are four nifs that having other problem and new messages now,on the second time i click "Spells -> Batch -> Make All Skin Partitions", i get three messages "Failed to load the nif, the NIF could not be read.See Details for more information (failed to load file footer), Warnings were generated while reading NIF file (device position incorrect after block number 5 (NiSkinPartition) at 0xdfc9 ended at 0x154d3 (expected 0x15043)device position incorrect after block number 6 (BSLightingShaderProperty) at 0x15043 ended at 0x15047 (expected 0x150a7)device position incorrect after block number 7 (BSShaderTextureSet) at 0x150a7 ended at 0x150ab (expected 0x1515b)device position incorrect after block number 8 (NiNode) at 0x1515b ended at 0x1515f (expected 0x151ab)device position incorrect after block number 9 (NiNode) at 0x151ab ended at 0x151af (expected 0x151fb)device position incorrect after block number 10 (NiNode) at 0x151fb ended at 0x151ff (expected 0x1524b)device position incorrect after block number 11 (NiNode) at 0x1524b ended at 0x1524f (expected 0x1529b)device position incorrect after block number 12 (NiNode) at 0x1529b ended at 0x1529f (expected 0x152eb)device position incorrect after block number 13 (NiNode) at 0x152eb ended at 0x152ef (expected 0x1533b)device position incorrect after block number 14 (NiNode) at 0x1533b ended at 0x1533f (expected 0x1538b)device position incorrect after block number 15 (NiNode) at 0x1538b ended at 0x1538f (expected 0x153db)device position incorrect after block number 16 (NiNode) at 0x153db ended at 0x153df (expected 0x1542b)device position incorrect after block number 17 (NiNode) at 0x1542b ended at 0x1542f (expected 0x1547b)device position incorrect after block number 18 (NiNode) at 0x1547b ended at 0x1547f (expected 0x154cb)"And then the objest is not there, just black image and the squares floor.​Please help again. :D Edited November 11, 2016 by haldir307 Link to comment Share on other sites More sharing options...
Tarshana Posted November 12, 2016 Share Posted November 12, 2016 After the skin partitions I believe you also have to update tangent spaces  http://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/ Link to comment Share on other sites More sharing options...
haldir307 Posted November 12, 2016 Author Share Posted November 12, 2016 Sure i do, just forgot to mention it >< Link to comment Share on other sites More sharing options...
zilav Posted November 12, 2016 Share Posted November 12, 2016 Upload them somewhere if they are not on the Nexus. Link to comment Share on other sites More sharing options...
haldir307 Posted November 12, 2016 Author Share Posted November 12, 2016 here they arehttp://www.mediafire.com/file/oc4hg8huda173r6/meshes.rar Link to comment Share on other sites More sharing options...
zilav Posted November 13, 2016 Share Posted November 13, 2016 Try https://drive.google.com/file/d/0B4rR0C-Bcx_JVU9qVWcxQmRqdXM/view?usp=sharingBy the way you are using absolute paths to textures starting with c:\All texture paths in meshes must be relative to the Data folder and start with textures\ or even omitting it. Link to comment Share on other sites More sharing options...
haldir307 Posted November 13, 2016 Author Share Posted November 13, 2016 The texture path has nothing to do with this issue, no one had a problem before on original skyrim, but i will change that now. :)I'm still getting this issue, did you zipped the correct ones? Link to comment Share on other sites More sharing options...
zilav Posted November 13, 2016 Share Posted November 13, 2016 The texture path has nothing to do with this issue, no one had a problem before on original skyrim, but i will change that now. :smile:I'm still getting this issue, did you zipped the correct ones?What issue? So far you posted only issues from NifSkope and nothing about the game.Yes I packed the right meshes, they are updated to the new format of SSE using BSTriShapes. Link to comment Share on other sites More sharing options...
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