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NPC spawns and aggro


ghostfc3s

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The only thing I see with this is human npc's still "chirp" you, they are aware you are there, just can't see you, so they don't engage, unless you entered the bounding box. Makes sense if you open up with full auto in an area the guards are going to have a general idea of where you at and call you on.

 

If anyone has a way of doing this better then what I have discovered please post up.

Edited by ghostfc3s
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The only thing I see with this is human npc's still "chirp" you, they are aware you are there, just can't see you, so they don't engage, unless you entered the bounding box. Makes sense if you open up with full auto in an area the guards are going to have a general idea of where you at and call you on.ÃÂ

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If anyone has a way of doing this better then what I have discovered please post up.Â

Might be worthwhile to play with aggro radius and ai data for refinement that part of it.
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I don't know about blind, deaf and dumb, but yeah, nothing wrong with creating new or duplicating (with adjustments) packages and npcs (that use or don't use the existing template/s as, well, a template) to suit the needs.

Not that you'll need to do that, you seem pretty happy with it so far (as do I, it's a sound idea, for sure). Will try it out this weekend, since I have a couple places that the way I was doing it before (greatly trimmed down version of this) was just not doing as well as I'd hoped. =)

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