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How to stop a esp file from using a esm file?


Jorne

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You can change, or delete master file from plugin's master list with Wrye Bash or TES4Gecko. However, If a master contains all resources, and plugin uses master's resource(example: master has new armors/weapons, and plugin has leveled lists of these new equipments), deleting master from list can make the plugin no longer usable(to avoid that, you should convert master to plugin, then merge two plugins). And, Oblivion.esm must not be deleted from the list. Else, you'll see 'corrupted' plugin....
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Depending what it changes, you could try duplicating the changes in a new plugin without oblivion.esm loaded. This would likely work for changes to game settings.

 

EDIT: I had read the above as oblivion.esm 'cannot' be deleted. If the plugin changes only hard-coded stuff (anything that's shows in the CS even if you haven't loaded anything), removing the master *might* be safe.

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