Jorne Posted February 22, 2008 Share Posted February 22, 2008 How do you stop a normal esp file from using the master esm file it normally depends upon? Link to comment Share on other sites More sharing options...
LFact Posted February 22, 2008 Share Posted February 22, 2008 You can change, or delete master file from plugin's master list with Wrye Bash or TES4Gecko. However, If a master contains all resources, and plugin uses master's resource(example: master has new armors/weapons, and plugin has leveled lists of these new equipments), deleting master from list can make the plugin no longer usable(to avoid that, you should convert master to plugin, then merge two plugins). And, Oblivion.esm must not be deleted from the list. Else, you'll see 'corrupted' plugin.... Link to comment Share on other sites More sharing options...
Abramul Posted February 22, 2008 Share Posted February 22, 2008 Depending what it changes, you could try duplicating the changes in a new plugin without oblivion.esm loaded. This would likely work for changes to game settings. EDIT: I had read the above as oblivion.esm 'cannot' be deleted. If the plugin changes only hard-coded stuff (anything that's shows in the CS even if you haven't loaded anything), removing the master *might* be safe. Link to comment Share on other sites More sharing options...
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