echohax0relite Posted November 11, 2016 Share Posted November 11, 2016 hey people,im getting CTD when getting to near whiterun and the companions are fighting the giant, after he is killed it crashes or when i hit esc around the same time, i've tried turning all mds off but then it just ctd after the loading screen before gameplay, shall i provide my modlist or just ini files? as i suspect it could be my ini files? Unofficial Skyrim PatchDawnguardHearthfiresHearthfires PatchDragonbornDragonborn PatchComplete Crafting Overhaul RemadeAlternate Start - Live Another LifeThe Paarthurnax DilemmaHirestexturepack01Hirestexturepack02Hirestexturepack03CampfireFalskaarWyrmstoothSkyUIStatic Mesh Improvement ModSMIM MeshesCOMPLETE Skyrim HD Textures FULL <-------neither one of these are activated at the moment <------- though i would like oneSkyrim 2K Textures HD <-------------Vivid Landscapes - All in One - BSA archiveEnhanced Lights and FXRuins Clutter ImprovedSkyrim Particle Patch for ENBVivid Landscapes - Enhanced Lights and FX Compatibility patchSuperior Rocks Default HD-2KMoss RocksVivid Landscapes - Moss Rocks - Compatibility PatchaMidianBorn Book of Silence - ArmorsaMidianBorn Book of Silence - CreaturesaMidianBorn Book of Silence - Dragonborn DLCaMidianBorn Book of Silence - Unique ItemsaMidianBorn Book of Silence - WeaponsaMidianBorn skyforge and wolf armour brown versionYou Hunger Hardcore Complete EditionSkyFalls + SkyMillsThe Skyrim Distance Overhaul Beta (S.D.O.)Improved Closefaced Helmets (Legendary Edition)Bellyache HD Dragon Replacer FinalUnique Grasses and Groundcovers - Nature and Landscape EnhancementLush Trees and GrassTreesHD Skyrim variation HIGH NEWSkyrim Flora Overhaul v2.3Skyrim Bigger TreesAOF HD Tree LODs 2kdatgrass4K parallax treebarkJK FalkreathJK SolitudeJK WhiterunEnhanced Night Skyrim v04 Color GalaxyFrostfallA Quality World MapAlternative Snow83Willows 101BUGs V4 1 HighResolutionClothing and Clutter FixesArtifacts of SkyrimArtifacts of Skyrim- MerchantAutumn CabinBlue Bear Lodge FinalDogs of SkyrimBirds and FlocksBirds of SkyrimCloaks of Skyrim 1-2Common ClothesContractor ArmorConvenient HorsesCooking Expanded 1 2bCooking Expanded Realistic Needs Compatibility PatchCrafting LinenRealistic ForceRealistic Ragdoll ForceDogs of Skyrim - Removed Good Dog dialogueDrinking Fountains of SkyrimDucks and Swans for Skyrim VDynamic LootEnhanced Blood TexturesFalkreath Hunting CabinFuz Ro DohImproved Fish 3.5-14320-3-5Hobbits HomeImmersive ArmorsImmersive WeaponsImmersiveFallenTreesMod-v1-6SmallFixInteresting NPCSJumping AnimationLore-Based Loading Screens 1 1 ReleaseMore Bandit Camps - Explorers EditionRealistic Needs and DiseasesRealistic Water TwoRealistic Water Two - ENB TexturesWaterColour Realistic Needs and Deseases compatible versionRoad Snow Footprints 2K For Alternative SnowSabre cat mountSkyrim Bigger Trees PatchesSkyrim Immersive CreaturesSkyrim Main Menu Background ReplacerSkyrim Subsurface Scattering Patch for ENBSkyrim Trading PostsSounds of Skyrim - The Wilds 1 13 Full VersionTravel By BoatWearable Lanterns 3 0bXP32 Maximum SkeletonThe Joy of PerspectiveUHD bark firewoodQuality SnowflakesUltimate HD Fire Effects -Ultra Version-Vividian - Weather and Lighting Enhancement - 7Pure Weather Legendary - RealismWet and Cold This modlist above is the left side of modorganizer, and the right side has been sorted using the sort button, but it is different the thisi will provide a snippet of the right side panel of mods also i will provide my skyrim.ini and skyrimprefs.inibelow Skyrim ini ------------------------------------------------------------------------------------------ [General]sLanguage=ENGLISHuGridsToLoad=7 <----- Original was 5uInterior Cell Buffer=50 ; Original uGridsToLoad=5 ; <--- change to what you desire. use only odd numbers. highly recommended: Stable uGridsToLoad Mod (SKSE Plugin).uExterior Cell Buffer=100 ; Original uExterior Cell Buffer=36 ; <--- this variable doesn't need changing.sIntroSequence=DISABLED.BIK ; <--- disables the intro sequence for a faster startup.bRunHighLevelProcess=1bMultiThreadMovement=1bUseThreadedParticleSystem=1bUseThreadedBlood=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedTextures=1bUseThreadedMeshes=1bUseThreadedLOD=1bUseThreadedAI=1bUseHardDriveCache=0fFlickeringLightDistance=8192 ; <--- helps prevent lighting pop-in.fMasterFilePreLoadMB=128.0000 ; <----------Edited into iniiPreloadSizeLimit=268435456 ; <----------Edited into ini------[backgroundLoad]bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bUseMultiThreadedTrees=1bUseBackgroundFileLoader=1------[Display]fDefaultWorldFOV=75 ; <--- 75 (Standard) and for 16:10, 81 and higher for 16:9 monitors. higher FOV - performance impact. fDefault1stPersonFOV=75fSunShadowUpdateTime=0.25 ; <--- Transition time of sun-shadow movementfSunUpdateThreshold=1.5 ; <--- Time between sun-shadow movementfShadowLODMaxStartFade=500.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3000.0iShadowMapResolutionPrimary=2048bShadowsOnGrass=1 ; <--- enables shadow rendering on grass (performance impact).bAllowScreenshot=0 ; <--- Set to 1 if you don't use ENB.bSimpleLighting=0fDecalLifetime=256.5000iAdapter=0 ; <--- for smoothed camera movement, 0 fixes some mouse lags.iPresentInterval=1 ; <--- disable vsync! vsync should be handled in enblocal.ini. for ENB Users.------[Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0------[Grass]iGrassCellRadius=2bAllowCreateGrass=1bAllowLoadGrass=0bGrassPointLighting=1b30GrassVS=0iMaxGrassTypesPerTexure=7 ; <--- set it to 3 if you're not using SFO or other textures. unique grasses users set it to 8.iMinGrassSize=20 ; <--- lower values - denser Grass but greater impact on performance, Grass on Steroids user set it to 75 for best look, 120 for best performance.------[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.[Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa------[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0f1PArrowTiltUpAngle=0.7f3PArrowTiltUpAngle=0.7f1PBoltTiltUpAngle=0.7f3PBoltTiltUpAngle=0.7------[Actor]fVisibleNavmeshMoveDist=12288.0000 ; <--- allows arrow to hit objects as far as the appear to fly.------[Papyrus]fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max).fExtraTaskletBudgetMS=1.2fPostLoadUpdateTimeMS=500.0iMinMemoryPageSize=128iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=4294967295 ; |----> Original 76800bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0bEnableProfiling=0------[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=0bReflectLODTrees=1------[Trees]bForceFullDetail=1------[TerrainManager]bKeepLowDetailTerrain=0------[Controls]bMouseAcceleration=0------[saveGame]bAllowProfileTransfer=1bUseSaveGameHistory=1------[Decals]bDecalMultithreaded=1bForceAllDecals=1------[interface]bShowTutorials=0fBookOpenTime=700.0000------[MapMenu]sMapCloudNIF=0bWorldMapNoSkyDepthBlur=1fWorldMapNearDepthBlurScale=0fWorldMapDepthBlurScale=0fWorldMapMaximumDepthBlur=0fMapWorldYawRange=3600.0000fMapWorldMaxHeight=130000.0000fMapWorldMinHeight=5000.0000 Skyrimprefs------------------------------------------------------------------------------------------ [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0fDefaultFOV=75 ; <--- 75 (Standard) and for 16:10, 81 and higher for 16:9 monitors. higher FOV - performance impact.------[imagespace]bDoDepthOfField=1iRadialBlurLevel=1------[Display]iBlurDeferredShadowMask=4 <----- Original was 3fInteriorShadowDistance=4000.0000 <----- Original was 3500fShadowDistance=8000.0000 <--- Original was 4000iShadowMapResolutionSecondary=1024iShadowMapResolutionPrimary=2048iShadowSplitCount=2iMaxAnisotropy=1 ; <--- Set to 16 if you don't use ENB.fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=100000iTexMipMapMinimum=4iTexMipMapSkip=0fGamma=1.4000 ; <--- Change if your ENB preset wants a different value (RealVision ENB).iShadowFilter=4fDecalLOD2=1500.0000fDecalLOD1=1000.0000iActorShadowCountInt=6iActorShadowCountExt=4fSpecularLODStartFade=1000fShadowLODStartFade=200.0000fLightLODStartFade=2500bbTransparencyMultisampling=0 ; <--- Set to 1 if you don't use ENB or EnableTransparencyAA in enblocal.iWaterMultiSamples=0iMultiSample=0iShadowMode=4bTreesReceiveShadows=1 :<--- enables shadow rendering on trees (minimal performance impact).bDrawLandShadows=1 ;<--- enables shadow rendering on land (minimal performance impact).bDrawShadows=1 ;<--- enables shadow rendering (minimal performance impact).bDeferredShadows=1bFull Screen=1iSize H=1036iSize W=1824fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLeve2FadeTreeDistance=24000.0000 <--- Original 2048.0000fMeshLODLeve1FadeTreeDistance=28000.0000<----- Original 2844.0000fMeshLODLeve2FadeDist=16000.0000<--- Origina 1e+007fMeshLODLeve1FadeDist=24000.0000<----Original 1e+007bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100sD3DDevice="NVIDIA GeForce GTX 780" ;<-- change to your card.bFXAAEnabled=0iShadowMapResolution=2048fShadowBiasScale=0.25iShadowMaskQuarter=4bFloatPointRenderTarget=1 ; <--- Set to 0 if you don't use ENB.iScreenShotIndex=0iAdapter=0iPresentInterval=1bShadowsOnGrass=1------[Grass]b30GrassVS=0fGrassStartFadeDistance=14000 <---- Original was 9000fGrassMaxStartFadeDistance=9000.0000 ; <--- Can be set up to 20000 but probably not worth it.fGrassMinStartFadeDistance=400.0000------[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=150000.0000------[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=3 ; <--- Change to your preferred game difficulty. 0 (Novice), 1 (Apprentice), 2 (Adept), 3 (Expert), 4 (Master), 5 (Legendary)[interface]bDialogueSubtitles=0bGeneralSubtitles=0fMouseCursorSpeed=1.0000bShowCompass=1------[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0180bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=0 ; <--- disable mouse acceleration.bUseKinect=0------[Particles]iMaxDesired=750 ; <--- if you use the CoT Weather patch increase [Particles] to iMaxDesired=1750 for fog effects.------[saveGame]fAutosaveEveryXMins=10.0000------[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612------[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000------[TerrainManager]fTreeLoadDistance=75000fBlockMaximumDistance=175000fBlockLevel1Distance=140000.0000 <------ Original was fBlockLevel1Distance=70000fBlockLevel0Distance=70000.0000 <------ Original was fBlockLevel0Distance=35000fSplitDistanceMult=1.1bShowLODInEditor=0------[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000------[Trees]bUseMultiThreadedTrees=1bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=24 <---- Original was 20------[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60bDecalsOnSkinnedGeometry=1------[LOD]fLODFadeOutMultObjects=16.0000 <--- original 15fLODFadeOutMultItems=15.0000fLODFadeOutMultActors=10.0000fLODFadeOutMultSkyCell=1.0000------[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3------[blurShader]bUseBlurShader=0------[blurShaderHDR]bDoHighDynamicRange=1------[Water]iWaterReflectHeight=512 ; <--- change Height and Width to 1024 for higher Water Reflection Resolution. (performance impact).iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1ANY HELP WOULD BE GREATLY APPRECIATED, as im turning my head inside out to fix it Link to comment Share on other sites More sharing options...
echohax0relite Posted November 11, 2016 Author Share Posted November 11, 2016 All good just had to set uInterior Cell Buffer=50 back to 5uExterior Cell Buffer=100 back to 36 Link to comment Share on other sites More sharing options...
snelss0 Posted November 12, 2016 Share Posted November 12, 2016 1. Use the spoiler tag next time you have to display tons of information like this. It helps.2. You are most likely having issues because your left pane is horribly organized.You see, in Mod Organizer, the left pane needs to match the right pane. It isn't like NMM where you can just have them sitting wherever you had installed them; order matters.Generally, my install order on NMM, or my Load order for MO is this:SkyrimUpdateDawnguardHearthfireDragonbornUSLEEP (Which you should be using since you have the DLC)SKSE Scripts (make sure these are properly installed and if you don't have it, you better get it)[Any mods that are utilities] (Bug fixes, safety load, better messagebox controls,...)[Custom Body Meshes][Custom Body Textures][All other ESPs][Animations][Custom Skeleton](Xp32mse,...)Alternate StartBashed Patch (If using Wrye Bash)Dual Sheath Patch (if Using it)RSPatch (Last almost always)I organize my left and right panes to match this above listed load order. Then I run LOOT and ensure to hit Apply after it has sorted. Now my right pane is organized for the most part of where my mods should be. Now I match the load order on the left to match that of the right. Link to comment Share on other sites More sharing options...
snelss0 Posted November 12, 2016 Share Posted November 12, 2016 Also, if you are having CTDs, on top of sorting your left pane, you may wish to use an SKSE.ini. This is different than your SKSE scripts that you should have. Ensure you do this through MO, just as you have to change your Skyrimprefs.ini and skyrim.ini through MO Link to comment Share on other sites More sharing options...
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