Touh87 Posted August 18, 2017 Share Posted August 18, 2017 Any news about a fix for this issue? Link to comment Share on other sites More sharing options...
envoy23 Posted August 23, 2017 Share Posted August 23, 2017 am having same issue, uninstalled ck then reinstalled, this time it said you are using old script and it installed the new scripts, but no change still ctd when i click dw file, this sucksssssss Link to comment Share on other sites More sharing options...
phenderix Posted August 25, 2017 Share Posted August 25, 2017 I am having issues as well...anyone know how to fix this? Link to comment Share on other sites More sharing options...
envoy23 Posted August 27, 2017 Share Posted August 27, 2017 can anybody confirm that ck 64bit works with dv and saves temp.wave to correct fodders after clicking on save , so we all know its ck or us causing the problems, i find it hard to believe that ck 64 bit was released with these problems and have been searching for 4 days, old ck works good. Link to comment Share on other sites More sharing options...
envoy23 Posted August 28, 2017 Share Posted August 28, 2017 ok the x64.dll fixed my ctd, but ck 64bit still will not save temp.wav into folders Link to comment Share on other sites More sharing options...
Niborino9409 Posted September 5, 2017 Share Posted September 5, 2017 (edited) I'm having this error now as well :pinch: Done the cmd thing(even had my friend who works in IT do it for me since I didn't manage on my own lol). I've run CK as Administratior, compatibility view, reinstall but nothing. Crashes on the same place in a row too. Even after I redid the mod it still crashes on the same place. It's as if I cannot close the CK inbetween sessions. If I do I cannot edit dialogue n stuff anymore for my mod. :huh: :down: :mad: Which is...where I am now. Edit: Been looking like crazy for a fix but this is the only thing of use I've found: http://tesalliance.org/forums/index.php?/topic/7243-modding-workshop-my-first-quest/#comment-109741 Edited September 7, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
Niborino9409 Posted September 10, 2017 Share Posted September 10, 2017 I may have a found a good workaround. I asked on the Bethesda forums and was told to make my mod in the original CK. It works for me, no crashes. :) I'll just have to port it over after. Posted again so people would see it :) Link to comment Share on other sites More sharing options...
Stephen999 Posted September 16, 2017 Share Posted September 16, 2017 I may have a found a good workaround. I asked on the Bethesda forums and was told to make my mod in the original CK. It works for me, no crashes. :smile: I'll just have to port it over after. Posted again so people would see it :smile:Hello how would one port it over becuase i have some custom meshes that are already converted to work with SSE. also i only want to change the diologue and make quests so would matter Link to comment Share on other sites More sharing options...
Niborino9409 Posted September 16, 2017 Share Posted September 16, 2017 Hello how would one port it over becuase i have some custom meshes that are already converted to work with SSE. also i only want to change the diologue and make quests so would matter https://youtu.be/iOmMIr9ngTs But I used this: https://www.nexusmods.com/skyrimspecialedition/mods/4089/? instead of what he uses in the video. If we need to discuss it further I suppose we should make a new thread or something :) Link to comment Share on other sites More sharing options...
Lazerkat789 Posted November 3, 2017 Share Posted November 3, 2017 Here we are almost a year later and the CK still has this issue. I did the regsvr32 and even that wont fix the issue Link to comment Share on other sites More sharing options...
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