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[LE] Random hunt script issues


gerg357

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I added an flag "hunting" so it will not enter the the latter IF statements until the 1st one is finished.

 

Also: you used an OnActivate trigger so ... if it's keyed off an object with a 2 faze animation (exp: open/close)

That will trigger the OnActivate once for each animation. Once for the 1st faze, once for the 2nd faze.

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  • 2 years later...

just now seeing this... ill try that player ref.. i think i remember how to use it lol im just now getting back into editing some.. i havent in a while had alot of big changes happen to me and i also lost alot of my scripts and i dunno if there is a way to decompile the ones i had.. which is aggrevating but i think i can rebuild them

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just now seeing this... ill try that player ref.. i think i remember how to use it lol im just now getting back into editing some.. i havent in a while had a lot of big changes happen to me and i also lost a lot of my scripts and i dunno if there is a way to decompile the ones i had.. which is aggrevating but i think i can rebuild them

If you are missing the PSC files, you can use a utility called Champollion to decompile the PEX files into a readable and useable PSC file. It won't appear as it originally did and it will not include any comments that may have been in the original. But you will get functioning code.

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