gerg357 Posted November 15, 2016 Author Share Posted November 15, 2016 The huntoption1 is there for a no answer I guess I don't need it but always add to my scripts basically if you click yea that's the option 0 it does the script then if you click no it does option 1 and does nothing Link to comment Share on other sites More sharing options...
gerg357 Posted November 15, 2016 Author Share Posted November 15, 2016 The huntoption1 is there for a no answer I guess I don't need it but always add to my scripts basically if you click yea that's the option 0 it does the script then if you click no it does option 1 and does nothing Link to comment Share on other sites More sharing options...
NexusComa Posted November 16, 2016 Share Posted November 16, 2016 I added an flag "hunting" so it will not enter the the latter IF statements until the 1st one is finished. Also: you used an OnActivate trigger so ... if it's keyed off an object with a 2 faze animation (exp: open/close)That will trigger the OnActivate once for each animation. Once for the 1st faze, once for the 2nd faze. Link to comment Share on other sites More sharing options...
NexusComa Posted November 16, 2016 Share Posted November 16, 2016 Ya that was the reason I said try and remove the fades until you get it all working right.I ran into the same thing awhile back ... Link to comment Share on other sites More sharing options...
gerg357 Posted November 21, 2016 Author Share Posted November 21, 2016 Thanks for that info man Link to comment Share on other sites More sharing options...
Lisselli Posted November 21, 2016 Share Posted November 21, 2016 That's got to be one real slow script with all that calling of Game.GetPlayer(). Do use a PlayerRef actor property instead. Link to comment Share on other sites More sharing options...
gerg357 Posted December 14, 2018 Author Share Posted December 14, 2018 just now seeing this... ill try that player ref.. i think i remember how to use it lol im just now getting back into editing some.. i havent in a while had alot of big changes happen to me and i also lost alot of my scripts and i dunno if there is a way to decompile the ones i had.. which is aggrevating but i think i can rebuild them Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 14, 2018 Share Posted December 14, 2018 just now seeing this... ill try that player ref.. i think i remember how to use it lol im just now getting back into editing some.. i havent in a while had a lot of big changes happen to me and i also lost a lot of my scripts and i dunno if there is a way to decompile the ones i had.. which is aggrevating but i think i can rebuild them If you are missing the PSC files, you can use a utility called Champollion to decompile the PEX files into a readable and useable PSC file. It won't appear as it originally did and it will not include any comments that may have been in the original. But you will get functioning code. Link to comment Share on other sites More sharing options...
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