Graebeard Posted December 24, 2011 Share Posted December 24, 2011 I'd like to be able to place markers on the map. Typically, when pursuing a quest, I get sidetracked because of some new tower, cave, etc. and then my quest gets delayed. Being able to mark locations with comments such as "check out this cave", or "unexplored town", etc would be very useful and I could return to those places when I had time. Also useful to mark places where you may have had to drop some stuff due to being overloaded and then finding that spot after divesting yourself of some weight in a store. You could also use it to mark places where you can get good prices or where you can sharpen your tools. There was a mod in WOW that allowed us to do this and found it very handy. Link to comment Share on other sites More sharing options...
BeschBesch Posted January 3, 2012 Share Posted January 3, 2012 would like to see this as well damn, if modding would not be that complex.... Link to comment Share on other sites More sharing options...
mikeplagens Posted January 3, 2012 Share Posted January 3, 2012 I love this idea! I must have dragon scales and dragon bones laying all over skyrim at this point because they seem to be the heaviest thing to divest of when I need to be a little lighter on my feet... I would love this map marker with notes mod. Link to comment Share on other sites More sharing options...
JanusForbeare Posted January 3, 2012 Share Posted January 3, 2012 Since you already can place a single marker on the map, it's simply a matter of duplicating that function and allowing the player to assign names to them. Shouldn't be too difficult. Link to comment Share on other sites More sharing options...
JanusForbeare Posted January 3, 2012 Share Posted January 3, 2012 (edited) *sigh* Lag, double post Edited January 3, 2012 by JanusForbeare Link to comment Share on other sites More sharing options...
fluebinder Posted January 4, 2012 Share Posted January 4, 2012 I 2. that.I have been looking for this mod for some time now. Some say it can be done when CK is released. Link to comment Share on other sites More sharing options...
BeschBesch Posted January 4, 2012 Share Posted January 4, 2012 as its a functional thing, i think you would need at least a script extender like SKSE, then there's the problem you would have to convert the swf-files or at least extract the action script from it. And then the real fun starts, because you need to be comfortable wit ActionScript... Unluckily, it is not the usual copy paste thing like with any texture mod... Link to comment Share on other sites More sharing options...
gyrofalcon Posted January 4, 2012 Share Posted January 4, 2012 We got it in Oblivion after some time. I guess we get it here as well :) Link to comment Share on other sites More sharing options...
JMMcNemo Posted January 5, 2012 Share Posted January 5, 2012 I'd like to think the coding for the notes themselves wouldn't be anything more complicated than a set of coordinates and the text of the note, which doesn't need to be anything more complicated than very simple unicode text*. The trick, I would assume, would be getting THAT information into the game, and placed where it would do any good. * (Smilies and icons for Danger, Safe, Loot, Here There Be Dragons, etc. would be fun but not vital.) Link to comment Share on other sites More sharing options...
BeschBesch Posted February 16, 2012 Share Posted February 16, 2012 normally, you would change the map.swf and mapmarkers.swf files (ActionScript). Unluckily, you need also SKSE and I don't think they've identified the branch of object that interact with the map int this way. Link to comment Share on other sites More sharing options...
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