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longer charging for better spell


evaldas994

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Hi,

the idea is simple as it sounds, just make new spell casting system.

 

for example take the choice spell system for fire magic, you have to choose the flames, firebolt, and fireball separately and bind a lot of keys for that.

 

with a new system, it may be possible to have only one spell like fire casting to cast all of them,

 

to cast the firebolt you need to charge the spell for default amount of time after that if spell not cast yet some visual effect of stronger fire appears and letting you know that is charged up to fireball and if u charge it for long enough time with both hands it may become master level firestorm. for flames jus double click fast 2 times

the -cons of it may only be hard to spell double flames and that's barely can hit pros in what I fell

 

ant that's with all spells like frost and spark not sure about the specific ones but wards I think can be just fine.

 

that will completely change how player act in combat make magic more simple fun and useful and i just damn sure it will attract much attention and honor for creator.

 

so what do you think can't it be great ? Is it worth time to develop ?

I'm ready to answer all questions to prove my point ! :smile:

Edited by evaldas994
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It is an interesting idea. I am not sure how easy it is to implement, though, seeing how overcharging a spell is not yet in Skyrim at all. (the spell either works, or it doesn't) Unless you can ofcourse point to such a spell that already exists?

it is something familiar to the idea but not like it. it makes stronger stats of spells and it let people use the script for everyone who wants to. :smile:

 

http://www.nexusmods.com/skyrim/mods/57235/?

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