Wyldsong Posted November 15, 2016 Share Posted November 15, 2016 (edited) Here is the issue, in my mod, Noiral Reloaded, there are two spells that allow the character to change shapes into a bear and sabrecat. All of the work was based on this tutorial. In the original version of Skyrim, there were no issues with attacking and so on while shapechanged. In Skyrim Special Edition, whether I tried the old meshes or the new meshes, the game crashes every time you click the left or right mouse button. As a workaround, I was able to set up the sneak and jump keys for the attack buttons, but I am perplexed on what changes between the two games is causing this issue. I assume it has something to do with the meshes, but I am not positive... Any ideas? Edited November 15, 2016 by Wyldsong Link to comment Share on other sites More sharing options...
Wyldsong Posted November 16, 2016 Author Share Posted November 16, 2016 (edited) So, I downloaded Ultimate Shapeshifter and Master Shapeshifter, converted both esps, unpacked the BSA files, placed them in the proper folders, ran a test. The more humanoid forms, no issues with pressing the mouse keys to attack. Seems like that is done without worry. I tested the Riekling and Falmer, both worked fine. Then I tested a sabrecat and bear...both crashed upon pressing a mouse key when shapeshifted. This is using the original mesh files from the original mod. I would try and add the new meshes and see if there is a difference, but for the fact that my mod was made using their techniques, and I have already tried the new meshes with my mod. I would just be covering ground I have already covered. I am at a loss here. I am not so sure it is a mesh issue anymore, but I really have no clue what is causing the issue, other than something in the new game was changed to where pressing a mouse key while in an animal form crashes the game. Edited November 16, 2016 by Wyldsong Link to comment Share on other sites More sharing options...
Wyldsong Posted November 16, 2016 Author Share Posted November 16, 2016 And for one more bit of weirdness...it seems that occasionally, going in and out of first person, or shifting multiple times, something happens to where you can press the left or right mouse key without issue. There just doesn't seem to be any rhyme nor reason to how or why this happens. Sometimes it does, sometimes it doesn't. Link to comment Share on other sites More sharing options...
Tarshana Posted November 18, 2016 Share Posted November 18, 2016 Are you using custom bear and sabrecat meshes? It might be a different bone count between animals in standard Skyrim and SSE? Guh. I cannot open up my CK right now to check this out, but if you want to send me your meshes, I can pop them open in about an hour and dig around, compare notes if you want. I was attempting to recreate the horse model on my end and I am slowly working my way through how Bethesda does their aminals. Link to comment Share on other sites More sharing options...
Wyldsong Posted November 21, 2016 Author Share Posted November 21, 2016 Are you using custom bear and sabrecat meshes? It might be a different bone count between animals in standard Skyrim and SSE? Guh. I cannot open up my CK right now to check this out, but if you want to send me your meshes, I can pop them open in about an hour and dig around, compare notes if you want. I was attempting to recreate the horse model on my end and I am slowly working my way through how Bethesda does their aminals. Sorry, I have been unplugged from the net for a few days. I am at a loss on this one. There is this odd little process, where if you go through a series of steps in BFB, you can draw weapons and press the mouse keys for attacking without issue. It lasts for a awhile, then occasionally the game will revert to crashing. If you don't mind looking at the skeletons, I'll PM you, as I am open to hearing any ideas. Link to comment Share on other sites More sharing options...
Tarshana Posted November 21, 2016 Share Posted November 21, 2016 Sure send them my way :) I will take a look at them at work and see what is going on. Meshes from Standard do not play nice in SSE :( Link to comment Share on other sites More sharing options...
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