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Instant CTD, XPMSE (FNIS?) or Immersive Armors related..giants? Pls halp.


Dysphoric22

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So, I'm getting CTD's instantly upon trying to load my most recent save (the one before experiencing my first CTD), and I don't even make it to the load screen. First CTD happened while approaching mammoths just south of Kynesgrove (presumably a giant was being loaded as well). I can load the save before that one (at the Windhelm forge), but it crashes again as soon as I try leaving Windhelm.

 

Prior to this, I had been running around just to check stability, went on horse from Whiterun (after starting a new game using Skyrim Unbound) to Windhelm where I checked out some shops, the docks etc.

 

It may be relevant to state that I changed a setting in Immersive Armors (and waited for it to configure) just before entering Windhelm, which if I understand correctly would not allow armor components to be distributed to creatures (was worried that could cause issues).

 

My most recent log shows a bunch of errors with XPMSE, it seems to be repeating over and over (like 50 times?) and is also the last thing being logged:

 

[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "<native>" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type

 

 

That's from when I loaded the (second most recent) Windhelm forge save, tried to leave and it crashed immediately.

 

Here's the full log from that one:

 

 

[11/15/2016 - 01:58:30PM] Papyrus log opened (PC)
[11/15/2016 - 01:58:30PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[11/15/2016 - 01:58:30PM] Update budget: 20.000000ms (Extra tasklet budget: 20.000000ms, Load screen budget: 200.000000ms)
[11/15/2016 - 01:58:30PM] Memory page: 32 (min) 64 (max) 76800 (max total)
[11/15/2016 - 01:58:31PM] Cannot open store for class "dlc2soulstealscript", missing file?
[11/15/2016 - 01:58:31PM] Cannot open store for class "dlc2mq06miraakbossbattle", missing file?
[11/15/2016 - 01:58:41PM] Cannot open store for class "LevelersTeleportFlagScript", missing file?
[11/15/2016 - 01:58:41PM] Cannot open store for class "_tckObjectContainerClickTriggerScript", missing file?
[11/15/2016 - 01:58:41PM] Cannot open store for class "_tckObjectContainerScript", missing file?
[11/15/2016 - 01:58:41PM] Cannot open store for class "_tckSortingContainerScript", missing file?
[11/15/2016 - 01:58:41PM] Cannot open store for class "QF__010191D9", missing file?
[11/15/2016 - 01:58:41PM] error: Unable to bind script QF__010191D9 to 00_andragon_DialogueFollower (020191D9) because their base types do not match
[11/15/2016 - 01:58:43PM] Cannot open store for class "_Camp_TinderTypeScript", missing file?
[11/15/2016 - 01:58:52PM] warning: Property bedroompic5 on script bh_tapestry_cellchecker attached to (07003462) cannot be initialized because the script no longer contains that property
[11/15/2016 - 01:58:53PM] warning: Property ASX_S_QuestPlayer on script asx_s_spell_script attached to ASX_S_Spell_Quest (1B00F060) cannot be initialized because the script no longer contains that property
[11/15/2016 - 01:58:53PM] error: Property HirelingRehireScript on script dialoguefollowerscript attached to 00_andragon_DialogueFollower (020191D9) cannot be bound because 00_andragon_DialogueFollower (020191D9) is not the right type
[11/15/2016 - 01:58:53PM] VM is freezing...
[11/15/2016 - 01:58:53PM] VM is frozen
[11/15/2016 - 01:58:53PM] Reverting game...
[11/15/2016 - 01:58:53PM] error: Unable to bind script QF__010191D9 to 00_andragon_DialogueFollower (020191D9) because their base types do not match
[11/15/2016 - 01:58:54PM] warning: Property ASX_S_QuestPlayer on script asx_s_spell_script attached to ASX_S_Spell_Quest (1B00F060) cannot be initialized because the script no longer contains that property
[11/15/2016 - 01:58:54PM] error: Property HirelingRehireScript on script dialoguefollowerscript attached to 00_andragon_DialogueFollower (020191D9) cannot be bound because 00_andragon_DialogueFollower (020191D9) is not the right type
[11/15/2016 - 01:58:54PM] warning: Property bedroompic5 on script bh_tapestry_cellchecker attached to (07003462) cannot be initialized because the script no longer contains that property
[11/15/2016 - 01:59:13PM] Loading game...
[11/15/2016 - 01:59:14PM] warning: Variable ::DLC2BossBattleScript_var on script mqkilldragonscript has an invalid type dlc2mq06miraakbossbattle loaded from save. This variable will be skipped.
[11/15/2016 - 01:59:14PM] warning: Variable ::DLC2SoulSteal_var on script mqkilldragonscript has an invalid type dlc2soulstealscript loaded from save. This variable will be skipped.
[11/15/2016 - 01:59:15PM] VM is thawing...
[11/15/2016 - 01:59:15PM] FNIS AA started (load)
[11/15/2016 - 01:59:15PM] [Wearable Lanterns]=============================================================================================
[11/15/2016 - 01:59:15PM] [Wearable Lanterns] Wearable Lanterns is now performing compatibility checks.
[11/15/2016 - 01:59:15PM] [Wearable Lanterns]=============================================================================================
[11/15/2016 - 01:59:15PM] [Wearable Lanterns] Detected SKSE version 1.070300 (expected 1.070300 or newer, success!)
[11/15/2016 - 01:59:15PM] FNISSM started.
[11/15/2016 - 01:59:32PM] [Wearable Lanterns] Loaded: SkyUI.esp
[11/15/2016 - 01:59:32PM] [Wearable Lanterns]=============================================================================================
[11/15/2016 - 01:59:32PM] [Wearable Lanterns] Compatibility check complete.
[11/15/2016 - 01:59:32PM] [Wearable Lanterns]=============================================================================================
[11/15/2016 - 01:59:32PM] FNIS aa GetAAprefixList mod: XPMSE nMods: 2
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] InitWidgetLoader()
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: XPMSE nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa (load game) started
[11/15/2016 - 01:59:32PM] FNIS aa nMods:2 nSets:17 crc:582382 crcOld:582382
[11/15/2016 - 01:59:32PM] FNIS aa GetAAprefixList mod: FNIS aa nMods: 2
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsets mod: FNIS aa nSets: 17
[11/15/2016 - 01:59:32PM] FNIS aa GetAAsetList mod: FNIS aa nSets: 17
[11/15/2016 - 01:59:33PM] XPMSE MainQuest Initialization successful.
[11/15/2016 - 01:59:33PM] error: Cannot cast from None to SKI_WidgetBase[]
stack:
[iHUDControlQuest (06000805)].ihudwidgetscript.initialize() - "iHUDWidgetScript.psc" Line 38
[iHUDControlQuest (06000805)].ihudcontrolscript.startUp() - "iHUDControlScript.psc" Line 93
[iHUDMaintainanceQuest (06002853)].iHUDMaintainanceScript.startUp() - "iHUDMaintainanceScript.psc" Line 20
[alias PlayerAlias on quest iHUDMaintainanceQuest (06002853)].iHUDLoadScript.OnPlayerLoadGame() - "iHUDLoadScript.psc" Line 11
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:01PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?
[11/15/2016 - 02:00:02PM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type
stack:
[None].XPMSEWeaponStyleScaleEffect.UnregisterForAllModEvents() - "" Line ?
[None].XPMSEWeaponStyleScaleEffect.Unregister() - "XPMSEWeaponStyleScaleEffect.psc" Line 380
[None].XPMSEWeaponStyleScaleEffect.OnUnload() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

 

 

 

 

And the log below is from after the first CTD when I initially enabled papyrus and tried loading my most recent save just south of Kynesgrove, which didn't even reach the load screen before crashing:

 

 

"QF__010191D9", missing file?
[11/15/2016 - 01:57:06PM] error: Unable to bind script QF__010191D9 to 00_andragon_DialogueFollower (020191D9) because their base types do not match
[11/15/2016 - 01:57:08PM] Cannot open store for class "_Camp_TinderTypeScript", missing file?
[11/15/2016 - 01:57:24PM] warning: Property bedroompic5 on script bh_tapestry_cellchecker attached to (07003462) cannot be initialized because the script no longer contains that property
[11/15/2016 - 01:57:24PM] warning: Property ASX_S_QuestPlayer on script asx_s_spell_script attached to ASX_S_Spell_Quest (1B00F060) cannot be initialized because the script no longer contains that property
[11/15/2016 - 01:57:24PM] error: Property HirelingRehireScript on script dialoguefollowerscript attached to 00_andragon_DialogueFollower (020191D9) cannot be bound because 00_andragon_DialogueFollower (020191D9) is not the right type
[11/15/2016 - 01:57:25PM] VM is freezing...
[11/15/2016 - 01:57:25PM] VM is frozen
[11/15/2016 - 01:57:26PM] Reverting game...
[11/15/2016 - 01:57:26PM] error: Unable to bind script QF__010191D9 to 00_andragon_DialogueFollower (020191D9) because their base types do not match
[11/15/2016 - 01:57:26PM] warning: Property ASX_S_QuestPlayer on script asx_s_spell_script attached to ASX_S_Spell_Quest (1B00F060) cannot be initialized because the script no longer contains that property
[11/15/2016 - 01:57:27PM] error: Property HirelingRehireScript on script dialoguefollowerscript attached to 00_andragon_DialogueFollower (020191D9) cannot be bound because 00_andragon_DialogueFollower (020191D9) is not the right type
[11/15/2016 - 01:57:27PM] warning: Property bedroompic5 on script bh_tapestry_cellchecker attached to (07003462) cannot be initialized because the script no longer contains that property
[11/15/2016 - 01:57:46PM] Loading game...
[11/15/2016 - 01:57:46PM] warning: Variable ::DLC2BossBattleScript_var on script mqkilldragonscript has an invalid type dlc2mq06miraakbossbattle loaded from save. This variable will be skipped.
[11/15/2016 - 01:57:46PM] warning: Variable ::DLC2SoulSteal_var on script mqkilldragonscript has an invalid type dlc2soulstealscript loaded from save. This variable will be skipped.
[11/15/2016 - 01:57:48PM] VM is thawing...
[11/15/2016 - 01:57:48PM] FNIS AA started (load)
[11/15/2016 - 01:57:48PM] [Wearable Lanterns]=============================================================================================
[11/15/2016 - 01:57:48PM] [Wearable Lanterns] Wearable Lanterns is now performing compatibility checks.
[11/15/2016 - 01:57:48PM] [Wearable Lanterns]=============================================================================================
[11/15/2016 - 01:57:48PM] [Wearable Lanterns] Detected SKSE version 1.070300 (expected 1.070300 or newer, success!)
[11/15/2016 - 01:57:48PM] FNISSM started.

 

 

 

 

Upon seeing these XPMSE errors, I loaded that forge save and realized none of the equipping animations were working at all, despite having loaded my preset character with the animations that had been customized and saved in Racemenu and having run FNIS for users before starting. All of the settings are still the same, both in Racemenu and the XPMSE MCM, and all of the animations had been functioning properly in the old game.

 

There's also some other random little errors in both of these I'm not really sure about..

 

Here's my current load order:

 

 

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
UndergroundBathhouse.esm=1
Unofficial Skyrim Patch.esp=1
SkyUI.esp=1
Skyrim Unbound.esp=1
iHUD.esp=1
ub_tapestry.esp=1
ub_invite_any_npc.esp=1
ub_cell_armory.esp=1
ub_cell_bedroom.esp=1
ub_cell_cavern.esp=1
ub_cell_darkarea.esp=1
ub_cell_dislayroom.esp=1
ub_cell_kitchen.esp=1
ub_cell_maintenance_room.esp=1
ub_cell_teleportroom.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
FNIS.esp=1
TKDodge.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
XPMSE.esp=1
Sexy Armor Replacer Patch.esp=1
RaceMenuOverlayCompilation - UNP.esp=1
KS Hairdos - HDT.esp=1
FNISSexyMove.esp=1
ASX_Spells.esp=1
ZazResources.esp=1
SMIM-FarmhouseFlickeringFix.esp=1
Shadow Remover.esp=1
SRG Enhanced Trees Activator.esp=1
Verdant - A Skyrim Grass Plugin.esp=1
towConversation.esp=1
TrueStorms.esp=1
mintylightningmod.esp=1
Realistic Lighting Overhaul - Major City Interiors.esp=1
RLO - Major City Exteriors - No Guard Torches.esp=1
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1
Realistic Lighting Overhaul - Brighter Dungeons.esp=1
RLO - Adaptive Interiors Vanilla Weathers Patch.esp=1
TrueStorms-RLO.esp=1
Chesko_WearableLantern.esp=1
Populated Cities Towns Villages.esp=1
Populated Lands Roads Paths.esp=1
Immersive Patrols II.esp=1
ERSO 30 - Better Enemy AI.esp=1
ERSO 30.1 - Better Expert Level.esp=1
Immersive Weapons.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
Hothtrooper44_ArmorCompilation.esp=1
Elemental Destruction.esp=1
Point The Way.esp=1
Imaginator BETA.esp=1

 

 

I'd basically carefully selected and tested every mod on my list in a previous game, saving as I went along, reverting to old ones or starting new games and making sure to properly uninstall anything that was causing issues along the way, and most everything seemed to be working just fine. Although, I did experience a CTD further south of this exact same area while approaching random NPCs who were fighting a giant during my run from Riften to Windhelm in the game I'd been testing before starting this new one (same load order).

 

Um, what else.. It should probably be known that I'm basically running the game on a potato ($300 Acer Aspire e5-521-24pq), but have made various performance edits along the way, as well as adding a few mods to help with certain issues, and so have previously been able to run the game without many problems aside from a fairly low (but tolerable) fps despite my dismal setup (AMD E2-6110 1.50ghz with Radeon R2 (Integrated) graphics, 4gb memory).. I don't think it's a memory cap issue as I've tested some ridiculous things before, such as 25 dragons + 50 sabre cats + 50 guards in Markarth and so on. Yes, it's a garbage system but I'm cash strapped and have to adapt accordingly..

 

Anyhow, any help would be greatly appreciated! Finally have a load order I want to do a full playthrough with.. Also, I use NMM, and I have Loot installed but am hesitant to use it as it's tended to totally break what was a mostly functional order on me before. I also don't have any official DLC.

 

This is my first forum post so I apologize if it's too lengthy, not concise or fancy enough etc. :tongue:

 

Thanks!

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1. Not sure if you are using NMM or MO.

Generally, my install order on NMM, or my Load order for MO is this:
Skyrim
Update
Dawnguard
Hearthfire
Dragonborn
USLEEP
SKSE Scripts (make sure these are properly installed and if you don't have it, you better get it)
[Any mods that are utilities] (Bug fixes, safety load, better messagebox controls,...)
[Custom Body Meshes]
[Custom Body Textures]
[All other ESPs]
[Animations]
[Custom Skeleton](Xp32mse,...)
Alternate Start
Bashed Patch (If using Wrye Bash)
Dual Sheath Patch (if Using it)
RSPatch (Last almost always)

 

I used to have my skeleton really high on my list, but it's best at the bottom of your load order.

 

2. I would suggest moving the USKP up above the underground bathhouse unless LOOT prefers it in that position.

3. Are you utilizing an skse.ini?

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Currently using NMM, yeah. Thanks for the suggestions, maybe I'll play around with it a bit.. I probably should just try using LOOT at this point, I haven't yet because it always managed to somehow make an order that was mostly functional just not even work at all for me..

 

Underground Bathhouse is only above USKP because it's an esm file, and therefore I think it has to be? Correct me if I'm wrong though, ha..

 

I am using an skse.ini, which looks like this:

 

[General]

ClearInvalidRegistrations=1
EnableDiagnostics=1

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

 

Is this 'SKSE Scripts' something separate from SKSE itself? I have it installed through Steam if that makes any difference..

Edited by Dysphoric22
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I am not 100% sure, but I think installing it through steam I've read doesn't work. It is best to install it manually. Gopher goes over it in his intro video series, either that video or ones after it:

 

If you are using Underground Bathhouse and Paradise Valley at Skyrim Nexus, he says it requires no files to work. Might want to research it further, maybe look on his forums or front page to make sure.

 

If SKSE isn't installed properly it could be causing your problems. The other big one would be the skeleton not being at or near the bottom of your load order.

 

And YES use LOOT. If you want to have such a high number of mods, you should be using it.

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Hm, well I've watched the video you're referring to (and many others of his), but he doesn't really say much about it, basically just says that he recommends the manual installation without really giving a reason. And as I said, all the mods and their various features, MCM menus etc. seem to function as intended (I tested virtually all of their features rather extensively on a different save with this exact same load order). By tested I mean actually playing with them, in case that's misunderstood. Underground Bathhouse, npc additions, new armor, weapons and their respective distributions, combat improvements, camera, Imaginator, RLO etc etc, along with all new animations (until this point) have functioned without issue, so I'm relatively certain SKSE is doing its job (including its own logging, logging for plugins and so on). If you still think it could be SKSE I'd be happy if you could point me in the direction of someone discussing why the Steam route is somehow inferior, but all the files, their names and locations are all identical and it appears to be working so I don't really see how that could be the case.

 

UndergroundBathhouse.esm is the master of its esp's.. However, I just realized that esm's only require priority over their respective esp's and apparently can be loaded beneath any unrelated esp's, so I'll fix that now (I thought ALL esp's had to be below them..). Thanks for helping me realize this.

 

I'll try moving the skeleton down, and if that fails I guess I'll try running LOOT.. I just don't understand how everything could be working and quite apparently stable before and then suddenly go to hell after starting a new game without even changing or adding anything. :ermm:

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