FavoredSoul Posted December 26, 2011 Share Posted December 26, 2011 (edited) You might consider separating the arms and rig them as two seperate objects using two different source meshes? E: Else, it doesn't hurt to give it a try with a different mesh, right? Edited December 26, 2011 by FavoredSoul Link to comment Share on other sites More sharing options...
Davis237834 Posted January 1, 2012 Author Share Posted January 1, 2012 (edited) figured what went wrong, edited the verts. Edited January 1, 2012 by Davis237834 Link to comment Share on other sites More sharing options...
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