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Ambush doesn't working


Shurugar

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Hi, I´ve tried to implement an ambush into my mod, but sadly it won't work.

 

I've copied the assets directly from one of the dlc instances, so I don't think I've missed any components of the ambush, and kept the active links:

 

http://imgur.com/pLMovJR

 

Thing is, as soon as I visit his "ambush" ingame, he's just standing at the same location I've placed his marker, chilling.

 

http://imgur.com/oOjpE8J

 

At least he enters combat as soon as I ran through the trigger box, so that part works. But he won't play his animation, he just directly tries to kill me.

 

After this mess I tried the same with the premade ambushes from the Warehouse (the falmer one and the chaurus) same result. Do I miss something? Couldn't find anything. Oh and I've also already tried to reload the cell (like how it works with the ore mines)

 

Edit: Just realised I've messed up the title.

Edited by Shurugar
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When I Isolated one of these ambushes in an apocrypha cell, it had 5 references and a bunch of what looked like blue connections leading to somewhere I couldn't see.

 

http://imgur.com/a/Yijyt

 

Also, when I look at the tutorial for ambushes, it says that you should have 5 references, but I only see 4 in your image.

 

http://www.creationkit.com/index.php?title=Bethesda_Tutorial_Traps_and_Prefabs

 

Maybe those invisible blue links lead to some animation reference I don't know how to see...

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I think you got exactly the ambush I've copied. My observation was that the 5th reference, the door(?) in this setup would open up the moment you kill the lurker, and because I don't want that, i deleted it.

 

Which blue connections do you mean? I only see one, from the trigger box to the enemy?

 

What I found today was a topic about the same problem where some people solved the problem for them by going directly from the title menu to the cell with coc. It seems like my already existing char which visited the cells already before could be the issue, i hope this is true, would be an easy solution.

Edited by Shurugar
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