cppcooper Posted December 24, 2011 Share Posted December 24, 2011 The topic and description make it pretty clear already, but I will elaborate for the sake of beating horses dead. Nightingale Hood, the thing has a mask. It covers your face, what that means is if you are wearing it or anything else that covers your face then your identity will be what you are wearing. If they see your face though, then your identity will be your name. This all means, that witnesses to your crimes won't know who to say killed the pope other than he was wearing a mask and was wearing no clothes. - Bounty is applied to your functional identity- Your functional identity is how you can be identified* if they see your face then somebody can identify your name* if they don't see your face then your identity will be what you are wearing - The longer you go undetected the more equipment will be marked If you kill somebody and are spotted the longer you are visible the more of what you are wearing will be used to identify you as the perpetrator. It would take, let's say, a maximum of 20 seconds. This is the order in which they would remember equipment1.) Clothes2.) Hat / Helm3.) Gloves4.) Amulet5.) Shoes6.) Ring(s) (in case you modded the cap)Note: if one is empty go to the next, thus the 20 seconds could be 5 This means that if you decide to put on a mask and go on a killing spree that the bounty will be applied to that mask and any other items you were wearing. It should apply to any clothes or armor of the same type, but specific instances may be the only way to do it, I am unsure. If the item is enchanted though, it would be that specific item opposed to another item of the same type with no enchantment or a different enchantment. If they see you put the mask on or take it off, then you've been made and your identity will now be associated with that mask and the benefit of using it during crimes is no longer present. Whether you are committing a crime or not, if somebody in a hold sees you put the mask on then it is no longer going to provide you anonymity. For those of us who use the nightingale mask when doing anything incriminating, this would be the same as having the gray cowl back, only without necessarily ever having a bounty associated with it (so long as you are good at what you do) Link to comment Share on other sites More sharing options...
PaladinRider Posted December 25, 2011 Share Posted December 25, 2011 (edited) I think you need to think this more thoroughly... How would one accomplish this? There are, what, 7 pieces of equipment that is wearable. Of each of those 7 pieces of equipment, that is 5 variations of it (ie, steel, ebony, iron, etc) for instance. That's 35 variations that the modder will have to account for.. This is incredibly simplified, and even if you limit it, it's still too much to account for and not enough gain. This is of course my opinion but you'd need to simplify it a lot to be feasible, and even then it's not really worth it.. IE If you base it solely off the helm, it's going to be weird to be identified by an iron helm when you're wearing a lot of ebony armour. Also, how are you going to convey this information? Are the guards going to walk around saying "Where's that guy in the iron helm?" - That's a lot of voice acting and editing for something that seems simple. Having the bounty applied to the helm won't work either because what's stopping the player from strapping on the iron helm and killing everyone, taking it off and getting off scot-free? It would also require an absurd amount of scripting, especially if the modder was to implement your 20 second process of identifying - to me, it's just not worth it. It's a good idea, don't get me wrong but the implementation just seems to be too hard for it's value. Edited December 25, 2011 by PaladinRider Link to comment Share on other sites More sharing options...
cppcooper Posted December 25, 2011 Author Share Posted December 25, 2011 (edited) There are, what, 7 pieces of equipment that is wearable. Of each of those 7 pieces of equipment, that is 5 variations of it (ie, steel, ebony, iron, etc) for instance. That's 35 variations that the modder will have to account for.. This is incredibly simplified, and even if you limit it, it's still too much to account for and not enough gain. Also, how are you going to convey this information? Are the guards going to walk around saying "Where's that guy in the iron helm?" - That's a lot of voice acting and editing for something that seems simple. Having the bounty applied to the helm won't work either because what's stopping the player from strapping on the iron helm and killing everyone, taking it off and getting off scot-free? It would also require an absurd amount of scripting, especially if the modder was to implement your 20 second process of identifying - to me, it's just not worth it. It's a good idea, don't get me wrong but the implementation just seems to be too hard for it's value. I know it is a difficult thing to implement. One way or another they still have to sneak away from the area, the only point of it is that if you are trying to avoid getting a bounty attached to your face then all you need is something that covers your face and some armour for pillaging in. The biggest problem isn't that there are 6 or 7 things to account for, it is keeping track of the different bounties in general. Like I pointed out in the OP I don't have any clue whether they would be forced to do it merely by type of gear, ie iron or ebony for an example, or by instance that is that particular iron gear. I am unsure of whether or not it would be possible to distinguish between two iron helms scripting-wise. Edit: I don't care how the guards convey the information, it isn't like they convey any useful information now. "Hey I know you." It isn't as if they say, "Hey I know you, you're the murderer everybody has been looking for! You're coming with me!" No they just make it clear you have a bounty. I don't care too much if this get implemented or not, it would be impressive to see it is all so I made the thread. Edited December 25, 2011 by Sagenth Link to comment Share on other sites More sharing options...
EKMSkyrim Posted December 25, 2011 Share Posted December 25, 2011 I think this is a Great idea in Oblivion there was that mask of that legendary thief that gave you a Load of Bounty but you could just take it off and go on bountyless... I think this should be implemented (if not with every single armor piece) at least with special/unique armors and With All Full face covering mask. Link to comment Share on other sites More sharing options...
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