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Staff Picks - 16 Nov 2016


TheTokenGeek

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In response to post #44677915.


LordRavenclaw wrote:

I generally consider Live Another Life/Alternate Start an essential mod for Skyrim (and Oblivion), and I love the amount of control it gives me in setting the origin of my character - aside from the same old "caught crossing the border illegally, walked into an ambush etc etc plot point". Like with Oblivion, I find the opening of the game boring and repetitive to play thirty million times so mods like LAL, Skyrim Unbound etc go a long way to freshening things up for me.

 

But none the less, some interesting picks and I'm looking forward to seeing next weeks selection.


Indeed... Alternate Starts used to be a MUST in Le Olde RPGs.

but since the "Cinematic" phase of Gaming isn't over yet... we won't get much choice outside Modding. D:
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In response to post #44658195. #44658755, #44660435, #44662065, #44662420, #44663050, #44663515, #44663785, #44664805, #44668805, #44673890, #44673940 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
killerspinach wrote: I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.
Brakier wrote: I will test your mod now elderscrolliangamer, btw, your mod is more well known then you think. people have just not got around to try it out yet. wow, i just saw your age, only 17? thats impressive.
dejec1989 wrote: Different strokes for different folks, In the time that SSE has been out I've used both your mod and Arthmoor's mod for a few characters to give them different starting experiences, so thank you for your mod.
DFX2K9 wrote: I'd never heard of it before you comment got my attention.

I like the startup sequence now and again (especially if I'm going for the full immersion thing), but with HDT physics, the wagons have been doing some.... odd things.

That, and setting up one's character is a bit easier in the little Alternate Start dungeon room. Now, if I could figure out how to tie your mod into the 'crossing the border' option that normally starts the vanilla sequence, I'd be down for that in a heartbeat.
NoGround wrote: killerspinach has a perfect response, take a few days to yourself. Another bit of advice, if you don't mind me mentioning this, is that modders (not authors) sometimes need to figure things out themselves. If their issue is something you can't do or are working on, just ignore the post. Even better, if a patch exists and it's in the description (which obviously wasn't read on their end), completely ignore them. At that point, it's their fault. Keep it easy, man, you got this.
neonlights12 wrote: I prefer the vanilla opening over alternate start, I use it every time. And by "every time" I mean every playthrough over the last three years I've been playing and modding Skyrim. The next time I start a new save I'll give your mod a try!
cedaie wrote: 'This is the voice of your ego. If you listen to it, there will always be someone who seems to be doing better than you. No matter what you gain, ego will not let you rest. It will tell you that you cannot stop until you’ve left an indelible mark on the earth, until you’ve achieved immortality. How tricky is the ego that it would tempt us with the promise of something we already possess.' - Jim Carrey

tl;dr, We all have incredible things to offer society. I'm sure there's many players that have had an unforgettable moment in Skyrim due to your intro overhaul. Something they would have missed with Alternate Life, and because of the time you spent working on your mod, you gave them that experience. This should be what you focus on.

Competition has no place in the modding scene.
Aireal2 wrote: 2 thing's,

1.. Arthmoor's mod is a guest pick and they are saying any one can submit their favorite mod

2.. Soon as I have the Data ( tonight after midnight) I will be downloading your mod. It look's to be a perfect fit for my DiD competition play through's. Seriously one of the rules is that we "must play through the cart scene" with every character. ( subsequent starts in the 1st tower)

I do generally use LaL, with a Vanilla start...the whole cart ride, in our competitions. Two people use the same character ( both console players) but the majority of us go through the whole kit and kaboodle. SE version as that's the only reason I got it, competition..better looking more "vanilla" game. So I will also be adding a link on our web-site back to it ( both versions) as a...Hey.. ya might wanna try this.

Keep up the good works!
elderscrolliangamer wrote: @Brakier I was 16 when I actually made the mod :P
@cedaie I have no wish to compete against other people's mods. It's because of others I've been inspired to make my own. Sometimes people just say negative things and 2 mod authors have tried to persuade people to use their mods instead in the past (for my Oblivion mods).
Anyway thank you for the support guys, I was kinda expecting a mob of angry people telling me to get over myself xD


You have done a tremendous job elderscrollian.
The main reason is you bring out more personality to important NPCs which again is important for the feel of the game.
I for my part have stopped killing Ulfric immediately after leaving the cave. Tullius is another story though.
Putting all this together is a piece of a champions' work.
Love your work. Edited by fredlaus
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In response to post #44658195. #44658755, #44660435, #44662065, #44662420, #44663050, #44663515, #44663785, #44664805, #44668805, #44673890, #44673940, #44725300 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
killerspinach wrote: I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.
Brakier wrote: I will test your mod now elderscrolliangamer, btw, your mod is more well known then you think. people have just not got around to try it out yet. wow, i just saw your age, only 17? thats impressive.
dejec1989 wrote: Different strokes for different folks, In the time that SSE has been out I've used both your mod and Arthmoor's mod for a few characters to give them different starting experiences, so thank you for your mod.
DFX2K9 wrote: I'd never heard of it before you comment got my attention.

I like the startup sequence now and again (especially if I'm going for the full immersion thing), but with HDT physics, the wagons have been doing some.... odd things.

That, and setting up one's character is a bit easier in the little Alternate Start dungeon room. Now, if I could figure out how to tie your mod into the 'crossing the border' option that normally starts the vanilla sequence, I'd be down for that in a heartbeat.
NoGround wrote: killerspinach has a perfect response, take a few days to yourself. Another bit of advice, if you don't mind me mentioning this, is that modders (not authors) sometimes need to figure things out themselves. If their issue is something you can't do or are working on, just ignore the post. Even better, if a patch exists and it's in the description (which obviously wasn't read on their end), completely ignore them. At that point, it's their fault. Keep it easy, man, you got this.
neonlights12 wrote: I prefer the vanilla opening over alternate start, I use it every time. And by "every time" I mean every playthrough over the last three years I've been playing and modding Skyrim. The next time I start a new save I'll give your mod a try!
cedaie wrote: 'This is the voice of your ego. If you listen to it, there will always be someone who seems to be doing better than you. No matter what you gain, ego will not let you rest. It will tell you that you cannot stop until you’ve left an indelible mark on the earth, until you’ve achieved immortality. How tricky is the ego that it would tempt us with the promise of something we already possess.' - Jim Carrey

tl;dr, We all have incredible things to offer society. I'm sure there's many players that have had an unforgettable moment in Skyrim due to your intro overhaul. Something they would have missed with Alternate Life, and because of the time you spent working on your mod, you gave them that experience. This should be what you focus on.

Competition has no place in the modding scene.
Aireal2 wrote: 2 thing's,

1.. Arthmoor's mod is a guest pick and they are saying any one can submit their favorite mod

2.. Soon as I have the Data ( tonight after midnight) I will be downloading your mod. It look's to be a perfect fit for my DiD competition play through's. Seriously one of the rules is that we "must play through the cart scene" with every character. ( subsequent starts in the 1st tower)

I do generally use LaL, with a Vanilla start...the whole cart ride, in our competitions. Two people use the same character ( both console players) but the majority of us go through the whole kit and kaboodle. SE version as that's the only reason I got it, competition..better looking more "vanilla" game. So I will also be adding a link on our web-site back to it ( both versions) as a...Hey.. ya might wanna try this.

Keep up the good works!
elderscrolliangamer wrote: @Brakier I was 16 when I actually made the mod :P
@cedaie I have no wish to compete against other people's mods. It's because of others I've been inspired to make my own. Sometimes people just say negative things and 2 mod authors have tried to persuade people to use their mods instead in the past (for my Oblivion mods).
Anyway thank you for the support guys, I was kinda expecting a mob of angry people telling me to get over myself xD
fredlaus wrote: You have done a tremendous job elderscrollian.
The main reason is you bring out more personality to important NPCs which again is important for the feel of the game.
I for my part have stopped killing Ulfric immediately after leaving the cave. Tullius is another story though.
Putting all this together is a piece of a champions' work.
Love your work.


I think the reason that we werent an angry mob ^^ was couse they way you wrote, i could feel guinee sadness, and i think alot of people feelt it, that dosent not take away that your mod is a really great one =)
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In response to post #44658195. #44658755, #44660435, #44662065, #44662420, #44663050, #44663515, #44663785, #44664805, #44668805, #44673890, #44673940, #44725300, #44729920 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
killerspinach wrote: I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.
Brakier wrote: I will test your mod now elderscrolliangamer, btw, your mod is more well known then you think. people have just not got around to try it out yet. wow, i just saw your age, only 17? thats impressive.
dejec1989 wrote: Different strokes for different folks, In the time that SSE has been out I've used both your mod and Arthmoor's mod for a few characters to give them different starting experiences, so thank you for your mod.
DFX2K9 wrote: I'd never heard of it before you comment got my attention.

I like the startup sequence now and again (especially if I'm going for the full immersion thing), but with HDT physics, the wagons have been doing some.... odd things.

That, and setting up one's character is a bit easier in the little Alternate Start dungeon room. Now, if I could figure out how to tie your mod into the 'crossing the border' option that normally starts the vanilla sequence, I'd be down for that in a heartbeat.
NoGround wrote: killerspinach has a perfect response, take a few days to yourself. Another bit of advice, if you don't mind me mentioning this, is that modders (not authors) sometimes need to figure things out themselves. If their issue is something you can't do or are working on, just ignore the post. Even better, if a patch exists and it's in the description (which obviously wasn't read on their end), completely ignore them. At that point, it's their fault. Keep it easy, man, you got this.
neonlights12 wrote: I prefer the vanilla opening over alternate start, I use it every time. And by "every time" I mean every playthrough over the last three years I've been playing and modding Skyrim. The next time I start a new save I'll give your mod a try!
cedaie wrote: 'This is the voice of your ego. If you listen to it, there will always be someone who seems to be doing better than you. No matter what you gain, ego will not let you rest. It will tell you that you cannot stop until you’ve left an indelible mark on the earth, until you’ve achieved immortality. How tricky is the ego that it would tempt us with the promise of something we already possess.' - Jim Carrey

tl;dr, We all have incredible things to offer society. I'm sure there's many players that have had an unforgettable moment in Skyrim due to your intro overhaul. Something they would have missed with Alternate Life, and because of the time you spent working on your mod, you gave them that experience. This should be what you focus on.

Competition has no place in the modding scene.
Aireal2 wrote: 2 thing's,

1.. Arthmoor's mod is a guest pick and they are saying any one can submit their favorite mod

2.. Soon as I have the Data ( tonight after midnight) I will be downloading your mod. It look's to be a perfect fit for my DiD competition play through's. Seriously one of the rules is that we "must play through the cart scene" with every character. ( subsequent starts in the 1st tower)

I do generally use LaL, with a Vanilla start...the whole cart ride, in our competitions. Two people use the same character ( both console players) but the majority of us go through the whole kit and kaboodle. SE version as that's the only reason I got it, competition..better looking more "vanilla" game. So I will also be adding a link on our web-site back to it ( both versions) as a...Hey.. ya might wanna try this.

Keep up the good works!
elderscrolliangamer wrote: @Brakier I was 16 when I actually made the mod :P
@cedaie I have no wish to compete against other people's mods. It's because of others I've been inspired to make my own. Sometimes people just say negative things and 2 mod authors have tried to persuade people to use their mods instead in the past (for my Oblivion mods).
Anyway thank you for the support guys, I was kinda expecting a mob of angry people telling me to get over myself xD
fredlaus wrote: You have done a tremendous job elderscrollian.
The main reason is you bring out more personality to important NPCs which again is important for the feel of the game.
I for my part have stopped killing Ulfric immediately after leaving the cave. Tullius is another story though.
Putting all this together is a piece of a champions' work.
Love your work.
Brakier wrote: I think the reason that we werent an angry mob ^^ was couse they way you wrote, i could feel guinee sadness, and i think alot of people feelt it, that dosent not take away that your mod is a really great one =)


If your Opening Scene Overhaul was compatible with Live Another Life, I'd definitely use it and endorse it and tell all my friends about it. Instead, your page says "IF YOU WANT AN ALTERNATE START, GO CHOOSE ONE" next to Live Another Life compatibility... way to make yourself sound like a dick :-)
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In response to post #44658195. #44658755, #44660435, #44662065, #44662420, #44663050, #44663515, #44663785, #44664805, #44668805, #44673890, #44673940, #44725300, #44729920, #44733380 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
killerspinach wrote: I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.
Brakier wrote: I will test your mod now elderscrolliangamer, btw, your mod is more well known then you think. people have just not got around to try it out yet. wow, i just saw your age, only 17? thats impressive.
dejec1989 wrote: Different strokes for different folks, In the time that SSE has been out I've used both your mod and Arthmoor's mod for a few characters to give them different starting experiences, so thank you for your mod.
DFX2K9 wrote: I'd never heard of it before you comment got my attention.

I like the startup sequence now and again (especially if I'm going for the full immersion thing), but with HDT physics, the wagons have been doing some.... odd things.

That, and setting up one's character is a bit easier in the little Alternate Start dungeon room. Now, if I could figure out how to tie your mod into the 'crossing the border' option that normally starts the vanilla sequence, I'd be down for that in a heartbeat.
NoGround wrote: killerspinach has a perfect response, take a few days to yourself. Another bit of advice, if you don't mind me mentioning this, is that modders (not authors) sometimes need to figure things out themselves. If their issue is something you can't do or are working on, just ignore the post. Even better, if a patch exists and it's in the description (which obviously wasn't read on their end), completely ignore them. At that point, it's their fault. Keep it easy, man, you got this.
neonlights12 wrote: I prefer the vanilla opening over alternate start, I use it every time. And by "every time" I mean every playthrough over the last three years I've been playing and modding Skyrim. The next time I start a new save I'll give your mod a try!
cedaie wrote: 'This is the voice of your ego. If you listen to it, there will always be someone who seems to be doing better than you. No matter what you gain, ego will not let you rest. It will tell you that you cannot stop until you’ve left an indelible mark on the earth, until you’ve achieved immortality. How tricky is the ego that it would tempt us with the promise of something we already possess.' - Jim Carrey

tl;dr, We all have incredible things to offer society. I'm sure there's many players that have had an unforgettable moment in Skyrim due to your intro overhaul. Something they would have missed with Alternate Life, and because of the time you spent working on your mod, you gave them that experience. This should be what you focus on.

Competition has no place in the modding scene.
Aireal2 wrote: 2 thing's,

1.. Arthmoor's mod is a guest pick and they are saying any one can submit their favorite mod

2.. Soon as I have the Data ( tonight after midnight) I will be downloading your mod. It look's to be a perfect fit for my DiD competition play through's. Seriously one of the rules is that we "must play through the cart scene" with every character. ( subsequent starts in the 1st tower)

I do generally use LaL, with a Vanilla start...the whole cart ride, in our competitions. Two people use the same character ( both console players) but the majority of us go through the whole kit and kaboodle. SE version as that's the only reason I got it, competition..better looking more "vanilla" game. So I will also be adding a link on our web-site back to it ( both versions) as a...Hey.. ya might wanna try this.

Keep up the good works!
elderscrolliangamer wrote: @Brakier I was 16 when I actually made the mod :P
@cedaie I have no wish to compete against other people's mods. It's because of others I've been inspired to make my own. Sometimes people just say negative things and 2 mod authors have tried to persuade people to use their mods instead in the past (for my Oblivion mods).
Anyway thank you for the support guys, I was kinda expecting a mob of angry people telling me to get over myself xD
fredlaus wrote: You have done a tremendous job elderscrollian.
The main reason is you bring out more personality to important NPCs which again is important for the feel of the game.
I for my part have stopped killing Ulfric immediately after leaving the cave. Tullius is another story though.
Putting all this together is a piece of a champions' work.
Love your work.
Brakier wrote: I think the reason that we werent an angry mob ^^ was couse they way you wrote, i could feel guinee sadness, and i think alot of people feelt it, that dosent not take away that your mod is a really great one =)
Auraelus wrote: If your Opening Scene Overhaul was compatible with Live Another Life, I'd definitely use it and endorse it and tell all my friends about it. Instead, your page says "IF YOU WANT AN ALTERNATE START, GO CHOOSE ONE" next to Live Another Life compatibility... way to make yourself sound like a dick :-)


Auraelus, emphasising a point doesn't make me a 'dick'. As previously stated, I have nothing against the author, Arthmoor, and if you'd bother to look underneath, you'd see another one of his mods, which I've said is fully compatible. So I'm not being a dick to the author, and it's in capitals because people kept nagging about it; they have no excuse to ask about compatibility now. No offense, but you don't even make mods, so leave me to make my own decisions thanks.
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In response to post #44658195. #44658755, #44660435, #44662065, #44662420, #44663050, #44663515, #44663785, #44664805, #44668805, #44673890, #44673940, #44725300, #44729920, #44733380, #44754360 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
killerspinach wrote: I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.
Brakier wrote: I will test your mod now elderscrolliangamer, btw, your mod is more well known then you think. people have just not got around to try it out yet. wow, i just saw your age, only 17? thats impressive.
dejec1989 wrote: Different strokes for different folks, In the time that SSE has been out I've used both your mod and Arthmoor's mod for a few characters to give them different starting experiences, so thank you for your mod.
DFX2K9 wrote: I'd never heard of it before you comment got my attention.

I like the startup sequence now and again (especially if I'm going for the full immersion thing), but with HDT physics, the wagons have been doing some.... odd things.

That, and setting up one's character is a bit easier in the little Alternate Start dungeon room. Now, if I could figure out how to tie your mod into the 'crossing the border' option that normally starts the vanilla sequence, I'd be down for that in a heartbeat.
NoGround wrote: killerspinach has a perfect response, take a few days to yourself. Another bit of advice, if you don't mind me mentioning this, is that modders (not authors) sometimes need to figure things out themselves. If their issue is something you can't do or are working on, just ignore the post. Even better, if a patch exists and it's in the description (which obviously wasn't read on their end), completely ignore them. At that point, it's their fault. Keep it easy, man, you got this.
neonlights12 wrote: I prefer the vanilla opening over alternate start, I use it every time. And by "every time" I mean every playthrough over the last three years I've been playing and modding Skyrim. The next time I start a new save I'll give your mod a try!
cedaie wrote: 'This is the voice of your ego. If you listen to it, there will always be someone who seems to be doing better than you. No matter what you gain, ego will not let you rest. It will tell you that you cannot stop until you’ve left an indelible mark on the earth, until you’ve achieved immortality. How tricky is the ego that it would tempt us with the promise of something we already possess.' - Jim Carrey

tl;dr, We all have incredible things to offer society. I'm sure there's many players that have had an unforgettable moment in Skyrim due to your intro overhaul. Something they would have missed with Alternate Life, and because of the time you spent working on your mod, you gave them that experience. This should be what you focus on.

Competition has no place in the modding scene.
Aireal2 wrote: 2 thing's,

1.. Arthmoor's mod is a guest pick and they are saying any one can submit their favorite mod

2.. Soon as I have the Data ( tonight after midnight) I will be downloading your mod. It look's to be a perfect fit for my DiD competition play through's. Seriously one of the rules is that we "must play through the cart scene" with every character. ( subsequent starts in the 1st tower)

I do generally use LaL, with a Vanilla start...the whole cart ride, in our competitions. Two people use the same character ( both console players) but the majority of us go through the whole kit and kaboodle. SE version as that's the only reason I got it, competition..better looking more "vanilla" game. So I will also be adding a link on our web-site back to it ( both versions) as a...Hey.. ya might wanna try this.

Keep up the good works!
elderscrolliangamer wrote: @Brakier I was 16 when I actually made the mod :P
@cedaie I have no wish to compete against other people's mods. It's because of others I've been inspired to make my own. Sometimes people just say negative things and 2 mod authors have tried to persuade people to use their mods instead in the past (for my Oblivion mods).
Anyway thank you for the support guys, I was kinda expecting a mob of angry people telling me to get over myself xD
fredlaus wrote: You have done a tremendous job elderscrollian.
The main reason is you bring out more personality to important NPCs which again is important for the feel of the game.
I for my part have stopped killing Ulfric immediately after leaving the cave. Tullius is another story though.
Putting all this together is a piece of a champions' work.
Love your work.
Brakier wrote: I think the reason that we werent an angry mob ^^ was couse they way you wrote, i could feel guinee sadness, and i think alot of people feelt it, that dosent not take away that your mod is a really great one =)
Auraelus wrote: If your Opening Scene Overhaul was compatible with Live Another Life, I'd definitely use it and endorse it and tell all my friends about it. Instead, your page says "IF YOU WANT AN ALTERNATE START, GO CHOOSE ONE" next to Live Another Life compatibility... way to make yourself sound like a dick :-)
elderscrolliangamer wrote: Auraelus, emphasising a point doesn't make me a 'dick'. As previously stated, I have nothing against the author, Arthmoor, and if you'd bother to look underneath, you'd see another one of his mods, which I've said is fully compatible. So I'm not being a dick to the author, and it's in capitals because people kept nagging about it; they have no excuse to ask about compatibility now. No offense, but you don't even make mods, so leave me to make my own decisions thanks.


You sound bitter as f*#@ sir.
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In response to post #44658195. #44658755, #44660435, #44662065, #44662420, #44663050, #44663515, #44663785, #44664805, #44668805, #44673890, #44673940, #44725300, #44729920, #44733380, #44754360, #44757715 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
killerspinach wrote: I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.
Brakier wrote: I will test your mod now elderscrolliangamer, btw, your mod is more well known then you think. people have just not got around to try it out yet. wow, i just saw your age, only 17? thats impressive.
dejec1989 wrote: Different strokes for different folks, In the time that SSE has been out I've used both your mod and Arthmoor's mod for a few characters to give them different starting experiences, so thank you for your mod.
DFX2K9 wrote: I'd never heard of it before you comment got my attention.

I like the startup sequence now and again (especially if I'm going for the full immersion thing), but with HDT physics, the wagons have been doing some.... odd things.

That, and setting up one's character is a bit easier in the little Alternate Start dungeon room. Now, if I could figure out how to tie your mod into the 'crossing the border' option that normally starts the vanilla sequence, I'd be down for that in a heartbeat.
NoGround wrote: killerspinach has a perfect response, take a few days to yourself. Another bit of advice, if you don't mind me mentioning this, is that modders (not authors) sometimes need to figure things out themselves. If their issue is something you can't do or are working on, just ignore the post. Even better, if a patch exists and it's in the description (which obviously wasn't read on their end), completely ignore them. At that point, it's their fault. Keep it easy, man, you got this.
neonlights12 wrote: I prefer the vanilla opening over alternate start, I use it every time. And by "every time" I mean every playthrough over the last three years I've been playing and modding Skyrim. The next time I start a new save I'll give your mod a try!
cedaie wrote: 'This is the voice of your ego. If you listen to it, there will always be someone who seems to be doing better than you. No matter what you gain, ego will not let you rest. It will tell you that you cannot stop until you’ve left an indelible mark on the earth, until you’ve achieved immortality. How tricky is the ego that it would tempt us with the promise of something we already possess.' - Jim Carrey

tl;dr, We all have incredible things to offer society. I'm sure there's many players that have had an unforgettable moment in Skyrim due to your intro overhaul. Something they would have missed with Alternate Life, and because of the time you spent working on your mod, you gave them that experience. This should be what you focus on.

Competition has no place in the modding scene.
Aireal2 wrote: 2 thing's,

1.. Arthmoor's mod is a guest pick and they are saying any one can submit their favorite mod

2.. Soon as I have the Data ( tonight after midnight) I will be downloading your mod. It look's to be a perfect fit for my DiD competition play through's. Seriously one of the rules is that we "must play through the cart scene" with every character. ( subsequent starts in the 1st tower)

I do generally use LaL, with a Vanilla start...the whole cart ride, in our competitions. Two people use the same character ( both console players) but the majority of us go through the whole kit and kaboodle. SE version as that's the only reason I got it, competition..better looking more "vanilla" game. So I will also be adding a link on our web-site back to it ( both versions) as a...Hey.. ya might wanna try this.

Keep up the good works!
elderscrolliangamer wrote: @Brakier I was 16 when I actually made the mod :P
@cedaie I have no wish to compete against other people's mods. It's because of others I've been inspired to make my own. Sometimes people just say negative things and 2 mod authors have tried to persuade people to use their mods instead in the past (for my Oblivion mods).
Anyway thank you for the support guys, I was kinda expecting a mob of angry people telling me to get over myself xD
fredlaus wrote: You have done a tremendous job elderscrollian.
The main reason is you bring out more personality to important NPCs which again is important for the feel of the game.
I for my part have stopped killing Ulfric immediately after leaving the cave. Tullius is another story though.
Putting all this together is a piece of a champions' work.
Love your work.
Brakier wrote: I think the reason that we werent an angry mob ^^ was couse they way you wrote, i could feel guinee sadness, and i think alot of people feelt it, that dosent not take away that your mod is a really great one =)
Auraelus wrote: If your Opening Scene Overhaul was compatible with Live Another Life, I'd definitely use it and endorse it and tell all my friends about it. Instead, your page says "IF YOU WANT AN ALTERNATE START, GO CHOOSE ONE" next to Live Another Life compatibility... way to make yourself sound like a dick :-)
elderscrolliangamer wrote: Auraelus, emphasising a point doesn't make me a 'dick'. As previously stated, I have nothing against the author, Arthmoor, and if you'd bother to look underneath, you'd see another one of his mods, which I've said is fully compatible. So I'm not being a dick to the author, and it's in capitals because people kept nagging about it; they have no excuse to ask about compatibility now. No offense, but you don't even make mods, so leave me to make my own decisions thanks.
Jupezus wrote: You sound bitter as f*#@ sir.


I don't care what you think I sound like, all I care about is sharing what I make with the community and making sure it works for everyone.
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In response to post #44658195. #44658755, #44660435, #44662065, #44662420, #44663050, #44663515, #44663785, #44664805, #44668805, #44673890, #44673940, #44725300, #44729920, #44733380, #44754360, #44757715, #44758040 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
killerspinach wrote: I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.
Brakier wrote: I will test your mod now elderscrolliangamer, btw, your mod is more well known then you think. people have just not got around to try it out yet. wow, i just saw your age, only 17? thats impressive.
dejec1989 wrote: Different strokes for different folks, In the time that SSE has been out I've used both your mod and Arthmoor's mod for a few characters to give them different starting experiences, so thank you for your mod.
DFX2K9 wrote: I'd never heard of it before you comment got my attention.

I like the startup sequence now and again (especially if I'm going for the full immersion thing), but with HDT physics, the wagons have been doing some.... odd things.

That, and setting up one's character is a bit easier in the little Alternate Start dungeon room. Now, if I could figure out how to tie your mod into the 'crossing the border' option that normally starts the vanilla sequence, I'd be down for that in a heartbeat.
NoGround wrote: killerspinach has a perfect response, take a few days to yourself. Another bit of advice, if you don't mind me mentioning this, is that modders (not authors) sometimes need to figure things out themselves. If their issue is something you can't do or are working on, just ignore the post. Even better, if a patch exists and it's in the description (which obviously wasn't read on their end), completely ignore them. At that point, it's their fault. Keep it easy, man, you got this.
neonlights12 wrote: I prefer the vanilla opening over alternate start, I use it every time. And by "every time" I mean every playthrough over the last three years I've been playing and modding Skyrim. The next time I start a new save I'll give your mod a try!
cedaie wrote: 'This is the voice of your ego. If you listen to it, there will always be someone who seems to be doing better than you. No matter what you gain, ego will not let you rest. It will tell you that you cannot stop until you’ve left an indelible mark on the earth, until you’ve achieved immortality. How tricky is the ego that it would tempt us with the promise of something we already possess.' - Jim Carrey

tl;dr, We all have incredible things to offer society. I'm sure there's many players that have had an unforgettable moment in Skyrim due to your intro overhaul. Something they would have missed with Alternate Life, and because of the time you spent working on your mod, you gave them that experience. This should be what you focus on.

Competition has no place in the modding scene.
Aireal2 wrote: 2 thing's,

1.. Arthmoor's mod is a guest pick and they are saying any one can submit their favorite mod

2.. Soon as I have the Data ( tonight after midnight) I will be downloading your mod. It look's to be a perfect fit for my DiD competition play through's. Seriously one of the rules is that we "must play through the cart scene" with every character. ( subsequent starts in the 1st tower)

I do generally use LaL, with a Vanilla start...the whole cart ride, in our competitions. Two people use the same character ( both console players) but the majority of us go through the whole kit and kaboodle. SE version as that's the only reason I got it, competition..better looking more "vanilla" game. So I will also be adding a link on our web-site back to it ( both versions) as a...Hey.. ya might wanna try this.

Keep up the good works!
elderscrolliangamer wrote: @Brakier I was 16 when I actually made the mod :P
@cedaie I have no wish to compete against other people's mods. It's because of others I've been inspired to make my own. Sometimes people just say negative things and 2 mod authors have tried to persuade people to use their mods instead in the past (for my Oblivion mods).
Anyway thank you for the support guys, I was kinda expecting a mob of angry people telling me to get over myself xD
fredlaus wrote: You have done a tremendous job elderscrollian.
The main reason is you bring out more personality to important NPCs which again is important for the feel of the game.
I for my part have stopped killing Ulfric immediately after leaving the cave. Tullius is another story though.
Putting all this together is a piece of a champions' work.
Love your work.
Brakier wrote: I think the reason that we werent an angry mob ^^ was couse they way you wrote, i could feel guinee sadness, and i think alot of people feelt it, that dosent not take away that your mod is a really great one =)
Auraelus wrote: If your Opening Scene Overhaul was compatible with Live Another Life, I'd definitely use it and endorse it and tell all my friends about it. Instead, your page says "IF YOU WANT AN ALTERNATE START, GO CHOOSE ONE" next to Live Another Life compatibility... way to make yourself sound like a dick :-)
elderscrolliangamer wrote: Auraelus, emphasising a point doesn't make me a 'dick'. As previously stated, I have nothing against the author, Arthmoor, and if you'd bother to look underneath, you'd see another one of his mods, which I've said is fully compatible. So I'm not being a dick to the author, and it's in capitals because people kept nagging about it; they have no excuse to ask about compatibility now. No offense, but you don't even make mods, so leave me to make my own decisions thanks.
Jupezus wrote: You sound bitter as f*#@ sir.
elderscrolliangamer wrote: I don't care what you think I sound like, all I care about is sharing what I make with the community and making sure it works for everyone.


Hey elderscrolliangamer (elder? can I call you that?), I wanted to let you know that I really want to enjoy your mod. The concept is awesome and I actually enjoy the new voices (I've played it through once I think), but. I personally run a load order that, for some reason, just does not let me use your mod.

Could be the fact that a few mods I run are script heavy when they initialize (IA/IW, Requiem, stuff like that). But I want to make your mod work, because I see the hard work involved and it is a cool overhaul.
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In response to post #44658195. #44658755, #44660435, #44662065, #44662420, #44663050, #44663515, #44663785, #44664805, #44668805, #44673890, #44673940, #44725300, #44729920, #44733380, #44754360, #44757715, #44758040, #44758265 are all replies on the same post.


elderscrolliangamer wrote: Think of me what you will, but I'm sure EVERYONE knows what Alternate start is now. It's featured everywhere. Makes me wonder why I bother with my mod at all. And yes I KNOW it's boring going through the base game opening again, and NOBODY has gone through it more than me. I ONLY released my mod, because I though people deserved to see and play through what Bethesda cut out. All I get is grief from most people, so literally, what is the point? I've nothing against Arthmoor, his mods are good. It just makes me want to undo the 200+ hours across many months I spent finding the cut stuff, re-implementing it, making new scripts (with no prior experience or guidance), spending hours and hours playing it and bug testing, then attempting to fix those bugs, then chopping up individual lines for the new Hadvar, then manually implementing each individual line, and trying to get his voice to be on par with other npcs. Seriously, it was painful to make.
uncleboz wrote: hey i consider your opening overhaul to be essential man, makes the opening scenes that much better and immersive.
fullmetalfreak wrote: You've made a fantastic mod. So has Arthmoor. Arthmoor's mod being featured here doesn't degrade the good work you've done at all.
killerspinach wrote: I am running a risk you will take this the wrong way. I haven't tried your mod yet, i am planning too though my next play-through. What you've done seems impressive though and I wouldn't be surprised if that 200 hours was a modest estimate due to the seeming complexity of your project. That said I have been reading your comments on your mod page and now this comment and it seems you're stressed over the whole thing. The creative process is usually very stressful and idk if that's what's going on with you or not but if it is I suggest you consider taking a couple days away. Also I thought alternate start was a funny pick too, they should pick from stuff uploaded in recent weeks and give some attention to things that aren't as known so i do actually agree with you.
Brakier wrote: I will test your mod now elderscrolliangamer, btw, your mod is more well known then you think. people have just not got around to try it out yet. wow, i just saw your age, only 17? thats impressive.
dejec1989 wrote: Different strokes for different folks, In the time that SSE has been out I've used both your mod and Arthmoor's mod for a few characters to give them different starting experiences, so thank you for your mod.
DFX2K9 wrote: I'd never heard of it before you comment got my attention.

I like the startup sequence now and again (especially if I'm going for the full immersion thing), but with HDT physics, the wagons have been doing some.... odd things.

That, and setting up one's character is a bit easier in the little Alternate Start dungeon room. Now, if I could figure out how to tie your mod into the 'crossing the border' option that normally starts the vanilla sequence, I'd be down for that in a heartbeat.
NoGround wrote: killerspinach has a perfect response, take a few days to yourself. Another bit of advice, if you don't mind me mentioning this, is that modders (not authors) sometimes need to figure things out themselves. If their issue is something you can't do or are working on, just ignore the post. Even better, if a patch exists and it's in the description (which obviously wasn't read on their end), completely ignore them. At that point, it's their fault. Keep it easy, man, you got this.
neonlights12 wrote: I prefer the vanilla opening over alternate start, I use it every time. And by "every time" I mean every playthrough over the last three years I've been playing and modding Skyrim. The next time I start a new save I'll give your mod a try!
cedaie wrote: 'This is the voice of your ego. If you listen to it, there will always be someone who seems to be doing better than you. No matter what you gain, ego will not let you rest. It will tell you that you cannot stop until you’ve left an indelible mark on the earth, until you’ve achieved immortality. How tricky is the ego that it would tempt us with the promise of something we already possess.' - Jim Carrey

tl;dr, We all have incredible things to offer society. I'm sure there's many players that have had an unforgettable moment in Skyrim due to your intro overhaul. Something they would have missed with Alternate Life, and because of the time you spent working on your mod, you gave them that experience. This should be what you focus on.

Competition has no place in the modding scene.
Aireal2 wrote: 2 thing's,

1.. Arthmoor's mod is a guest pick and they are saying any one can submit their favorite mod

2.. Soon as I have the Data ( tonight after midnight) I will be downloading your mod. It look's to be a perfect fit for my DiD competition play through's. Seriously one of the rules is that we "must play through the cart scene" with every character. ( subsequent starts in the 1st tower)

I do generally use LaL, with a Vanilla start...the whole cart ride, in our competitions. Two people use the same character ( both console players) but the majority of us go through the whole kit and kaboodle. SE version as that's the only reason I got it, competition..better looking more "vanilla" game. So I will also be adding a link on our web-site back to it ( both versions) as a...Hey.. ya might wanna try this.

Keep up the good works!
elderscrolliangamer wrote: @Brakier I was 16 when I actually made the mod :P
@cedaie I have no wish to compete against other people's mods. It's because of others I've been inspired to make my own. Sometimes people just say negative things and 2 mod authors have tried to persuade people to use their mods instead in the past (for my Oblivion mods).
Anyway thank you for the support guys, I was kinda expecting a mob of angry people telling me to get over myself xD
fredlaus wrote: You have done a tremendous job elderscrollian.
The main reason is you bring out more personality to important NPCs which again is important for the feel of the game.
I for my part have stopped killing Ulfric immediately after leaving the cave. Tullius is another story though.
Putting all this together is a piece of a champions' work.
Love your work.
Brakier wrote: I think the reason that we werent an angry mob ^^ was couse they way you wrote, i could feel guinee sadness, and i think alot of people feelt it, that dosent not take away that your mod is a really great one =)
Auraelus wrote: If your Opening Scene Overhaul was compatible with Live Another Life, I'd definitely use it and endorse it and tell all my friends about it. Instead, your page says "IF YOU WANT AN ALTERNATE START, GO CHOOSE ONE" next to Live Another Life compatibility... way to make yourself sound like a dick :-)
elderscrolliangamer wrote: Auraelus, emphasising a point doesn't make me a 'dick'. As previously stated, I have nothing against the author, Arthmoor, and if you'd bother to look underneath, you'd see another one of his mods, which I've said is fully compatible. So I'm not being a dick to the author, and it's in capitals because people kept nagging about it; they have no excuse to ask about compatibility now. No offense, but you don't even make mods, so leave me to make my own decisions thanks.
Jupezus wrote: You sound bitter as f*#@ sir.
elderscrolliangamer wrote: I don't care what you think I sound like, all I care about is sharing what I make with the community and making sure it works for everyone.
jzcdrummer wrote: Hey elderscrolliangamer (elder? can I call you that?), I wanted to let you know that I really want to enjoy your mod. The concept is awesome and I actually enjoy the new voices (I've played it through once I think), but. I personally run a load order that, for some reason, just does not let me use your mod.

Could be the fact that a few mods I run are script heavy when they initialize (IA/IW, Requiem, stuff like that). But I want to make your mod work, because I see the hard work involved and it is a cool overhaul.


I presume you are now feeling validated :) :) :) good for you man, good for you.
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