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Fallout 4 power armor Pip Boy brightness


yauster

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You didn't mention having an ENB setup but it could also be a combination of both the Pip-Boy's PA interface being overly bright and the effects of an ENB causing even more brightness.

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  • 7 months later...

Im currently using that mod, and dont notice much difference , I use google map mod but the whiteness is still to bright even with mod active ,it doesn't dull the brightness or icons and roads like it does in the screenshots whilst in power armor o_o , and I even added that line to "pipboy" ini..

Edited by jaderiver
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These are .ini settings that control the color and brightness of the Power Armor HUD.

[Pipboy]
fPAEffectColorB=0.4200
fPAEffectColorG=0.9900
fPAEffectColorR=0.4900

I don't know the Vanilla Orange numbers but this is for a default green. if you want to make it darker just lower the numbers, I've taken fPAEffectColorG=0.9900 down to about fPAEffectColorG=0.7900 and had good results.

 

Note the PA colors are not in the DEFAULT .ini and need to be added.

 

If you want to match the color of your Pip-Boy look up.

[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.0800

In your Fallout 4 custom.ini to get the correct numbers.

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