ussrspace Posted November 18, 2016 Share Posted November 18, 2016 When clearing dungeons what usually happens is- kill enemy #1- open loot screen and quickly take items of interest This kind of breaks up the tempo and immersion. The other option is- kill enemy #1- kill enemy #2...- go back through the whole dungeon and loot all bodies This, I think, is more realistic - if I were a real adventurer, that's what I would do, I would make sure the whole dungeon is safe before getting on with business :) Thus, it would be nice if there was a mod that does exactly that. Instead of the player having to walk from body to body, you just get a loot menu that represents a "collective inventory" of what each corpse in the dungeon contains. On the same screen you see all weapons, all armors, all stuff that all the enemies you killed carry. It is a substitution for having to walk from body to body. I don't know if its possible, but I'm sure its hugely convenient. It makes combat and exploration much much smoother, and the game will be more immersive. You go from enemy to enemy without worrying about burden or leaving behind some chest/dead mage. First there is fighting time, then there is spoils of war time. Some adjustments may include: still allowing looting in real time; only allowing the "total loot" window when player is near entrance/exit; This idea is probably impossible to implement for the outside of forts, and players will still have to manually pick up potions/ingots/books that are lying around on tables. Link to comment Share on other sites More sharing options...
FoxyFullmoon Posted November 19, 2016 Share Posted November 19, 2016 For this reason, I use a mod called AutoHarvest2. It doesn't give you a collective loot menu, but it picks up loot as you go according to what you configured. It's also highly useful if you're an alchemist because it gets all those hard to reach ingredients as you walk. Link to comment Share on other sites More sharing options...
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