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How to Modify Weapon/Ammo/Cap Spawns?


TechNina

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I'm thinking of making a mod to change some spawns (listed below) and I'm wondering if anyone can give some pointers on how to do it. I've never made a mod before and I don't want to break anything.

 

Here's what I want to do:

 

1. Make it so that pipe weapons stop spawning on raiders, settlers, and other characters after a certain level, or at least don't spawn as frequently as they do. Pipe weapons aren't very potent and they really accumulate.

 

2. Make it so that pipe weapons never spawn in pre-War safes, boxes, and other locations. It makes no sense for them to be there.

 

3. Make it so that the Commonwealth merchants have some weapons and ammo from the DLC available for trade. Not enough to accumulate an arsenal, but enough that there isn't the strangeness of the weapons and their ammunition only existing in isolated locations.

 

4. Make it so that people, robots, etc. carry more ammunition for their weapons. It would be even better if the amount was related to how much their primary weapon can carry. Everyone should have enough ammunition to reload their weapons a few times.

 

5. Make it so that people carry more caps. Higher level characters should carry more.

 

6. Make it so that caps never spawn in pre-War safes, boxes, and other locations. It makes no sense for them to be there. Pre-War cash should spawn there instead.

 

7. Make it so that pre-War cash is generally more widespread. There was significant inflation pre-War, but there doesn't seem to be much cash laying around to reflect it.

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