sovngarde195 Posted November 19, 2016 Share Posted November 19, 2016 (edited) I'm trying to make a mod that adds changes to someone else's mod (which is a .esp file) and the GECK won't regard it as a master on startup and the only way to keep its files is by adding it as a plugin, which resets my progress on the stuff I've changed. Does anyone know how I could change that file into a .esm without the use of FMM (the only way I've previously heard of getting it to work)? Thank you in advance. Edited November 19, 2016 by sovngarde195 Link to comment Share on other sites More sharing options...
M48A5 Posted November 19, 2016 Share Posted November 19, 2016 I'm trying to make a mod that adds changes to someone else's mod (which is a .esp file) and the GECK won't regard it as a master on startup and the only way to keep its files is by adding it as a plugin, which resets my progress on the stuff I've changed. Does anyone know how I could change that file into a .esm without the use of FMM (the only way I've previously heard of getting it to work)? Thank you in advance.It can be done using FO3Edit and following the steps as described in the FO3Edit Training Manual. Both of which are available here on the Nexus. Link to comment Share on other sites More sharing options...
sovngarde195 Posted November 19, 2016 Author Share Posted November 19, 2016 That was quick- but seriously, thanks. Link to comment Share on other sites More sharing options...
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