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Where will TES VI take place?


Fixadent

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Maybe on a new and improved engine they will be able to do the animations properly but I doubt that's where the budget is going to go. Even the modded animations for skyrim still feel really stiff so maybe just limitations of the engine?

A better LOD would be nice :tongue: and very large cities which will be possible in 5 years considering the average graphics card will probably have 12gb+ VRAM.

 

Plus 8K textures on a 4K monitor maybe? :P

Edited by forskyrimmods
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ARGONIA PLEASE BETHESDA !

 

http://elderscrolls.wikia.com/wiki/Black_Marsh

 

Lots of atmospheric swampy areas with the new game engine would be superb.

 

The Aylied City of Gideon would be a wonderful location to visit, and other Ayleid fort locations in general with their typical puzzles to open up deeper layers and traps.

 

Tree house cities, and tribal villages similar to an old Oblivion mod called MudWater would be excellent

 

Maze like areas in the extensive mangroves, with underground areas with a similar flavour to the Shivering Isles

 

And a few Dunmer / Telvanni settlements near the outskirts for a bit more variety

 

And being able to swim, or increase you're ability to remain underwater being a more advanced ability traditionally would lend itself to opening up later game areas initially too inaccessible.

 

And, on balance, more Dark and Misty areas in this game would be atmospherically and immersively excellent with the game engine advances evident in Skyrim SE ( which imho are much better than Fallout 4 ).

 

Hitching ship / boat rides around the coast could become a bigger thing with this area too, maybe even steering your own.

 

 

And .. ofc .. Hail Sithis :)

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I personally favour Black Marsh as well, for numerous reasons, but I also fear it's ultimate execution. Despite some amazing concept art, ESO's Black Marsh is dull, Brown and generally a generic and boring swamp. The region is one of the biggest 'Exotic' landscaped left (Hammerfell, Highrock and Elsewhere being pretty clearly mundane, Valenwood being discribed as a boring Amazon jungle, and Summerset basically being one giant topiary garden) and treating it as just a swamp would be a horrible waste.

 

My biggest fear is that Black Marsh comes out looking like southern Cyrodiil, instead of:

http://media.moddb.com/images/games/1/18/17564/ON-concept-061.jpg

Or

http://img04.deviantart.net/87c6/i/2014/085/2/2/black_marsh__shroom_land_by_lyntonlevengood-d7bozap.jpg

 

Black Marsh is one of the few places in Tamriel where you can capture the 'Wow' factor of Blackreach, on a provincial scale. And squandering that opportunity just feels lime a waste.

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I'm sure they will make Blackmarsh beautiful. In the future we will have better technology which would allow for Blackmarsh to look the way we expect it too but out of all the provinces it would be the most demanding. They could have made Skyrim look a lot better but I am sure they didn't because no one would be able to run making it a waste of money but with better technology I hope it will live upto its full potential.

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I am sure they didn't because no one would be able to run

 

I actually think it has more to do with their lack of cohesive art vision, and a inexplicable desire to hide the fact that TES is High Fantasy. Since Oblivion, they've tried to downplay the scale and diversity of things, emphasizing a more mundane, almost gritty approach that, frankly, I think is garbage. Skyrim was a bit better than Oblivion, but it's time to accept that TES is High Fantasy and run with it, not hide it behind layers of grime.

 

Hammerfell is a desert, isn't it?

Not all of it. It ranges from Deserts, to tropics, to arid steppes, to temperate forests. Of the remaining provinces, Hammerfell is the most naturally varied. Or, at least, it SHOULD be, if older maps are any indication.

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