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Where will TES VI take place?


Fixadent

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It's evident from FO and even ES that they've discovered destroyed environments are very cheap ones to produce.

What makes you think that? They typically require more texture and modeling work because of their uneven and erratic nature. They also require mire environmental work because of a far greater degree of clutter elements, such as debris, damage and a ramshackle design.

 

Destroyed environektns are more time consuming to make if you want them to loom remotely good. Even worse if you want them to make sense (which Fallout 4 actually did pretty well).

 

I'd like to see lush green forests and grass.

If it's anything like Oblivion, I'll pass. Oblivions art design was uninspired, uncreative and just all round boring. It did nothing to place its self in the setting, and was almost ugly in its total lack of character. Felt like walking into a Disney movie. Even it's Oblivion Planes just screamed 'The Art Team took the week off!'.

 

I'll take frozen, volcanic or toxic wastes over whatever Oblivion was any day. Hell, I'd rather go back to Daggerfalls flat plane with 2d cutouts for trees.

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It would be really interesting to see the Dwemer come back in Elder Scrolls 6 but I doubt that would happen. The story really does just depend on the province and we don't know the time period so its almost impossible to guess the story.

This most likely wont happen but it would be interesting to see something to do with Akavir.

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I personally rather like the Dwemer being the Golden Skin of the Numidium, and the Akaviri remaining where they are (IE Akavir). Particularly in regards to the Akaviri, every time we've been given more information or even depictions of people's from Akavir, it's been a bit if a let down...

 

If I were to suddenly be given control of the franchise, I would personally map it out as:

 

Black Marsh

Hammerfell

Elsweyr

Valenwood

Summerset

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It's evident from FO and even ES that they've discovered destroyed environments are very cheap ones to produce.

What makes you think that? They typically require more texture and modeling work because of their uneven and erratic nature. They also require mire environmental work because of a far greater degree of clutter elements, such as debris, damage and a ramshackle design.

 

Destroyed environektns are more time consuming to make if you want them to loom remotely good. Even worse if you want them to make sense (which Fallout 4 actually did pretty well).

 

I'd like to see lush green forests and grass.

If it's anything like Oblivion, I'll pass. Oblivions art design was uninspired, uncreative and just all round boring. It did nothing to place its self in the setting, and was almost ugly in its total lack of character. Felt like walking into a Disney movie. Even it's Oblivion Planes just screamed 'The Art Team took the week off!'.

 

I'll take frozen, volcanic or toxic wastes over whatever Oblivion was any day. Hell, I'd rather go back to Daggerfalls flat plane with 2d cutouts for trees.

 

Well in 10 years I've never read a review that accuses Oblivion of being "almost ugly". Personally I reserve that term for Skyrim, and FO imo is just butt ugly without the almost. I've owned all three titles for years and rarely find myself playing anything but Oblivion, mainly because the environment is so gorgeous and varied compared to the other two.

Edited by TheMastersSon
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Well in 10 years I've never read a review that accuses Oblivion of being "almost ugly". Personally I reserve that term for Skyrim, and FO imo is just butt ugly without the almost. I've owned all three titles for years and rarely find myself playing anything but Oblivion, mainly because the environment is so gorgeous and varied compared to the other two.

You've probably never read anyone say that Morrowind was an inferior RPG, that Fallout 4 offers some of the best dynamics Bethesda has ever pulled off, or that New Vegas was a steaming pile whose only redeeming feature was a decent range of dialogue options.

 

Oblivion suffered from overly generic art design, hideous putty faced NPCs, and dull repetitive environments. It overused it's exagerate colour palette to try and create a sense of vibrancy, and sacrificed any ounce of realism or diveristy in the process. In doing so, it created grand total of 4 environemtns. Snowy mountains, green forests, dark green forests, and golden plains.

 

Compared to what Cyrodiil COULD have been, if the art team weren't suffering from a Lord of the Rings inspired stroke, it was a mess.

 

I own every Fallout and TES game, and the only time I've even INSTALLED Oblivion in the laast 8 years was to double check the filthy and poorly maintained Imperial Legion armour (for a discussion elsewhere).

 

All of which ultimately contributes to my hope that they pick either a well-defend province, or one that isn't particularly design-intensive.

 

Hammerfell has been relatively strongly defined in Daggerfall, Redguard and ESO, and already has its general look and feel mapped out. It's terrain allows for significant diversity, it's culture is largely solidified, and it's art scheme is well developed.

 

Black Marsh saw some significant development through ESO, and is almost as solidly constructed as Morrowind at this point. It's also a swamp, which, while it does allow some very interesting variations in the idea (which I would personally embrace) is harder to screw up visually. Even if it just looked like a mix of Far Harbour and Point Lookout, it would pass the test. Not ace it, bit pass.

 

Elsweyr is problematic only because of its inhabitants. Geographically and stylistically, its pretty simple and easily acomplushed. Plains up north, deserts and ravines in the middle, jungle in the south. Trying to represent the various breeds of forms of the Khajiit presents the biggest issue, especially since half of them wouldn't even be playable.

 

Valenwood, as it stands, wouldn't be hard to do... But as it stands it's a boring, uninspired and lackluster fantasy forest populated by 'Pigmy Elves'. Particularly with The Witcher 3 and Total War: Warhammer already mainstreaming the notion if Elves and a Wild Hunt, there's really not much to do with Valenwood right now that wouldn't be seen as a ripoff.

 

Summerset is, visually, something that could offer immense variation, but if approached now would almost certainly lead to disappointment. Plus, the Thalmor and the Dominion are too valuable to write off, and should be kept around for the long haul. Better to leave the isles for further down the road.

Edited by Lachdonin
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"Compared to what Cyrodiil COULD have been, if the art team weren't suffering from a Lord of the Rings inspired stroke, it was a mess."

 

No argument there, but the same or similar is true for either most or all other games, especially those produced by large companies. Game design becomes all about cost-cutting, corner-cutting, minimizing labor costs etc instead of producing satisfying, coherent gaming experiences. IMO the FO series is the end result of this process, where almost nothing is coherent and we wind up with ghoul cowboys and endless people simply standing there in endless piles of non-playable rubble.

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Well, to be fair, Bethesda is not responsible for the barren, broken and generally bleak aesthetic of Fallout. Interplay determined the look of the world a decade before Bethesda released Fallout 3, and to their credit, Bethesda's managed to inject a decent amount of colour into a setting that was deliberately designed to look like a blasted waste. But Bethesda is also somewhat limited by the overal 50s-ish aesthetic when it comes to colour palette, since pastels laargely defined that eras colour design...

 

Even New Vegas, which took place in the single most gaudy cesspool in 'Murica! was mostly muddied Brown's and greys. Not because of corners being cut, but because it's the aesthetic that was defined 20 years ago for the franchise.

 

TES is something if a different issue, of course. And I do think there was some poor art design going on in Skyrims rather bleak landscape (almost like they realised Oblivion was sickeningly vibrant, and did a full 180) but it's still not really indicative of cutting cornerds. Rather, it was a deliberate decision to try and convey a sense of harsh bleakness and hard-scrable existence to the setting. And again, it's definately not 'easier' to make something ruined. If anything, they made it unnecessarily hard on themselves by making Skyrim so rundown.

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Personally I really liked how Oblivion looked. Not sure if it was because I was really young when I played it or something but whenever I go play Oblivion I would never mod the graphics (Besides LOD) yet I would change how skyrim looks without caring as much.

 

When they do make the next game it would be great to see better facial emotions on characters and very fluid animations for characters. I do trust they will make Elder Scrolls VI a great looking game and it will be very modable so it would age well. I know its a lot to ask for but a bigger map in Elder Scrolls VI and a lot more density of content would be awesome without the extra bugs would be better then the greatest graphics for me as long as the graphics are atleast good for the year its released

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When they do make the next game it would be great to see better facial emotions on characters and very fluid animations for characters.

 

Facial animation and emotions are difficult to do naturally when you aren't resorting to purely scripted cutscenes, though it is doable, and there are some new graphics models comming up that make skin and facial definition far more realistic...

 

But frankly, Bethesda's animations have always been less than impressive. And they've never been fluid. If we're being reasonable, I think the best we can expect is 'Awkward'.

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