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Something for Stage 3


Arathorn85

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I always believed XCOM EU/EW had three stages of gameplay

Stage 1) First two or three months up to Base Assault. This stage has perfect difficult and mission variety between Terror/Abduction/Council/UFO

 

Stage 2) Is up to Overseer UFO/Exalt Base Assault, after adding Exalt, and Base Defense, with the associated Mission. I felt Stage was perfect, as you only had Laser Weaponry and either Mech or Gene Mods

 

Stage 3) This is what I am asking for help on, I am no modder and understand almost nothing about computer Science. This is where I find XCOM EW most lacking. And asking if someone could help make the mod (well make, sense I have no idea how code works).

 

Essentially this idea draws from Advent and Exalt. In each Stage the enemies you face have something, Stage 1 its Mecha. Aliens go from Thinmen and Sectoids to Floaters, Mechtoids and Cyberdisc.

 

Stage 2 we see Gene Mods from Exalt, we see the older units get replaced with Mutons from Aliens. This is after we ourselves got likely either Gene Mods or Mecha in the prior Stage

 

Stage 3 we face more psionic foes from Ethereals and Mechas come back from Sectopods, with Elite Mutons. My suggestion is making use of Advent and what XCOM Two showed us about physic Network.

 

After the Defeat of Exalt and Destruction of the Overseer UFO, Aliens unveil their next weapons of war against humanity.....ourselves. These missions will be seeing XCOM deployed against Psionically Enhanced Humanoids, in race against time.

 

These Adventists infiltrate military installations that monitor XCOM Satellites, to shut down and destroy them. Using the Psionic Power to mind control the civilians monitoring the array. To defeat them, you must defeat these Adventists, whom would be represented by four unit types

Joust (Stun Lancer)

Assassin (Sniper)

Liutanent (Sargeant)

Traitor (Assault or Riflemen)

 

Joust immune to enemy Psions

Assassin shoot vs Will instead of Cover

Traitor is always treated as being in Half Cover

Liutanent has three powers

â¢Summon Outsiders. Summons Two Outsider, double for Elite Liutanents. This will always be first action it does upon seeing XCOM

â¢Enhance Will. Enhance Will of Allied Adventist and adds +10 to Hit

 

They start off using only Laser Weaponry but will quickly shift to Plasma Weaponry.

 

Once a month instead of attacking a Sat Installation, they raid a city that is under a Satallite. In here Liutanenents are capturing and mind control civilians and throwing them onto a car. XCOM has to prevent that by disabling the transports within X Turns and then killing the Advent Forces

 

Finally the Temple can longer be accessed the same way. Instead you have 3rd and Final Base Assault (or 2nd base defense leading into that). Instead after picking the volunteer you realize it's to dangerous to send Skyranger you have to teleport or sneak on. To do so you need another skeleton key and locate Advent Factory.

 

Once at the Advent Factory you defeat several rooms of Advents (and some Sectoids, and Mechtoids). Then you arrive at the final room, where you fight two Ethereals. Once their you find a teleported and begin the Temple Mission. With the team you brought with you. Any gravely wounded or dead is replaced by the next person in your roster.

 

*The 2nd Base Defense could occur right after the Volunteer is chosen and 2nd Skeleton Key, which gives you the 3rd Data needed to find Advent Factory.

 

Anyone willing to help me out? And furthermore how hard would this be? If you can't help what would he basic manner I would go about making this happen?

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