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Imaginator messing with my gameplay - Hotkey issue?


Dman66

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It doesn't appear right away but after awhile any time you press the Crouch Button (Left Shift) this appears

Brightness
Contrast
Saturation

An when you press the Vats button (V) this appears

Green
Yellow
Blue
etc......

 

So now every time I crouch or press vats these two displays come up, it's annoying, but nothing in the Imaginator menu on how to turn it off. Currently using a Xbox 360 PC controller with Xpadder

They look to be part of the same program/mod. I tried searching the MCM menu but no mod installed has a hotkey listed that would do this. Thought it was part of Dynavision since it would be the only mod that would have this menu showing up.

I believe it's the "Imaginator' mod, since it's the mod that controls these attributes. Can't find the menu for it thou in Dynavision.

15135771_140230809787043_841982949537956

 

 

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The game scans for the Gamepad controller first. And it disables the keyboard when it finds one. Remap the controls in Xpadder and the game to something else, or see this entry on how detach it and reset the keyboard.

 

The ""Dynavision 3" mod has MCM controls. The LITE version has a pipboy item which when equipped opens the menu.

 

-Dubious-

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When I sleep, after I wake up an leave the menu "Dinput started" or something shows up on the upper left corner of the screen. So it's definitely a gamepad issue. My Nyko Airflow controller doesn't do this but it's a clunky controller with rigid analog sticks, can't snipe with it.

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Suspect your "Dinput" refers to the older "DirectInput" API, which was provided in a "Dinput.dll" file as the predecessor to the current "XInput" API for XBox 360 game controllers. (Source: this article.) You might want to check with the "Imaginator" author about that.

 

Since my previous post the "Fallout NV Mod Conflict Troubleshooting" guide has been updated with this entry on deactivating the default controller button bindings.

 

-Dubious-

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  • 2 weeks later...

Actually it's the "Lutana plugin" which is necessary for the JSawyer Ultimate Edition, because I found this written on it's Mod Page.

 

Controller DirectInput Emulation:

DirectInput emulation modes enable controller input with mods that normally require the keyboard, such as Project Nevada.

Open the Sleep/Wait Menu (default: BACK button) and press the X button for KEYPRESS mode or the Y button for CONTROL mode. To disable emulation, press the LS button (press the left stick into the controller). A notification will appear upon closing the Sleep/Wait Menu when the emulation mode changes.

KEYPRESS MODE:
In this mode, all controller buttons also register as keyboard or mouse input as mapped below.
If a mod has configurable key inputs (e.g. GetKeyPressed in MCM menus), you can configure them using the controller buttons.

 

http://www.nexusmods.com/newvegas/mods/55399/?

 

So when I use the sleep menu, something registers wrong an that bug appears. An it also happens if I use the wait menu (same menu really) but instead of pressing "escape" to get out of it OR wait by selecting wait (W), if I exit by using "Press E" the bug happens. So there is a mix-up with my controller/xpadder setup conflicting with Lutana. I tried using the instructions to "cancel" this mode but it crashes the game.

Edited by Dman66
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That is interesting to learn, and noted. The author of "Lutana" is active and responsive to bug reports. Suggest you bring the situation to his attention and he might be able to help you narrow down which component is having the problem or provide a solution.

 

-Dubious-

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