sagittarius22 Posted December 27, 2011 Share Posted December 27, 2011 My question is as simple as it could be: is there a way to place an item or an NPC in the game without the Creation Kit? Maybe through coordonates? Link to comment Share on other sites More sharing options...
MDC519 Posted January 2, 2012 Share Posted January 2, 2012 My question is as simple as it could be: is there a way to place an item or an NPC in the game without the Creation Kit? Maybe through coordonates?You can use the placeatme command in the console using the object ID. If you are trying to be precise, the object should appear just to the right of you (how you are facing) by your feet. If you are trying to do an NPC, I would use the Prid <OBJ ID> moveto player command instead just to avoid duplication problems. Link to comment Share on other sites More sharing options...
sagittarius22 Posted January 2, 2012 Author Share Posted January 2, 2012 Mh thanks but what I meant, was placing an item or an NPC in the game, through a mod (ESP) but without the CK as it's not released yet... For example, with TESsnip... Link to comment Share on other sites More sharing options...
Astymma Posted January 3, 2012 Share Posted January 3, 2012 Mh thanks but what I meant, was placing an item or an NPC in the game, through a mod (ESP) but without the CK as it's not released yet... For example, with TESsnip... Once you have the item placed to your satisfaction using placeatme, open the console, click the item and then use commands like GetPos, SetPos, GetAngle, SetAngle to obtain and/or alter the location and/or orientation so you can then enter it into your mod esp as the xyz loc and xyz rot info for the placement. With these commands you can get the information you'll need to hand enter into the esp and KNOW it looks right, know it fits, etc.. See this reference: http://elderscrolls....ds_%28Skyrim%29 Link to comment Share on other sites More sharing options...
sagittarius22 Posted January 3, 2012 Author Share Posted January 3, 2012 Thank you! Last question: do you know which recor needs to be modified in the ESP? aka, which record stores the coordinates? Link to comment Share on other sites More sharing options...
Astymma Posted January 3, 2012 Share Posted January 3, 2012 Thank you! Last question: do you know which recor needs to be modified in the ESP? aka, which record stores the coordinates? Oh boy, first off you'll need FOMM and you'll be using TESsnip from the tools menu and opening up Skyrim.esm and then creating a new esp.See here for record type info: http://www.uesp.net/...Mod_File_FormatYou'll need to determine if it's an exterior worldspace edit or an interior cell edit, each one has a different record tree structure.Basically you'll have a GRUP(CELL)-GRUP-GRUP-CELL and GRUP-GRUP-REFR for interior cells and GRUP(WRLD)-GRUP-CELL and GRUP-GRUP-REFR for worldspace cells.My advice is download some mods that do these things and open THEM in TESsnip and see how they did it...For example, one of the mods that adds say an Anvil to Breezehome would be perfect for a single REFR added to an interior cell.The Overlook Tower mod has some fairly decent worldspace edits you could look at. Link to comment Share on other sites More sharing options...
sagittarius22 Posted January 3, 2012 Author Share Posted January 3, 2012 Thanks a lot! Link to comment Share on other sites More sharing options...
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